Updated readme, small bugfix
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4
bugs.txt
4
bugs.txt
@@ -1,6 +1,10 @@
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Known bugs
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==========
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- With 4:3 screen aspect ratio the on-screen buttons are not shown on the inactive part of screen.
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- Calling SDL_SetVideoMode() with SDL 1.3 several times makes it crash.
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- Split Settings.java into several files
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- There's no double-buffered SW mode, only single-buffered.
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@@ -674,7 +674,7 @@ static int setupScreenKeyboardButton( int buttonID, Uint8 * charBuf )
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_w, texture_h, 0, GL_RGBA,
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format ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_SHORT_5_5_5_1, NULL);
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//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA,
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format ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_SHORT_5_5_5_1,
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6
todo.txt
6
todo.txt
@@ -11,10 +11,6 @@ Bugs to fix
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- Show/hide screen controls with longpress on Text Edit button.
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- With 4:3 screen aspect ratio the on-screen buttons are not shown on the inactive part of screen.
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- Calling SDL_SetVideoMode() with SDL 1.3 several times makes it crash.
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- Support of libjnigraphics (it will disable on-screen keyboard)
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- Support of libjnigraphics (it will disable on-screen keyboard, only SW SDL screen surface supported)
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And that's all, I won't be doing any more development or fix other bugs (see bugs.txt for details).
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