Added possibility to use custom build script to build application (to be compatible with configure-like scripts)
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@@ -1,14 +1,14 @@
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// This string is autogenerated by ChangeAppSettings.sh, do not change spaces amount anywhere
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package net.sourceforge.clonekeenplus;
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package net.sourceforge.lgames.lbreakout2;
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import android.app.Activity;
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import android.content.Context;
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class Globals {
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public static String ApplicationName = "CommanderGenius";
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public static String ApplicationName = "LBreakout2";
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// Should be zip file
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public static String DataDownloadUrl = "Data files size is 2 Mb|https://sourceforge.net/projects/libsdl-android/files/CommanderGenius/commandergenius-data.zip/download";
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public static String DataDownloadUrl = "App data size is 5 Mb|https://sourceforge.net/projects/libsdl-android/files/LBreakout2/lbreakout2-2.6.1-data.zip/download|http://sites.google.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip";
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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@@ -19,17 +19,17 @@ class Globals {
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// Readme text to be shown on download page
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public static String ReadmeText = "^You may press \"Home\" now - the data will be downloaded in background".replace("^","\n");
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public static boolean AppUsesMouse = false;
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public static boolean AppUsesMouse = true;
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public static boolean AppNeedsArrowKeys = true;
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public static boolean AppNeedsArrowKeys = false;
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public static boolean AppUsesJoystick = false;
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public static boolean AppUsesMultitouch = false;
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public static int AppTouchscreenKeyboardKeysAmount = 4;
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public static int AppTouchscreenKeyboardKeysAmount = 0;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 1;
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public static int AppTouchscreenKeyboardKeysAmountAutoFire = 0;
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// Phone-specific config
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// It will download app data to /sdcard/alienblaster if set to true,
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@@ -48,5 +48,5 @@ class Globals {
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}
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class LoadLibrary {
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public LoadLibrary() { System.loadLibrary("sdl"); };
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public LoadLibrary() { System.loadLibrary("sdl"); System.loadLibrary("sdl_mixer"); System.loadLibrary("sdl_image"); System.loadLibrary("sdl_net"); System.loadLibrary("intl"); };
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}
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