Added SDL 1.3 test, confirmed that SDL 1.3 does not draw anything to screen

This commit is contained in:
pelya
2012-05-23 20:10:54 +03:00
parent 04a4375565
commit 9725145b20
8 changed files with 1502 additions and 1 deletions

View File

@@ -0,0 +1,46 @@
# The application settings for Android libSDL port
AppSettingVersion=17
LibSdlVersion=1.3
AppName="SDL sprite test"
AppFullName=net.sdl.testsprite
ScreenOrientation=h
InhibitSuspend=n
AppDataDownloadUrl="Game data is 1 Mb|ballfield2.zip"
VideoDepthBpp=16
NeedDepthBuffer=n
NeedStencilBuffer=n
NeedGles2=n
SwVideoMode=n
SdlVideoResize=y
SdlVideoResizeKeepAspect=n
CompatibilityHacks=n
CompatibilityHacksStaticInit=n
AppUsesMouse=y
AppNeedsTwoButtonMouse=y
ShowMouseCursor=n
ForceRelativeMouseMode=n
AppNeedsArrowKeys=n
AppNeedsTextInput=n
AppUsesJoystick=n
AppHandlesJoystickSensitivity=n
AppUsesMultitouch=y
NonBlockingSwapBuffers=n
RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE"
AppTouchscreenKeyboardKeysAmount=0
AppTouchscreenKeyboardKeysAmountAutoFire=0
RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4"
StartupMenuButtonTimeout=3000
HiddenMenuOptions='OptionalDownloadConfig'
FirstStartMenuOptions=''
MultiABI=n
AppVersionCode=101
AppVersionName="1.01"
ResetSdlConfigForThisVersion=n
DeleteFilesOnUpgrade="%"
CompiledLibraries="sdl_mixer sdl_image"
CustomBuildScript=n
AppCflags='-O2 -finline-functions'
AppLdflags=''
AppSubdirsBuild=''
AppCmdline=''
ReadmeText='^Readme text'