Changed the way the uncompressed data should be downloaded
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@@ -1,6 +1,6 @@
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#!/bin/sh
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CHANGE_APP_SETTINGS_VERSION=4
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CHANGE_APP_SETTINGS_VERSION=5
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AUTO=
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if [ "X$1" = "X-a" ]; then
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@@ -46,9 +46,9 @@ if [ -n "$var" ] ; then
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ScreenOrientation="$var"
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fi
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echo -n "\nSpecify path to download application data in zip archive in the form 'Description|URL|BackupURL|...'"
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echo -n "\nYou may specify paths to optional game content delimited by newlines (empty line to finish)"
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echo -n "\nIf the URL starts with '-' symbol it will be downloaded as-is to game dir and not unzipped\n\n"
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echo -n "\nSpecify path to download application data in zip archive in the form 'Description|http://URL|http://BackupURL|...'"
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echo -n "\nYou may specify additional paths to optional game content delimited by newlines (empty line to finish)"
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echo -n "\nIf the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as-is to game dir and not unzipped\n\n"
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echo -n "`echo $AppDataDownloadUrl | tr '^' '\\n'`"
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echo
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AppDataDownloadUrl1=""
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.sourceforge.sc2"
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android:versionCode="1001"
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android:versionName="1.0.01"
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android:versionCode="1002"
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android:versionName="1.0.02"
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android:installLocation="preferExternal"
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>
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<application android:label="@string/app_name"
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@@ -25,7 +25,7 @@ SDL_VIDEO_RENDER_RESIZE := 1
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COMPILED_LIBRARIES := sdl_image
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APPLICATION_ADDITIONAL_CFLAGS := -O0 -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1
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APPLICATION_ADDITIONAL_CFLAGS := -O0 -DTHREADLIB_SDL=1 -DTIMELIB=SDL -DOVCODEC_TREMOR=1 -DNETPLAY=1 -DHAVE_REGEX=1 -DHAVE_GETOPT_LONG=1 -DHAVE_ZIP=1
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APPLICATION_ADDITIONAL_LDFLAGS := -Lbin/ndk/local/armeabi -ltremor
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@@ -218,9 +218,9 @@ class DataDownloader extends Thread
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System.out.println("Connecting to " + downloadUrls[downloadUrlIndex]);
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Status.setText( "Connecting to " + downloadUrls[downloadUrlIndex] );
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String url = new String(downloadUrls[downloadUrlIndex]);
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if(url.indexOf("-") == 0)
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if(url.indexOf(":") == 0)
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{
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url = url.substring(1);
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url = url.substring( url.indexOf(":", 1) + 1 );
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DoNotUnzip = true;
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}
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request = new HttpGet(url);
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@@ -261,11 +261,8 @@ class DataDownloader extends Thread
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if(DoNotUnzip)
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{
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path = getOutFilePath(downloadUrls[downloadUrlIndex].substring(
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downloadUrls[downloadUrlIndex].lastIndexOf("/")+1,
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downloadUrls[downloadUrlIndex].indexOf("?") > 0 ?
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downloadUrls[downloadUrlIndex].indexOf("?") :
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downloadUrls[downloadUrlIndex].length() ));
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path = getOutFilePath(downloadUrls[downloadUrlIndex].substring( 1,
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downloadUrls[downloadUrlIndex].indexOf(":", 1) ));
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OutputStream out = null;
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try {
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out = new FileOutputStream( path );
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@@ -8,7 +8,7 @@ class Globals {
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public static String ApplicationName = "Ur-QuanMasters";
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// Should be zip file
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public static String DataDownloadUrl = "Game data is 60 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip";
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public static String DataDownloadUrl = "Game data is 14 Mb|https://sites.google.com/site/xpelyax/Home/sc2-data.zip?attredirects=0%26d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/sc2-data.zip^3DO remixed music (19 Mb)|:addons/3domusic/3domusic.zip:https://sites.google.com/site/xpelyax/Home/3domusic.zip?attredirects=0%26d=1|:addons/3domusic/3domusic.zip:http://sitesproxy.goapk.com/site/xpelyax/Home/3domusic.zip^UQM music remix pack 1 (50 Mb)|:addons/remix/uqm-remix-pack1.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%201/uqm-remix-pack1.zip/download^UQM music remix pack 2 (60 Mb)|:addons/remix/uqm-remix-pack2.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%202/uqm-remix-pack2.zip/download^UQM music remix pack 3 (40 Mb)|:addons/remix/uqm-remix-pack3.zip:http://sourceforge.net/projects/sc2/files/UQM%20Remix%20Packs/UQM%20Remix%20Pack%203/uqm-remix-pack3.zip/download";
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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