Teeworlds: bump version
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@@ -7,10 +7,10 @@ AppName="TeeWorlds"
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AppFullName=com.teeworlds
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# Application version code (integer)
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AppVersionCode=06220
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AppVersionCode=06320
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# Application user-visible version name (string)
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AppVersionName="0.6.2.20"
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AppVersionName="0.6.3.20"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -21,7 +21,7 @@ AppVersionName="0.6.2.20"
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AppDataDownloadUrl="Game data|data.zip"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="%"
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@@ -72,7 +72,7 @@ CompatibilityHacksForceScreenUpdate=n
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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CompatibilityHacksForceScreenUpdateMouseClick=n
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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@@ -108,13 +108,16 @@ AppNeedsTwoButtonMouse=n
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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RightMouseButtonLongPress=n
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
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ScreenFollowsMouse=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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GenerateSubframeTouchEvents=n
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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@@ -124,7 +127,7 @@ AppNeedsArrowKeys=n
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# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
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# Joystick always follows finger, so moving mouse requires touching the screen with other finger
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FloatingScreenJoystick=
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FloatingScreenJoystick=n
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=y
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@@ -146,7 +149,7 @@ AppUsesAccelerometer=n
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AppUsesGyroscope=n
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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MoveMouseWithGyroscope=n
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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@@ -188,10 +191,11 @@ RedefinedKeysScreenKb="RETURN PAGEDOWN PAGEUP TAB SPACE RCTRL"
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RedefinedKeysScreenKbNames="Hook Next_weapon Previous_weapon Show_scores Jump Fire"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
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# 1 = Simple Theme by Beholder (white, with cross joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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@@ -219,7 +223,7 @@ NDK_TOOLCHAIN_VERSION=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='armeabi-v7a' # armeabi armeabi-v7a x86 mips
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MultiABI='armeabi-v7a x86'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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@@ -233,7 +237,7 @@ CustomBuildScript=n
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AppCflags='-O3'
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# Additional LDFLAGS for application
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AppLdflags='-lEGL'
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AppLdflags='-lEGL -fuse-ld=bfd'
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
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AppOverlapsSystemHeaders=n
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