Fixed SDL_HideScreenKeyboard() not restoring immersive mode and not hiding the SDL_ANDROID_ToggleScreenKeyboardWithoutTextInput() keyboard.

This commit is contained in:
pelya
2014-01-06 02:20:34 +02:00
parent bbcb0af7d4
commit bdde59bfa6
5 changed files with 14 additions and 8 deletions

View File

@@ -414,7 +414,6 @@ public class MainActivity extends Activity
System.exit(0);
}
static boolean keyboardWithoutTextInputShown = false;
public void showScreenKeyboardWithoutTextInputField()
{
if( !keyboardWithoutTextInputShown )
@@ -553,6 +552,9 @@ public class MainActivity extends Activity
public void hideScreenKeyboard()
{
if( keyboardWithoutTextInputShown )
showScreenKeyboardWithoutTextInputField();
if(_screenKeyboard == null)
return;
@@ -571,6 +573,8 @@ public class MainActivity extends Activity
mGLView.setFocusableInTouchMode(true);
mGLView.setFocusable(true);
mGLView.requestFocus();
DimSystemStatusBar.get().dim(_videoLayout);
DimSystemStatusBar.get().dim(mGLView);
};
public boolean isScreenKeyboardShown()
@@ -1137,6 +1141,7 @@ public class MainActivity extends Activity
private FrameLayout _videoLayout = null;
private EditText _screenKeyboard = null;
private String _screenKeyboardHintMessage = null;
static boolean keyboardWithoutTextInputShown = false;
private boolean sdlInited = false;
public interface TouchEventsListener