SDL: pressing Back will hide built-in keyboard
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@@ -908,11 +908,18 @@ public class MainActivity extends Activity
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@Override
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public boolean onKeyDown(int keyCode, final KeyEvent event)
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{
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if( keyCode == KeyEvent.KEYCODE_BACK && (event.getSource() & InputDevice.SOURCE_MOUSE)== InputDevice.SOURCE_MOUSE )
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if( keyCode == KeyEvent.KEYCODE_BACK )
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{
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// Stupid Samsung and stupid Acer remaps right mouse button to BACK key
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DemoGLSurfaceView.nativeMouseButtonsPressed(2, 1);
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return true;
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if( (event.getSource() & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE )
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{
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// Stupid Samsung and stupid Acer remaps right mouse button to BACK key
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DemoGLSurfaceView.nativeMouseButtonsPressed(2, 1);
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return true;
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}
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else if( keyboardWithoutTextInputShown )
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{
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return true;
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}
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}
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if( _screenKeyboard != null && _screenKeyboard.onKeyDown(keyCode, event) )
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return true;
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@@ -936,11 +943,19 @@ public class MainActivity extends Activity
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@Override
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public boolean onKeyUp(int keyCode, final KeyEvent event)
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{
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if( keyCode == KeyEvent.KEYCODE_BACK && (event.getSource() & InputDevice.SOURCE_MOUSE)== InputDevice.SOURCE_MOUSE )
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if( keyCode == KeyEvent.KEYCODE_BACK )
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{
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// Stupid Samsung and stupid Acer remaps right mouse button to BACK key
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DemoGLSurfaceView.nativeMouseButtonsPressed(2, 0);
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return true;
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if( (event.getSource() & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE )
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{
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// Stupid Samsung and stupid Acer remaps right mouse button to BACK key
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DemoGLSurfaceView.nativeMouseButtonsPressed(2, 0);
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return true;
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}
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else if( keyboardWithoutTextInputShown )
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{
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showScreenKeyboardWithoutTextInputField(0); // Hide keyboard
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return true;
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}
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}
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if( _screenKeyboard != null && _screenKeyboard.onKeyUp(keyCode, event) )
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return true;
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@@ -85,7 +85,7 @@ CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# 1 - Simple QWERTY keyboard, no function keys, no arrow keys
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# 2 - Commodore 64 keyboard
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# 3 - Amiga keyboard
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TextInputKeyboard=3
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TextInputKeyboard=1
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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@@ -681,7 +681,7 @@ int main(int argc, char* argv[])
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__android_log_print(ANDROID_LOG_INFO, "Ballfield", "SDL key event: evt %s state %s key %4d %12s scancode %4d mod %2d unicode %d", evt.type == SDL_KEYUP ? "UP " : "DOWN" , evt.key.state == SDL_PRESSED ? "PRESSED " : "RELEASED", (int)evt.key.keysym.sym, SDL_GetKeyName(evt.key.keysym.sym), (int)evt.key.keysym.scancode, (int)evt.key.keysym.mod, (int)evt.key.keysym.unicode);
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if(evt.key.keysym.sym == SDLK_ESCAPE)
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return 0;
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if( evt.key.state == SDL_PRESSED )
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if( evt.key.state == SDL_RELEASED )
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{
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if(evt.key.keysym.sym == SDLK_0)
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SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_2, 1);
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Submodule project/jni/application/hid-pc-keyboard/src updated: 2f9c11eb72...f23f5bfe03
@@ -7,10 +7,10 @@ AppName="XServer XSDL"
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AppFullName=x.org.server
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# Application version code (integer)
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AppVersionCode=11137
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AppVersionCode=11138
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# Application user-visible version name (string)
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AppVersionName="1.11.37"
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AppVersionName="1.11.38"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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