Fixed Google Play Game Services bindings, added more Java keycodes
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@@ -141,7 +141,7 @@ public class CloudSave implements GameHelper.GameHelperListener {
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if( crapshot == null )
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return false;
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crapshot.writeBytes(readFile(filename));
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crapshot.getSnapshotContents().writeBytes(readFile(filename));
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Bitmap bmp = BitmapFactory.decodeFile(imageFile);
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while( bmp != null && bmp.getByteCount() > Games.Snapshots.getMaxCoverImageSize(getApiClient()) )
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@@ -212,7 +212,7 @@ public class CloudSave implements GameHelper.GameHelperListener {
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return false;
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}
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boolean written = writeFile(filename, result.getSnapshot().readFully());
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boolean written = writeFile(filename, result.getSnapshot().getSnapshotContents().readFully());
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Log.i("SDL", "CloudSave: load: status: " + written);
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return written;
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}
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Submodule project/jni/application/hid-pc-keyboard/src updated: 83ca8656e6...562e93811c
@@ -17,7 +17,7 @@ AppVersionName="1.4.4.36"
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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AppDataDownloadUrl="!!Data files - 20 Mb|openttd-data-1.4.4.zip.xz|http://sourceforge.net/projects/libsdl-android/files/OpenTTD/openttd-data-1.4.4.zip.xz^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!MIDI music support (18 Mb)|timidity.zip.xz|http://sourceforge.net/projects/libsdl-android/files/timidity.zip.xz^!!Internationalization files|icudt52l.zip.xz|http://sourceforge.net/projects/libsdl-android/files/icudt52l.zip.xz"
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# Reset SDL config when updating application to the new version (y) / (n)
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@@ -113,6 +113,9 @@ RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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@@ -188,10 +191,11 @@ RedefinedKeysScreenKb="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINU
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RedefinedKeysScreenKbNames="LALT RETURN KP_PLUS KP_MINUS SPACE DELETE KP_PLUS KP_MINUS 1 2"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
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# 1 = Simple Theme by Beholder (white, with cross joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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@@ -211,13 +215,16 @@ HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.Dis
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout SettingsMenuKeyboard.ScreenKeyboardAdvanced
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FirstStartMenuOptions=''
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a x86' #armeabi-v7a x86
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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# GCC version, 4.6 (default) or 4.8, CLANG is not supported yet
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NDK_TOOLCHAIN_VERSION=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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Submodule project/jni/application/openttd/src updated: c0c98b562a...34ee01b2f1
@@ -211,16 +211,76 @@ KEYCODE_BUTTON_14 = 201,
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KEYCODE_BUTTON_15 = 202,
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KEYCODE_BUTTON_16 = 203,
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// Press mouse buttons with keyboard events
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KEYCODE_MOUSE_LEFT = 248,
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KEYCODE_MOUSE_MIDDLE = 249,
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KEYCODE_MOUSE_RIGHT = 250,
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KEYCODE_MOUSE_WHEEL_UP = 251,
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KEYCODE_MOUSE_WHEEL_DOWN= 252,
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KEYCODE_MOUSE_X1 = 253,
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KEYCODE_MOUSE_X2 = 254,
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// ZOMG Lollipop keycodes, why so many?
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KEYCODE_LAST = 255 // Android 2.3 added several new gaming keys, Android 3.1 added even more - plz keep in sync with Keycodes.java
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KEYCODE_LANGUAGE_SWITCH = 204,
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KEYCODE_MANNER_MODE = 205,
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KEYCODE_3D_MODE = 206,
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KEYCODE_CONTACTS = 207,
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KEYCODE_CALENDAR = 208,
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KEYCODE_MUSIC = 209,
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KEYCODE_CALCULATOR = 210,
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KEYCODE_ZENKAKU_HANKAKU = 211,
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KEYCODE_EISU = 212,
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KEYCODE_MUHENKAN = 213,
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KEYCODE_HENKAN = 214,
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KEYCODE_KATAKANA_HIRAGANA = 215,
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KEYCODE_YEN = 216,
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KEYCODE_RO = 217,
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KEYCODE_KANA = 218,
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KEYCODE_ASSIST = 219,
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KEYCODE_BRIGHTNESS_DOWN = 220,
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KEYCODE_BRIGHTNESS_UP = 221,
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KEYCODE_MEDIA_AUDIO_TRACK = 222,
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KEYCODE_SLEEP = 223,
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KEYCODE_WAKEUP = 224,
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KEYCODE_PAIRING = 225,
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KEYCODE_MEDIA_TOP_MENU = 226,
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// WTF where's KEYCODE_10?
