Teeworlds: bump version

This commit is contained in:
Sergii Pylypenko
2015-07-02 22:15:13 +03:00
parent 2c6a59b300
commit ae79fac1da
2 changed files with 17 additions and 13 deletions

View File

@@ -7,10 +7,10 @@ AppName="TeeWorlds"
AppFullName=com.teeworlds
# Application version code (integer)
AppVersionCode=06220
AppVersionCode=06320
# Application user-visible version name (string)
AppVersionName="0.6.2.20"
AppVersionName="0.6.3.20"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
@@ -21,7 +21,7 @@ AppVersionName="0.6.2.20"
AppDataDownloadUrl="Game data|data.zip"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=y
ResetSdlConfigForThisVersion=n
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
@@ -72,7 +72,7 @@ CompatibilityHacksForceScreenUpdate=n
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick=y
CompatibilityHacksForceScreenUpdateMouseClick=n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
@@ -108,13 +108,16 @@ AppNeedsTwoButtonMouse=n
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=
RightMouseButtonLongPress=n
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)
ScreenFollowsMouse=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=
GenerateSubframeTouchEvents=n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
@@ -124,7 +127,7 @@ AppNeedsArrowKeys=n
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick=
FloatingScreenJoystick=n
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=y
@@ -146,7 +149,7 @@ AppUsesAccelerometer=n
AppUsesGyroscope=n
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
MoveMouseWithGyroscope=
MoveMouseWithGyroscope=n
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=n
@@ -188,10 +191,11 @@ RedefinedKeysScreenKb="RETURN PAGEDOWN PAGEUP TAB SPACE RCTRL"
RedefinedKeysScreenKbNames="Hook Next_weapon Previous_weapon Show_scores Jump Fire"
# On-screen keys theme
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
# 1 = Simple Theme by Beholder (white, with cross joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
# 4 = Retro by Santiago Radeff (red/white, with cross joystick)
TouchscreenKeysTheme=2
# Redefine gamepad keys to SDL keysyms, button order is:
@@ -219,7 +223,7 @@ NDK_TOOLCHAIN_VERSION=
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
MultiABI='armeabi-v7a' # armeabi armeabi-v7a x86 mips
MultiABI='armeabi-v7a x86'
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
@@ -233,7 +237,7 @@ CustomBuildScript=n
AppCflags='-O3'
# Additional LDFLAGS for application
AppLdflags='-lEGL'
AppLdflags='-lEGL -fuse-ld=bfd'
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
AppOverlapsSystemHeaders=n