SDL: new API SDL_ANDROID_SetAndroidKeycode() to set SDL keycodes to Volume keys and other hardware keys.
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@@ -145,6 +145,11 @@ extern DECLSPEC int SDLCALL SDL_IsScreenKeyboardShown(void *unused);
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On OUYA: O = A, U = X, Y = Y, A = B */
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extern DECLSPEC void SDLCALL SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LThumb, int RThumb);
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/* Set SDL keycode for hardware Android key. Android keycodes are defined here:
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http://developer.android.com/reference/android/view/KeyEvent.html#KEYCODE_0
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KEYCODE_VOLUME_UP = 24, KEYCODE_VOLUME_DOWN = 25, KEYCODE_BACK = 4 */
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extern DECLSPEC void SDLCALL SDL_ANDROID_SetAndroidKeycode(int Android_Key, int Sdl_Key);
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/* Copy contents of Android clipboard into supplied buffer */
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extern DECLSPEC void SDLCALL SDL_ANDROID_GetClipboardText(char * buf, int len);
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@@ -1682,6 +1682,13 @@ void SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, in
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if (RThumb) SDL_android_keymap[KEYCODE_BUTTON_THUMBR] = RThumb;
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}
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void SDL_ANDROID_SetAndroidKeycode(int Android_Key, int Sdl_Key)
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{
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if (Android_Key < 0 || Android_Key >= KEYCODE_LAST)
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return;
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SDL_android_keymap[Android_Key] = Sdl_Key;
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}
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void *mouseClickTimeoutThread (void * unused)
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{
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struct timespec ts;
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