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KEYCODE_11 = 227,
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KEYCODE_12 = 228,
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KEYCODE_LAST_CHANNEL = 229,
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KEYCODE_TV_DATA_SERVICE = 230,
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KEYCODE_VOICE_ASSIST = 231,
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KEYCODE_TV_RADIO_SERVICE = 232,
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KEYCODE_TV_TELETEXT = 233,
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KEYCODE_TV_NUMBER_ENTRY = 234,
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KEYCODE_TV_TERRESTRIAL_ANALOG = 235,
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KEYCODE_TV_TERRESTRIAL_DIGITAL = 236,
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KEYCODE_TV_SATELLITE = 237,
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KEYCODE_TV_SATELLITE_BS = 238,
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KEYCODE_TV_SATELLITE_CS = 239,
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KEYCODE_TV_SATELLITE_SERVICE = 240,
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KEYCODE_TV_NETWORK = 241,
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KEYCODE_TV_ANTENNA_CABLE = 242,
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KEYCODE_TV_INPUT_HDMI_1 = 243,
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KEYCODE_TV_INPUT_HDMI_2 = 244,
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KEYCODE_TV_INPUT_HDMI_3 = 245,
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KEYCODE_TV_INPUT_HDMI_4 = 246,
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KEYCODE_TV_INPUT_COMPOSITE_1 = 247,
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KEYCODE_TV_INPUT_COMPOSITE_2 = 248,
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KEYCODE_TV_INPUT_COMPONENT_1 = 249,
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KEYCODE_TV_INPUT_COMPONENT_2 = 250,
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KEYCODE_TV_INPUT_VGA_1 = 251,
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KEYCODE_TV_AUDIO_DESCRIPTION = 252,
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KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253,
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KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254,
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KEYCODE_TV_ZOOM_MODE = 255,
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KEYCODE_TV_CONTENTS_MENU = 256,
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KEYCODE_TV_MEDIA_CONTEXT_MENU = 257,
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KEYCODE_TV_TIMER_PROGRAMMING = 258,
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KEYCODE_HELP = 259,
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// Press mouse buttons with keyboard events
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KEYCODE_MOUSE_LEFT = 293,
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KEYCODE_MOUSE_MIDDLE = 294,
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KEYCODE_MOUSE_RIGHT = 295,
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KEYCODE_MOUSE_WHEEL_UP = 296,
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KEYCODE_MOUSE_WHEEL_DOWN= 297,
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KEYCODE_MOUSE_X1 = 298,
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KEYCODE_MOUSE_X2 = 299,
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KEYCODE_LAST = 300 // Android 2.3 added several new gaming keys, Android 3.1 added even more - plz keep in sync with Keycodes.java
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};
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#endif
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Submodule project/jni/shmem updated: 89c7cb8d03...fe016112c6
@@ -11,4 +11,4 @@
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=Google Inc.:Google APIs:21
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target=android-22
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@@ -14,7 +14,7 @@ Install latest Android SDK and NDK from http://developer.android.com/index.html
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You'll need to install Java Ant too. Since for building apk files some java classes are needed as well,
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it is recommended to install OpenJDK and its development files. (On RPM based distros
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usually called java-x.x.x-openjdk and java-x.x.x-openjdk-devel)
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The application will run on Android 1.6 and above, but will use features from Android 5.0 if available.
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The application will run on Android 1.6 and above, but will use features from Android 5.1 if available.
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The most supported environment for this port is Linux, MacOs should be okay too.
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If you're developing under Windows you'd better install Portable Ubuntu, to get proper Linux environment
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running inside Windows, then install Linux toolchain on it.
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10
todo.txt
10
todo.txt
@@ -37,14 +37,4 @@ TODO, which will get actually done
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- OpenTTD: tutorial.
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- OpenTTD: horizintal toobar popup menu out of screen.
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- OpenTTD: tap anywhere to close popup menu.
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- OpenTTD: Ctrl key does not work when using physical keyboard.
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- OpenTTD: 24bpp color mode + 32bpp blitter in SDL menu.
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- OpenTTD: better support for hardware right mouse button.
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- Add glshim library: https://github.com/lunixbochs/glshim
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