Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit)
This commit is contained in:
@@ -1,6 +1,6 @@
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#!/bin/sh
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CHANGE_APP_SETTINGS_VERSION=8
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CHANGE_APP_SETTINGS_VERSION=9
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AUTO=
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if [ "X$1" = "X-a" ]; then
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@@ -104,6 +104,14 @@ if [ -n "$var" ] ; then
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AppUsesMultitouch="$var"
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fi
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echo -n "\nApplication implements Android-specific routines to put to background, and will not draw anything to screen\n"
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echo -n "between SDL_ACTIVEEVENT->SDL_APPACTIVE lost / gained notifications - you should check for them\n"
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echo -n "rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) ($NonBlockingSwapBuffers): "
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read var
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if [ -n "$var" ] ; then
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NonBlockingSwapBuffers="$var"
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fi
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echo -n "\nRedefine common keys to SDL keysyms: TOUCHSCREEN SEARCH/CALL/DPAD_CENTER VOLUMEUP VOLUMEDOWN MENU BACK CAMERA ENTER DEL"
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echo -n "\nMENU and BACK hardware keys and TOUCHSCREEN virtual 'key' are available on all devices, other keys may be absent"
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echo -n "\nThe same key values are used if touchscreen keyboard is enabled, except for MENU and BACK\n($RedefinedKeys)\n: "
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@@ -211,6 +219,7 @@ echo AppUsesMouse=$AppUsesMouse >> AndroidAppSettings.cfg
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echo AppNeedsArrowKeys=$AppNeedsArrowKeys >> AndroidAppSettings.cfg
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echo AppUsesJoystick=$AppUsesJoystick >> AndroidAppSettings.cfg
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echo AppUsesMultitouch=$AppUsesMultitouch >> AndroidAppSettings.cfg
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echo NonBlockingSwapBuffers=$NonBlockingSwapBuffers >> AndroidAppSettings.cfg
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echo RedefinedKeys=\"$RedefinedKeys\" >> AndroidAppSettings.cfg
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echo AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount >> AndroidAppSettings.cfg
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echo AppTouchscreenKeyboardKeysAmountAutoFire=$AppTouchscreenKeyboardKeysAmountAutoFire >> AndroidAppSettings.cfg
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@@ -270,6 +279,12 @@ else
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AppUsesMultitouch=false
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fi
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if [ "$NonBlockingSwapBuffers" = "y" ] ; then
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NonBlockingSwapBuffers=true
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else
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NonBlockingSwapBuffers=false
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fi
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RedefinedKeycodes="-DSDL_ANDROID_KEYCODE_MOUSE=$MouseKeycode"
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KEY2=0
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for KEY in $RedefinedKeys; do
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@@ -326,6 +341,7 @@ cat project/src/Globals.java | \
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sed "s/public static boolean AppNeedsArrowKeys = .*;/public static boolean AppNeedsArrowKeys = $AppNeedsArrowKeys;/" | \
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sed "s/public static boolean AppUsesJoystick = .*;/public static boolean AppUsesJoystick = $AppUsesJoystick;/" | \
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sed "s/public static boolean AppUsesMultitouch = .*;/public static boolean AppUsesMultitouch = $AppUsesMultitouch;/" | \
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sed "s/public static boolean NonBlockingSwapBuffers = .*;/public static boolean NonBlockingSwapBuffers = $NonBlockingSwapBuffers;/" | \
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sed "s/public static int AppTouchscreenKeyboardKeysAmount = .*;/public static int AppTouchscreenKeyboardKeysAmount = $AppTouchscreenKeyboardKeysAmount;/" | \
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sed "s/public static int AppTouchscreenKeyboardKeysAmountAutoFire = .*;/public static int AppTouchscreenKeyboardKeysAmountAutoFire = $AppTouchscreenKeyboardKeysAmountAutoFire;/" | \
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sed "s%public static String ReadmeText = .*%public static String ReadmeText = \"$ReadmeText\".replace(\"^\",\"\\\n\");%" | \
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.schwardtnet.alienblaster"
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android:versionCode="110010"
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android:versionName="1.1.0.10 - fixed restoring application from background"
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package="com.googlecode.opentyrian"
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android:versionCode="2114"
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android:versionName="2.1.14 - game can be put to background with Home button and successfully restored back"
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android:installLocation="preferExternal"
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>
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<application android:label="@string/app_name"
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@@ -1,6 +1,6 @@
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# The namespace in Java file, with dots replaced with underscores
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SDL_JAVA_PACKAGE_PATH := de_schwardtnet_alienblaster
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SDL_JAVA_PACKAGE_PATH := com_googlecode_opentyrian
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# Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here
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# SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib
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@@ -10,7 +10,7 @@ SDL_JAVA_PACKAGE_PATH := de_schwardtnet_alienblaster
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# Typically /sdcard/alienblaster
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# Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder
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# Your application will just set current directory there
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SDL_CURDIR_PATH := de.schwardtnet.alienblaster
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SDL_CURDIR_PATH := com.googlecode.opentyrian
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# Android Dev Phone G1 has trackball instead of cursor keys, and
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# sends trackball movement events as rapid KeyDown/KeyUp events,
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@@ -23,7 +23,7 @@ SDL_TRACKBALL_KEYUP_DELAY := 1
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# resized in HW-accelerated way, however it eats a tiny bit of CPU
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SDL_VIDEO_RENDER_RESIZE := 1
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COMPILED_LIBRARIES := sdl_mixer sdl_image
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COMPILED_LIBRARIES := sdl_net
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APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2
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@@ -33,7 +33,7 @@ APPLICATION_SUBDIRS_BUILD :=
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APPLICATION_CUSTOM_BUILD_SCRIPT :=
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=RETURN -DSDL_ANDROID_KEYCODE_1=LCTRL -DSDL_ANDROID_KEYCODE_2=PAGEUP -DSDL_ANDROID_KEYCODE_3=PAGEDOWN -DSDL_ANDROID_KEYCODE_4=LCTRL
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SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=SPACE
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# If SDL_Mixer should link to libMAD
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SDL_MIXER_USE_LIBMAD :=
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@@ -5,6 +5,6 @@ APP_PROJECT_PATH := $(call my-dir)/..
