diff --git a/ChangeAppSettings.sh b/ChangeAppSettings.sh index 13836fd01..7beee37cb 100755 --- a/ChangeAppSettings.sh +++ b/ChangeAppSettings.sh @@ -883,10 +883,12 @@ rm -rf project/libs/* project/gen for OUT in obj; do rm -rf project/$OUT/local/*/objs*/sdl_main/* project/$OUT/local/*/libsdl_main.so rm -rf project/$OUT/local/*/libsdl-*.so +rm -rf project/$OUT/local/*/libsdl_*.so rm -rf project/$OUT/local/*/objs*/sdl-*/src/*/android rm -rf project/$OUT/local/*/objs*/sdl-*/src/video/SDL_video.o rm -rf project/$OUT/local/*/objs*/sdl-*/SDL_renderer_gles.o rm -rf project/$OUT/local/*/libsdl_fake_stdout.a project/$OUT/local/*/objs*/sdl_fake_stdout/* +rm -rf project/$OUT/local/*/objs*/sdl_* # Do not rebuild several huge libraries that do not depend on SDL version for LIB in freetype intl jpeg png lua mad stlport tremor xerces xml2; do for ARCH in armeabi armeabi-v7a; do diff --git a/project/jni/application/sdl-1.3-test/AndroidAppSettings.cfg b/project/jni/application/sdl-1.3-test/AndroidAppSettings.cfg new file mode 100644 index 000000000..e8df10d7a --- /dev/null +++ b/project/jni/application/sdl-1.3-test/AndroidAppSettings.cfg @@ -0,0 +1,46 @@ +# The application settings for Android libSDL port +AppSettingVersion=17 +LibSdlVersion=1.3 +AppName="SDL sprite test" +AppFullName=net.sdl.testsprite +ScreenOrientation=h +InhibitSuspend=n +AppDataDownloadUrl="Game data is 1 Mb|ballfield2.zip" +VideoDepthBpp=16 +NeedDepthBuffer=n +NeedStencilBuffer=n +NeedGles2=n +SwVideoMode=n +SdlVideoResize=y +SdlVideoResizeKeepAspect=n +CompatibilityHacks=n +CompatibilityHacksStaticInit=n +AppUsesMouse=y +AppNeedsTwoButtonMouse=y +ShowMouseCursor=n +ForceRelativeMouseMode=n +AppNeedsArrowKeys=n +AppNeedsTextInput=n +AppUsesJoystick=n +AppHandlesJoystickSensitivity=n +AppUsesMultitouch=y +NonBlockingSwapBuffers=n +RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE" +AppTouchscreenKeyboardKeysAmount=0 +AppTouchscreenKeyboardKeysAmountAutoFire=0 +RedefinedKeysScreenKb="1 2 3 4 5 6 1 2 3 4" +StartupMenuButtonTimeout=3000 +HiddenMenuOptions='OptionalDownloadConfig' +FirstStartMenuOptions='' +MultiABI=n +AppVersionCode=101 +AppVersionName="1.01" +ResetSdlConfigForThisVersion=n +DeleteFilesOnUpgrade="%" +CompiledLibraries="sdl_mixer sdl_image" +CustomBuildScript=n +AppCflags='-O2 -finline-functions' +AppLdflags='' +AppSubdirsBuild='' +AppCmdline='' +ReadmeText='^Readme text' diff --git a/project/jni/application/sdl-1.3-test/AndroidData/ballfield2.zip b/project/jni/application/sdl-1.3-test/AndroidData/ballfield2.zip new file mode 100644 index 000000000..4569afc93 Binary files /dev/null and b/project/jni/application/sdl-1.3-test/AndroidData/ballfield2.zip differ diff --git a/project/jni/application/sdl-1.3-test/common.c b/project/jni/application/sdl-1.3-test/common.c new file mode 100644 index 000000000..d76205b9e --- /dev/null +++ b/project/jni/application/sdl-1.3-test/common.c @@ -0,0 +1,1183 @@ +/* + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +/* A simple test program framework */ + +#include + +#include "common.h" + +#define VIDEO_USAGE \ +"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]" + +#define AUDIO_USAGE \ +"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]" + +CommonState * +CommonCreateState(char **argv, Uint32 flags) +{ + CommonState *state = SDL_calloc(1, sizeof(*state)); + if (!state) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize some defaults */ + state->argv = argv; + state->flags = flags; +#ifdef __NDS__ + state->window_title = ""; +#else + state->window_title = argv[0]; +#endif + state->window_flags = 0; + state->window_x = SDL_WINDOWPOS_UNDEFINED; + state->window_y = SDL_WINDOWPOS_UNDEFINED; + state->window_w = DEFAULT_WINDOW_WIDTH; + state->window_h = DEFAULT_WINDOW_HEIGHT; + state->num_windows = 1; + state->audiospec.freq = 22050; + state->audiospec.format = AUDIO_S16; + state->audiospec.channels = 2; + state->audiospec.samples = 2048; + + /* Set some very sane GL defaults */ + state->gl_red_size = 3; + state->gl_green_size = 3; + state->gl_blue_size = 2; + state->gl_alpha_size = 0; + state->gl_buffer_size = 0; + state->gl_depth_size = 16; + state->gl_stencil_size = 0; + state->gl_double_buffer = 1; + state->gl_accum_red_size = 0; + state->gl_accum_green_size = 0; + state->gl_accum_blue_size = 0; + state->gl_accum_alpha_size = 0; + state->gl_stereo = 0; + state->gl_multisamplebuffers = 0; + state->gl_multisamplesamples = 0; + state->gl_retained_backing = 1; + state->gl_accelerated = -1; + + return state; +} + +int +CommonArg(CommonState * state, int index) +{ + char **argv = state->argv; + +#ifdef __NDS__ + return 0; +#endif + + if (SDL_strcasecmp(argv[index], "--video") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->videodriver = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--renderer") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->renderdriver = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--info") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "all") == 0) { + state->verbose |= + (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER | + VERBOSE_EVENT); + return 2; + } + if (SDL_strcasecmp(argv[index], "video") == 0) { + state->verbose |= VERBOSE_VIDEO; + return 2; + } + if (SDL_strcasecmp(argv[index], "modes") == 0) { + state->verbose |= VERBOSE_MODES; + return 2; + } + if (SDL_strcasecmp(argv[index], "render") == 0) { + state->verbose |= VERBOSE_RENDER; + return 2; + } + if (SDL_strcasecmp(argv[index], "event") == 0) { + state->verbose |= VERBOSE_EVENT; + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--log") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "all") == 0) { + SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + if (SDL_strcasecmp(argv[index], "error") == 0) { + SDL_LogSetPriority(SDL_LOG_CATEGORY_ERROR, SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + if (SDL_strcasecmp(argv[index], "system") == 0) { + SDL_LogSetPriority(SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + if (SDL_strcasecmp(argv[index], "audio") == 0) { + SDL_LogSetPriority(SDL_LOG_CATEGORY_AUDIO, SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + if (SDL_strcasecmp(argv[index], "video") == 0) { + SDL_LogSetPriority(SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + if (SDL_strcasecmp(argv[index], "render") == 0) { + SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + if (SDL_strcasecmp(argv[index], "input") == 0) { + SDL_LogSetPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_VERBOSE); + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--display") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->display = SDL_atoi(argv[index]); + if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) { + state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display); + state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display); + } + if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) { + state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display); + state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display); + } + return 2; + } + if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) { + state->window_flags |= SDL_WINDOW_FULLSCREEN; + state->num_windows = 1; + return 1; + } + if (SDL_strcasecmp(argv[index], "--windows") == 0) { + ++index; + if (!argv[index] || !SDL_isdigit(*argv[index])) { + return -1; + } + if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) { + state->num_windows = SDL_atoi(argv[index]); + } + return 2; + } + if (SDL_strcasecmp(argv[index], "--title") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->window_title = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--icon") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->window_icon = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--center") == 0) { + state->window_x = SDL_WINDOWPOS_CENTERED; + state->window_y = SDL_WINDOWPOS_CENTERED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--position") == 0) { + char *x, *y; + ++index; + if (!argv[index]) { + return -1; + } + x = argv[index]; + y = argv[index]; + while (*y && *y != ',') { + ++y; + } + if (!