Fixed SDL_HideScreenKeyboard() not restoring immersive mode and not hiding the SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput() keyboard.
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@@ -414,7 +414,6 @@ public class MainActivity extends Activity
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System.exit(0);
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}
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static boolean keyboardWithoutTextInputShown = false;
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public void showScreenKeyboardWithoutTextInputField()
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{
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if( !keyboardWithoutTextInputShown )
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@@ -553,6 +552,9 @@ public class MainActivity extends Activity
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public void hideScreenKeyboard()
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{
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if( keyboardWithoutTextInputShown )
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showScreenKeyboardWithoutTextInputField();
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if(_screenKeyboard == null)
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return;
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@@ -571,6 +573,8 @@ public class MainActivity extends Activity
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mGLView.setFocusableInTouchMode(true);
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mGLView.setFocusable(true);
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mGLView.requestFocus();
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DimSystemStatusBar.get().dim(_videoLayout);
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DimSystemStatusBar.get().dim(mGLView);
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};
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public boolean isScreenKeyboardShown()
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@@ -1137,6 +1141,7 @@ public class MainActivity extends Activity
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private FrameLayout _videoLayout = null;
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private EditText _screenKeyboard = null;
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private String _screenKeyboardHintMessage = null;
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static boolean keyboardWithoutTextInputShown = false;
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private boolean sdlInited = false;
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public interface TouchEventsListener
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