SDL: unfinished support for multiple gamepads
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@@ -55,6 +55,7 @@ If you compile this code with SDL 1.3 or newer, or use in some other way, the li
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#include "../SDL_sysvideo.h"
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#include "SDL_androidvideo.h"
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#include "SDL_screenkeyboard.h"
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#include "javakeycodes.h"
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/* JNI-C++ wrapper stuff */
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@@ -211,53 +212,53 @@ extern int SDL_ANDROID_isTouchscreenKeyboardUsed;
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#endif
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// Gamepad keys
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_0
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#define SDL_ANDROID_GAMEPAD_KEYCODE_0 SDL_ANDROID_SCREENKB_KEYCODE_0
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_0
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_0 SDL_ANDROID_SCREENKB_KEYCODE_0
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_1
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#define SDL_ANDROID_GAMEPAD_KEYCODE_1 SDL_ANDROID_SCREENKB_KEYCODE_1
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_1
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_1 SDL_ANDROID_SCREENKB_KEYCODE_1
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_2
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#define SDL_ANDROID_GAMEPAD_KEYCODE_2 SDL_ANDROID_SCREENKB_KEYCODE_2
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_2
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_2 SDL_ANDROID_SCREENKB_KEYCODE_2
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_3
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#define SDL_ANDROID_GAMEPAD_KEYCODE_3 SDL_ANDROID_SCREENKB_KEYCODE_3
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_3
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_3 SDL_ANDROID_SCREENKB_KEYCODE_3
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_4
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#define SDL_ANDROID_GAMEPAD_KEYCODE_4 SDL_ANDROID_SCREENKB_KEYCODE_5
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_4
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_4 SDL_ANDROID_SCREENKB_KEYCODE_5
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_5
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#define SDL_ANDROID_GAMEPAD_KEYCODE_5 SDL_ANDROID_SCREENKB_KEYCODE_4
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_5
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_5 SDL_ANDROID_SCREENKB_KEYCODE_4
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_6
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#define SDL_ANDROID_GAMEPAD_KEYCODE_6 SDL_ANDROID_KEYCODE_0
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_6
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_6 SDL_ANDROID_KEYCODE_0
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_7
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#define SDL_ANDROID_GAMEPAD_KEYCODE_7 SDL_ANDROID_KEYCODE_6
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_7
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_7 SDL_ANDROID_KEYCODE_6
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_8
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#define SDL_ANDROID_GAMEPAD_KEYCODE_8 SPACE
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_8
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_8 SPACE
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_9
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#define SDL_ANDROID_GAMEPAD_KEYCODE_9 RETURN
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_9
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_9 RETURN
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_10
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#define SDL_ANDROID_GAMEPAD_KEYCODE_10 SDL_ANDROID_KEYCODE_5
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_10
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_10 SDL_ANDROID_KEYCODE_5
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_11
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#define SDL_ANDROID_GAMEPAD_KEYCODE_11 SDL_ANDROID_KEYCODE_4
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_11
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_11 SDL_ANDROID_KEYCODE_4
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_12
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#define SDL_ANDROID_GAMEPAD_KEYCODE_12 UP
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_12
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_12 UP
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_13
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#define SDL_ANDROID_GAMEPAD_KEYCODE_13 DOWN
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_13
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_13 DOWN
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_14
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#define SDL_ANDROID_GAMEPAD_KEYCODE_14 LEFT
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_14
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_14 LEFT
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#endif
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#ifndef SDL_ANDROID_GAMEPAD_KEYCODE_15
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#define SDL_ANDROID_GAMEPAD_KEYCODE_15 RIGHT
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#ifndef SDL_ANDROID_GAMEPAD_0_KEYCODE_15
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#define SDL_ANDROID_GAMEPAD_0_KEYCODE_15 RIGHT
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#endif
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// Queue events to main thread
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@@ -275,7 +276,8 @@ extern void SDL_ANDROID_MainThreadPushMouseWheel( int x, int y ); // SDL 1.3 onl
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extern void SDL_ANDROID_MainThreadPushAppActive(int active);
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// Internal input queue stuff
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extern SDLKey SDL_android_keymap[];
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extern SDLKey SDL_android_keymap[KEYCODE_LAST+1];
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extern SDLKey SDL_android_gamepad_keymap[SDL_ANDROID_MAX_GAMEPADS][KEYCODE_LAST+1];
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extern int SDL_android_KeysymFromUnicodeShiftNeeded(int unicode);
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extern unsigned char SDL_android_keysym_to_scancode[SDLK_LAST];
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extern SDL_Joystick *SDL_ANDROID_CurrentJoysticks[];
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