Forgot to disable debug
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@@ -140,7 +140,7 @@ RedefinedKeysScreenKbNames="RETURN SPACE"
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad="RETURN ESCAPE"
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RedefinedKeysGamepad="RETURN ESCAPE SPACE SPACE"
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=0
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@@ -163,10 +163,10 @@ MultiABI=n
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AppMinimumRAM=0
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# Application version code (integer)
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AppVersionCode=1401
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AppVersionCode=1403
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# Application user-visible version name (string)
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AppVersionName="1.4.01"
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AppVersionName="1.4.03"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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@@ -28,6 +28,9 @@ For complete product license refer to LICENSE.TXT file
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INCLUDES
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******************************************************************************/
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#include <string.h>
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#ifdef __ANDROID__
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#include <SDL_screenkeyboard.h>
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#endif
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#include "inc.h"
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@@ -222,6 +225,10 @@ BNX_BOOL hofEnter( BNX_GAME *game )
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strcpy( recEntry->name, " " );
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recEntry->score = game->score[ cPlayer1 ];
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inpInit();
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#ifdef __ANDROID__
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SDL_ANDROID_SetScreenKeyboardHintMesage("Enter your name");
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SDL_ANDROID_ToggleScreenKeyboardTextInput("");
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#endif
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do
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{
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startTime = sysGetTime();
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@@ -2787,7 +2787,6 @@ SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect,
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return 0;
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}
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}
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_RenderCopy src %d:%d+%d+%d ", (int)real_srcrect.x, (int)real_srcrect.y, (int)real_srcrect.w, (int)real_srcrect.h);
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real_dstrect.x = 0;
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real_dstrect.y = 0;
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@@ -2815,7 +2814,6 @@ SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect,
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}
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#if SDL_VIDEO_RENDER_RESIZE
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_RenderCopy src %d:%d+%d+%d dst %d:%d+%d+%d screen %d:%d", (int)real_srcrect.x, (int)real_srcrect.y, (int)real_srcrect.w, (int)real_srcrect.h, (int)real_dstrect.x, (int)real_dstrect.y, (int)real_dstrect.w, (int)real_dstrect.h, (int)window->display->desktop_mode.w, (int)window->display->desktop_mode.h);
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realW = window->display->desktop_mode.w - renderer->window->x;
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realH = window->display->desktop_mode.h - renderer->window->y;
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fakeW = window->w;
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@@ -2834,7 +2832,7 @@ SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect,
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real_dstrect.y += renderer->window->y;
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real_dstrect.w -= renderer->window->x;
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real_dstrect.h -= renderer->window->y;
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__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_RenderCopy dst %d:%d+%d+%d realWH %d:%d", (int)real_dstrect.x, (int)real_dstrect.y, (int)real_dstrect.w, (int)real_dstrect.h, (int)realW, (int)realH);
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//__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_RenderCopy dst %d:%d+%d+%d realWH %d:%d", (int)real_dstrect.x, (int)real_dstrect.y, (int)real_dstrect.w, (int)real_dstrect.h, (int)realW, (int)realH);
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}
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#endif
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