Implemented SDL_ACTIVEEVENT, did not test it and cannot say if it will work, also SDL 1.3 compilation is broken (use previous commit)
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@@ -1,5 +1,5 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount
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package de.schwardtnet.alienblaster;
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package com.googlecode.opentyrian;
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import javax.microedition.khronos.opengles.GL10;
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@@ -111,6 +111,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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// Make main thread priority lower so audio thread won't get underrun
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// Thread.currentThread().setPriority((Thread.currentThread().getPriority() + Thread.MIN_PRIORITY)/2);
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mGlContextLost = false;
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System.loadLibrary("application");
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System.loadLibrary("sdl_main");
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Settings.Apply(context);
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@@ -126,8 +127,8 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer {
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synchronized (this) {
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this.notify();
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}
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mGlContextLost = false;
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super.SwapBuffers();
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if( ! super.SwapBuffers() && Globals.NonBlockingSwapBuffers )
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return 0;
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if(mGlContextLost) {
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mGlContextLost = false;
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Settings.SetupTouchscreenKeyboardGraphics(context); // Reload on-screen buttons graphics
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