Nvidia Shield also sends AXIS_HAT_X/AXIS_HAT_Y events whne pressing gamepad, moved that code to generic joystick handling
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@@ -362,6 +362,7 @@ abstract class DifferentTouchInput
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}
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private static class IcsTouchInput extends GingerbreadTouchInput
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{
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float hatX = 0.0f, hatY = 0.0f;
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private static class Holder
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{
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private static final IcsTouchInput sInstance = new IcsTouchInput();
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@@ -391,6 +392,29 @@ abstract class DifferentTouchInput
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event.getAxisValue(MotionEvent.AXIS_X), event.getAxisValue(MotionEvent.AXIS_Y),
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event.getAxisValue(MotionEvent.AXIS_Z), event.getAxisValue(MotionEvent.AXIS_RZ),
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event.getAxisValue(MotionEvent.AXIS_RTRIGGER), event.getAxisValue(MotionEvent.AXIS_LTRIGGER) );
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// event.getAxisValue(AXIS_HAT_X) and event.getAxisValue(AXIS_HAT_Y) are joystick arrow keys, on Nvidia Shield and some other joysticks
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if( event.getAxisValue(MotionEvent.AXIS_HAT_X) != hatX )
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{
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hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X);
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if( hatX == 0.0f )
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{
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_LEFT, 0, 0);
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_RIGHT, 0, 0);
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}
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else
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DemoGLSurfaceView.nativeKey(hatX < 0.0f ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT, 1, 0);
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}
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if( event.getAxisValue(MotionEvent.AXIS_HAT_Y) != hatY )
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{
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hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y);
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if( hatY == 0.0f )
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{
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_UP, 0, 0);
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_DOWN, 0, 0);
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}
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else
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DemoGLSurfaceView.nativeKey(hatY < 0.0f ? KeyEvent.KEYCODE_DPAD_UP : KeyEvent.KEYCODE_DPAD_DOWN, 1, 0);
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}
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return;
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}
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// Process mousewheel
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@@ -436,41 +460,8 @@ abstract class DifferentTouchInput
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{
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private static final CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad sInstance = new CrappyDragonRiseDatexGamepadInputWhichNeedsItsOwnHandlerBecauseImTooCheapAndStupidToBuyProperGamepad();
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}
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float hatX = 0.0f, hatY = 0.0f;
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public void processGenericEvent(final MotionEvent event)
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{
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// Joysticks are supported since Honeycomb, but I don't care about it, because very little devices have it
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if( (event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK )
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{
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// event.getAxisValue(AXIS_HAT_X) and event.getAxisValue(AXIS_HAT_Y) are joystick arrow keys, they also send keyboard events
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DemoGLSurfaceView.nativeGamepadAnalogJoystickInput(
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event.getAxisValue(MotionEvent.AXIS_X), event.getAxisValue(MotionEvent.AXIS_Y),
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event.getAxisValue(MotionEvent.AXIS_RX), event.getAxisValue(MotionEvent.AXIS_RZ),
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0, 0);
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if( event.getAxisValue(MotionEvent.AXIS_HAT_X) != hatX )
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{
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hatX = event.getAxisValue(MotionEvent.AXIS_HAT_X);
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if( hatX == 0.0f )
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{
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_LEFT, 0, 0);
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_RIGHT, 0, 0);
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}
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else
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DemoGLSurfaceView.nativeKey(hatX < 0.0f ? KeyEvent.KEYCODE_DPAD_LEFT : KeyEvent.KEYCODE_DPAD_RIGHT, 1, 0);
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}
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if( event.getAxisValue(MotionEvent.AXIS_HAT_Y) != hatY )
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{
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hatY = event.getAxisValue(MotionEvent.AXIS_HAT_Y);
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if( hatY == 0.0f )
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{
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_UP, 0, 0);
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DemoGLSurfaceView.nativeKey(KeyEvent.KEYCODE_DPAD_DOWN, 0, 0);
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}
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else
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DemoGLSurfaceView.nativeKey(hatY < 0.0f ? KeyEvent.KEYCODE_DPAD_UP : KeyEvent.KEYCODE_DPAD_DOWN, 1, 0);
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}
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return;
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}
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super.processGenericEvent(event);
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}
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public boolean detect()
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@@ -7,10 +7,10 @@ AppName="JaggedAlliance2"
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AppFullName=com.opensourced.ja2
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# Application version code (integer)
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AppVersionCode=01235203
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AppVersionCode=01235204
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# Application user-visible version name (string)
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AppVersionName="0.12.352.03"
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AppVersionName="0.12.352.04"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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