OpenLieroX: bump version
This commit is contained in:
@@ -7,10 +7,10 @@ AppName="OpenLieroX"
|
||||
AppFullName=openlierox.net
|
||||
|
||||
# Application version code (integer)
|
||||
AppVersionCode=10580423
|
||||
AppVersionCode=10580524
|
||||
|
||||
# Application user-visible version name (string)
|
||||
AppVersionName="0.58rc4a23"
|
||||
AppVersionName="0.58rc5a24"
|
||||
|
||||
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
|
||||
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
|
||||
@@ -21,7 +21,7 @@ AppVersionName="0.58rc4a23"
|
||||
AppDataDownloadUrl="!!Game data|data.zip.xz"
|
||||
|
||||
# Reset SDL config when updating application to the new version (y) / (n)
|
||||
ResetSdlConfigForThisVersion=n
|
||||
ResetSdlConfigForThisVersion=y
|
||||
|
||||
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
|
||||
DeleteFilesOnUpgrade="libsdl-DownloadFinished-0.flag"
|
||||
@@ -226,10 +226,10 @@ TouchscreenKeysTheme=3
|
||||
|
||||
# Redefine gamepad keys to SDL keysyms, button order is:
|
||||
# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right
|
||||
RedefinedKeysGamepad="Z LALT LCTRL X LALT LSHIFT X LCTRL LSHIFT 1 ESCAPE ESCAPE UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT 2 3 4 5"
|
||||
RedefinedKeysGamepad="A LALT LCTRL X LALT LSHIFT X LCTRL LSHIFT 1 ESCAPE ESCAPE UP DOWN LEFT RIGHT UP DOWN LEFT RIGHT 2 3 4 5"
|
||||
|
||||
# Redefine keys for the second gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysSecondGamepad="KP_PERIOD KP_ENTER KP_PLUS KP_MINUS KP_ENTER KP_0 KP_MINUS KP_PLUS KP_0 6 ESCAPE ESCAPE KP_8 KP_5 KP_4 KP_6 KP_8 KP_5 KP_4 KP_6 7 8 9 0"
|
||||
RedefinedKeysSecondGamepad="KP_DIVIDE KP_ENTER KP_PLUS KP_MINUS KP_ENTER KP_0 KP_MINUS KP_PLUS KP_0 6 ESCAPE ESCAPE KP_8 KP_5 KP_4 KP_6 KP_8 KP_5 KP_4 KP_6 7 8 9 0"
|
||||
|
||||
# Redefine keys for the third gamepad, same as the first gamepad if not set:
|
||||
RedefinedKeysThirdGamepad=""
|
||||
|
||||
Reference in New Issue
Block a user