Updated C-Dogs
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@@ -1,6 +1,7 @@
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#ifndef __ANDROID_DEBUG_H__
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#define __ANDROID_DEBUG_H__
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#include <stdio.h>
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#include <android/log.h>
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#ifdef __cplusplus
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@@ -1,21 +1,16 @@
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# The application settings for Android libSDL port
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AppSettingVersion=19
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# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
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LibSdlVersion=1.2
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# Specify application name (e.x. My Application)
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AppName="C-Dogs"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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AppFullName=cxong.cdogs
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Application version code (integer)
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AppVersionCode=101
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Application user-visible version name (string)
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AppVersionName="1.01"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -25,6 +20,25 @@ InhibitSuspend=n
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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AppDataDownloadUrl="!!Game data|data.zip"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="%"
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='^Readme text'
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.2
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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@@ -75,6 +89,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=n
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@@ -84,6 +102,9 @@ AppNeedsTwoButtonMouse=n
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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@@ -113,6 +134,12 @@ AppUsesMultitouch=n
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# This option will add additional permission to Android manifest (y)/(n)
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AppRecordsAudio=n
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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@@ -133,11 +160,22 @@ AppTouchscreenKeyboardKeysAmount=3
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="RSHIFT RETURN TAB"
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RedefinedKeysScreenKb="RETURN RSHIFT TAB"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="Fire Weapons Map"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=1
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad="RETURN RSHIFT TAB TAB RSHIFT RETURN"
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=0
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@@ -153,23 +191,11 @@ FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI=n
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MultiABI=all
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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# Application version code (integer)
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AppVersionCode=101
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# Application user-visible version name (string)
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AppVersionName="1.01"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="%"
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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@@ -179,7 +205,7 @@ CompiledLibraries="sdl_image sdl_mixer"
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CustomBuildScript=n
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# Aditional CFLAGS for application
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AppCflags='-O2 -finline-functions -D__MACTYPES__'
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AppCflags='-O2 -finline-functions -D__MACTYPES__ --include jni/application/android_debug.h'
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# Additional LDFLAGS for application
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AppLdflags=''
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@@ -188,17 +214,13 @@ AppLdflags=''
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AppOverlapsSystemHeaders=
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# Build only following subdirs (empty will build all dirs, ignored with custom script)
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AppSubdirsBuild='src/src src/src/cdogs src/src/json src/src/missions src/src/tinydir'
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AppSubdirsBuild='src/src src/src/cdogs src/src/json src/src/missions src/src/tinydir src/src/cdogs/hqx/src'
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# Exclude these files from build
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AppBuildExclude='src/src/cdogsed.c'
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AppBuildExclude='src/src/cdogsed.c src/src/cdogs/hqx/src/hqx.c'
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# Application command line parameters, including app name as 0-th param
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AppCmdline=''
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
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ReadmeText='^Readme text'
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AppCmdline='cdogs --fullscreen --screen=800x480'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
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@@ -6,6 +6,8 @@ echo "Patching..."
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echo "Archiving data"
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mkdir -p AndroidData
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cd src
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#git submodule update --init --recursive
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cmake . -DCDOGS_DATA_DIR=\"./\" || { echo "Please install cmake: sudo apt-get install cmake" ; exit 1 ; } || exit 1
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zip -r ../AndroidData/data.zip doc dogfights graphics missions music sounds >/dev/null
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exit 0
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@@ -23,3 +23,16 @@ index fb928d4..be53ea8 100644
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enum LEX_VALUE
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index c44844e..3d1170d 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -95,7 +95,7 @@ else()
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endif()
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endif()
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-set(CDOGS_DATA_DIR "../")
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+set(CDOGS_DATA_DIR "./")
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set(CDOGS_CFG_DIR ".cdogs/")
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SET(SOURCE_DIRECTORY ".")
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ".")
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Submodule project/jni/application/c-dogs/src updated: 9bc80efc5e...095f9fdff6
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