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# sdl_image depends on png and jpeg
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# sdl_ttf depends on freetype
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_mixer sdl_image
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APP_MODULES := application sdl sdl_main stlport tremor png jpeg freetype sdl_net
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APP_ABI := armeabi
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@@ -1,5 +1,5 @@
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# The application settings for Android libSDL port
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AppSettingVersion=8
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AppSettingVersion=9
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LibSdlVersion=1.2
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AppName="OpenTyrian"
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AppFullName=com.googlecode.opentyrian
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@@ -11,6 +11,7 @@ AppUsesMouse=y
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AppNeedsArrowKeys=y
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AppUsesJoystick=n
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AppUsesMultitouch=n
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NonBlockingSwapBuffers=n
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RedefinedKeys="SPACE RETURN LCTRL LALT SPACE"
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AppTouchscreenKeyboardKeysAmount=4
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AppTouchscreenKeyboardKeysAmountAutoFire=1
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@@ -1 +1 @@
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alienblaster
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opentyrian
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@@ -1 +1 @@
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../sdl/sdl-1.3
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../sdl/sdl-1.2
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Alien Blaster</string>
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<string name="app_name">OpenTyrian</string>
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</resources>
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@@ -71,17 +71,19 @@ static SDL_ANDROID_ApplicationPutToBackgroundCallback_t appRestoredCallback = ap
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int SDL_ANDROID_CallJavaSwapBuffers()
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{
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glContextLost = 0;
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SDL_ANDROID_drawTouchscreenKeyboard();
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SDL_ANDROID_processAndroidTrackballDampening();
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(*JavaEnv)->CallIntMethod( JavaEnv, JavaRenderer, JavaSwapBuffers );
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if( ! (*JavaEnv)->CallIntMethod( JavaEnv, JavaRenderer, JavaSwapBuffers ) )
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return 0;
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if( glContextLost )
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{
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glContextLost = 0;
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "OpenGL context recreated, refreshing textures");
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SDL_ANDROID_VideoContextRecreated();
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appRestoredCallback();
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SDL_PrivateAppActive(1, SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
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}
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return 1;
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}
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@@ -114,6 +116,7 @@ JAVA_EXPORT_NAME(DemoRenderer_nativeGlContextLost) ( JNIEnv* env, jobject thiz
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "OpenGL context lost, waiting for new OpenGL context");
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glContextLost = 1;
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appPutToBackgroundCallback();
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SDL_PrivateAppActive(0, SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
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SDL_ANDROID_VideoContextLost();
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}
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,6 +1,6 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change
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// spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import java.util.zip.*;
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import java.io.*;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import android.app.Activity;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import android.app.Activity;
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import android.content.Context;
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@@ -18,7 +18,7 @@
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fixed with a hammer and rasp to work with libSDL port */
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import java.io.Writer;
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import java.util.ArrayList;
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@@ -950,6 +950,8 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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mRenderer.onSurfaceDestroyed();
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mEglHelper.finish();
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mNeedStart = true;
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if( Globals.NonBlockingSwapBuffers )
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return false;
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}
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while (needToWait()) {
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//Log.v("SDL", "GLSurfaceView_SDL::run(): paused");
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@@ -992,6 +994,8 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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mRenderer.onSurfaceDestroyed();
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mEglHelper.finish();
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mNeedStart = true;
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if( Globals.NonBlockingSwapBuffers )
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return false;
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}
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} catch (java.lang.InterruptedException e) {
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@@ -1,14 +1,14 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import android.app.Activity;
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import android.content.Context;
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class Globals {
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public static String ApplicationName = "AlienBlaster";
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public static String ApplicationName = "OpenTyrian";
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// Should be zip file
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public static String DataDownloadUrl = "Data size is 2 Mb|http://sites.google.com/site/xpelyax/Home/alienblaster110_data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/alienblaster110_data.zip";
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public static String DataDownloadUrl = "Data files size is 11 Mb|http://sites.google.com/site/xpelyax/Home/tyrian21-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/tyrian21-data.zip";
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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@@ -17,15 +17,17 @@ class Globals {
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public static boolean HorizontalOrientation = true;
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// Readme text to be shown on download page
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public static String ReadmeText = "^You can press \"Home\" now - the data will be downloaded in background^In game press \"Menu\" for secondary fire, \"Volume Up/Down\" to cycle weapons".replace("^","\n");
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public static String ReadmeText = "^You may press \"Home\" now - the data will be downloaded in background".replace("^","\n");
