Updated TODO
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@@ -151,7 +151,7 @@ AccessSdCard=
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AccessInternet=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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ImmersiveMode=y
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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Submodule project/jni/application/teeworlds/src updated: 37b9351ac1...4963b4df02
@@ -586,6 +586,13 @@ JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboard) ( JNIEnv* env, jobject thi
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int nbuttons1row, nbuttons2row;
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int _nbuttons = MAX_BUTTONS;
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SDL_Rect * r;
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// TODO: screenRatio is not used yet
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enum { STANDARD_PHONE_SCREEN_HEIGHT = 70 }; // And by "standard phone", I mean my own.
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float screenRatio = atoi(getenv("DISPLAY_HEIGHT_MM")) / STANDARD_PHONE_SCREEN_HEIGHT;
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if( screenRatio < STANDARD_PHONE_SCREEN_HEIGHT )
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screenRatio = STANDARD_PHONE_SCREEN_HEIGHT;
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touchscreenKeyboardTheme = theme;
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// TODO: works for horizontal screen orientation only!
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buttonsize = size;
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4
todo.txt
4
todo.txt
@@ -1,8 +1,6 @@
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TODO, which will get actually done
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==================================
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- TeeWorlds: after exiting phone lock screen the video is screwed up.
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- TeeWorlds: infinite loop while trying to enter chat text with gamepad.
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- TeeWorlds: navigate UI with gamepad.
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@@ -15,4 +13,6 @@ TODO, which will get actually done
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- SDL: cloud save support.
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- SDL: resize default on-screen buttons for different screen sizes.
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- SuperTux: Update, enable OpenGL renderer, add touchscreen jump helper, add gamepad support, fix zoom in settings.
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