Merge branch 'sdl_android' of github.com:pelya/commandergenius into android3

This commit is contained in:
Sergii Pylypenko
2013-11-14 18:00:18 +02:00
2 changed files with 11 additions and 4 deletions

View File

@@ -75,8 +75,12 @@ CompatibilityHacksSlowCompatibleEventQueue=n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=n
AppUsesMouse=y
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=n
@@ -84,6 +88,9 @@ AppNeedsTwoButtonMouse=n
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
@@ -170,10 +177,10 @@ MultiABI=n
AppMinimumRAM=64
# Application version code (integer)
AppVersionCode=165000
AppVersionCode=165100
# Application user-visible version name (string)
AppVersionName="1.6.5 Beta"
AppVersionName="1.6.5.1 Beta"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=n