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public static boolean AppUsesMouse = false;
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public static boolean AppUsesMouse = true;
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public static boolean AppNeedsArrowKeys = true;
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public static boolean AppUsesJoystick = false;
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public static boolean AppUsesMultitouch = false;
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public static boolean NonBlockingSwapBuffers = false;
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public static int AppTouchscreenKeyboardKeysAmount = 4;
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@@ -48,5 +50,5 @@ class Globals {
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}
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class LoadLibrary {
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); };
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_net"); };
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}
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import android.app.Activity;
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import android.content.Context;
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import javax.microedition.khronos.opengles.GL10;
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@@ -111,6 +111,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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// Make main thread priority lower so audio thread won't get underrun
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// Thread.currentThread().setPriority((Thread.currentThread().getPriority() + Thread.MIN_PRIORITY)/2);
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mGlContextLost = false;
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System.loadLibrary("application");
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System.loadLibrary("sdl_main");
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Settings.Apply(context);
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@@ -126,8 +127,8 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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synchronized (this) {
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this.notify();
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}
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mGlContextLost = false;
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super.SwapBuffers();
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if( ! super.SwapBuffers() && Globals.NonBlockingSwapBuffers )
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return 0;
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if(mGlContextLost) {
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mGlContextLost = false;
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Settings.SetupTouchscreenKeyboardGraphics(context); // Reload on-screen buttons graphics
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37
readme.txt
37
readme.txt
@@ -168,6 +168,7 @@ where callback_t is function pointer of type "void (*) void".
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The default callbacks will call another Android-specific functions:
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SDL_ANDROID_PauseAudioPlayback() and SDL_ANDROID_ResumeAudioPlayback()
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which will pause and resume audio from HW layer, so appplication does not need to destroy and re-init audio.
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Also, the usual event SDL_ACTIVEEVENT with flag SDL_APPACTIVE will be sent when that happens.
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If you're using pure SDL 1.2 API (with or without HW acceleration) you don't need to worry about anything -
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the SDL itself will re-create GL textures and fill them with pixel data from existing SDL HW surfaces,
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@@ -191,19 +192,41 @@ and want a beep when someone connects to you) - you may unpause audio for some s
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that will require another thread to watch the network, because main thread will be blocked inside SDL_Flip().
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The application is not allowed to do any GFX output without OpenGL context (or it will crash),
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that's why SDL_Flip() call will block until we're re-acquired context, and the callbacks will be called
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from inside SDL_Flip(). so you won't receive SDL_WINDOWEVENT_HIDDEN / SDL_WINDOWEVENT_SHOWN,
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because if SDL sends them the application will get them only after SDL_Flip() successfully
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re-acquired GL context, and it's too late to pause audio and save application state,
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so please use callbacks instead of SDL window events on Android OS (also if your application
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is single-threaded you don't need any mutexes inside callbacks).
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that's why SDL_Flip() call will block until we're re-acquired context, and the callbacks will be called
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from inside SDL_Flip().
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The whole idea behind callbacks is that the existing application should not be modified to
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operate correctly - the whole time in background will just look to app as one very long SDL_Flip(),
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so it's good idea to implement some maximum time cap on game frame, so it won't process
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the game to the end level 'till the app is in background, or calculate the difference in time
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between appPutToBackground() and appRestored() and update game time variables.
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Alternatively, you may enable option for unblocked SDL_Flip() in ChangeAppSettings script,
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then you'll have to implement special event loop right after each SDL_Flip() call:
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SDL_Flip();
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SDL_Event evt;
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while( SDL_PollEvent(&evt) )
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{
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if( evt.type == SDL_ACTIVEEVENT->SDL_APPACTIVE && evt.active.gain == 0 && evt.active.state == SDL_APPACTIVE )
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{
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// We've lost GL context, we are not allowed to do any GFX output here, or app will crash!
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while( 1 )
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{
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SDL_PollEvent(&evt);
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if( evt.type == SDL_ACTIVEEVENT->SDL_APPACTIVE && evt.active.gain && evt.active.state == SDL_APPACTIVE )
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{
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SDL_Flip(); // One SDL_Flip() call is required here to restore OpenGL context
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// Re-load our textures if we're in SDL+OpenGL mode
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// Now we can draw
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break;
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}
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// Process network stuff, maybe play some sounds using SDL_ANDROID_PauseAudioPlayback() / SDL_ANDROID_ResumeAudioPlayback()
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SDL_Sleep(200);
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}
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}
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}
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Known bugs
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==========
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||||
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Reference in New Issue
Block a user