*y) { + return -1; + } + *y++ = '\0'; + state->window_x = SDL_atoi(x); + state->window_y = SDL_atoi(y); + return 2; + } + if (SDL_strcasecmp(argv[index], "--geometry") == 0) { + char *w, *h; + ++index; + if (!argv[index]) { + return -1; + } + w = argv[index]; + h = argv[index]; + while (*h && *h != 'x') { + ++h; + } + if (!*h) { + return -1; + } + *h++ = '\0'; + state->window_w = SDL_atoi(w); + state->window_h = SDL_atoi(h); + return 2; + } + if (SDL_strcasecmp(argv[index], "--depth") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->depth = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--refresh") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->refresh_rate = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--vsync") == 0) { + state->render_flags |= SDL_RENDERER_PRESENTVSYNC; + return 1; + } + if (SDL_strcasecmp(argv[index], "--noframe") == 0) { + state->window_flags |= SDL_WINDOW_BORDERLESS; + return 1; + } + if (SDL_strcasecmp(argv[index], "--resize") == 0) { + state->window_flags |= SDL_WINDOW_RESIZABLE; + return 1; + } + if (SDL_strcasecmp(argv[index], "--minimize") == 0) { + state->window_flags |= SDL_WINDOW_MINIMIZED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--maximize") == 0) { + state->window_flags |= SDL_WINDOW_MAXIMIZED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--grab") == 0) { + state->window_flags |= SDL_WINDOW_INPUT_GRABBED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--rate") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.freq = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--format") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "U8") == 0) { + state->audiospec.format = AUDIO_U8; + return 2; + } + if (SDL_strcasecmp(argv[index], "S8") == 0) { + state->audiospec.format = AUDIO_S8; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16") == 0) { + state->audiospec.format = AUDIO_U16; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16LE") == 0) { + state->audiospec.format = AUDIO_U16LSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16BE") == 0) { + state->audiospec.format = AUDIO_U16MSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16") == 0) { + state->audiospec.format = AUDIO_S16; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16LE") == 0) { + state->audiospec.format = AUDIO_S16LSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16BE") == 0) { + state->audiospec.format = AUDIO_S16MSB; + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--channels") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.channels = (Uint8) SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--samples") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.samples = (Uint16) SDL_atoi(argv[index]); + return 2; + } + if ((SDL_strcasecmp(argv[index], "-h") == 0) + || (SDL_strcasecmp(argv[index], "--help") == 0)) { + /* Print the usage message */ + return -1; + } + if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) { + /* Debug flag sent by Xcode */ + return 2; + } + return 0; +} + +const char * +CommonUsage(CommonState * state) +{ + switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { + case SDL_INIT_VIDEO: + return VIDEO_USAGE; + case SDL_INIT_AUDIO: + return AUDIO_USAGE; + case (SDL_INIT_VIDEO | SDL_INIT_AUDIO): + return VIDEO_USAGE " " AUDIO_USAGE; + default: + return ""; + } +} + +static void +PrintRendererFlag(Uint32 flag) +{ + switch (flag) { + case SDL_RENDERER_PRESENTVSYNC: + fprintf(stderr, "PresentVSync"); + break; + case SDL_RENDERER_ACCELERATED: + fprintf(stderr, "Accelerated"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintPixelFormat(Uint32 format) +{ + switch (format) { + case SDL_PIXELFORMAT_UNKNOWN: + fprintf(stderr, "Unknwon"); + break; + case SDL_PIXELFORMAT_INDEX1LSB: + fprintf(stderr, "Index1LSB"); + break; + case SDL_PIXELFORMAT_INDEX1MSB: + fprintf(stderr, "Index1MSB"); + break; + case SDL_PIXELFORMAT_INDEX4LSB: + fprintf(stderr, "Index4LSB"); + break; + case SDL_PIXELFORMAT_INDEX4MSB: + fprintf(stderr, "Index4MSB"); + break; + case SDL_PIXELFORMAT_INDEX8: + fprintf(stderr, "Index8"); + break; + case SDL_PIXELFORMAT_RGB332: + fprintf(stderr, "RGB332"); + break; + case SDL_PIXELFORMAT_RGB444: + fprintf(stderr, "RGB444"); + break; + case SDL_PIXELFORMAT_RGB555: + fprintf(stderr, "RGB555"); + break; + case SDL_PIXELFORMAT_BGR555: + fprintf(stderr, "BGR555"); + break; + case SDL_PIXELFORMAT_ARGB4444: + fprintf(stderr, "ARGB4444"); + break; + case SDL_PIXELFORMAT_ABGR4444: + fprintf(stderr, "ABGR4444"); + break; + case SDL_PIXELFORMAT_ARGB1555: + fprintf(stderr, "ARGB1555"); + break; + case SDL_PIXELFORMAT_ABGR1555: + fprintf(stderr, "ABGR1555"); + break; + case SDL_PIXELFORMAT_RGB565: + fprintf(stderr, "RGB565"); + break; + case SDL_PIXELFORMAT_BGR565: + fprintf(stderr, "BGR565"); + break; + case SDL_PIXELFORMAT_RGB24: + fprintf(stderr, "RGB24"); + break; + case SDL_PIXELFORMAT_BGR24: + fprintf(stderr, "BGR24"); + break; + case SDL_PIXELFORMAT_RGB888: + fprintf(stderr, "RGB888"); + break; + case SDL_PIXELFORMAT_BGR888: + fprintf(stderr, "BGR888"); + break; + case SDL_PIXELFORMAT_ARGB8888: + fprintf(stderr, "ARGB8888"); + break; + case SDL_PIXELFORMAT_RGBA8888: + fprintf(stderr, "RGBA8888"); + break; + case SDL_PIXELFORMAT_ABGR8888: + fprintf(stderr, "ABGR8888"); + break; + case SDL_PIXELFORMAT_BGRA8888: + fprintf(stderr, "BGRA8888"); + break; + case SDL_PIXELFORMAT_ARGB2101010: + fprintf(stderr, "ARGB2101010"); + break; + case SDL_PIXELFORMAT_YV12: + fprintf(stderr, "YV12"); + break; + case SDL_PIXELFORMAT_IYUV: + fprintf(stderr, "IYUV"); + break; + case SDL_PIXELFORMAT_YUY2: + fprintf(stderr, "YUY2"); + break; + case SDL_PIXELFORMAT_UYVY: + fprintf(stderr, "UYVY"); + break; + case SDL_PIXELFORMAT_YVYU: + fprintf(stderr, "YVYU"); + break; + default: + fprintf(stderr, "0x%8.8x", format); + break; + } +} + +static void +PrintRenderer(SDL_RendererInfo * info) +{ + int i, count; + + fprintf(stderr, " Renderer %s:\n", info->name); + + fprintf(stderr, " Flags: 0x%8.8X", info->flags); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->flags) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->flags & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintRendererFlag(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); + for (i = 0; i < (int) info->num_texture_formats; ++i) { + if (i > 0) { + fprintf(stderr, ", "); + } + PrintPixelFormat(info->texture_formats[i]); + } + fprintf(stderr, "\n"); + + if (info->max_texture_width || info->max_texture_height) { + fprintf(stderr, " Max Texture Size: %dx%d\n", + info->max_texture_width, info->max_texture_height); + } +} + +static SDL_Surface * +LoadIcon(const char *file) +{ + SDL_Surface *icon; + + /* Load the icon surface */ + icon = SDL_LoadBMP(file); + if (icon == NULL) { + fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); + return (NULL); + } + + if (icon->format->palette == NULL) { + fprintf(stderr, "Icon must have a palette!\n"); + SDL_FreeSurface(icon); + return (NULL); + } + + /* Set the colorkey */ + SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels)); + + return (icon); +} + +SDL_bool +CommonInit(CommonState * state) +{ + int i, j, m, n; + SDL_DisplayMode fullscreen_mode; + + if (state->flags & SDL_INIT_VIDEO) { + if (state->verbose & VERBOSE_VIDEO) { + n = SDL_GetNumVideoDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in video drivers\n"); + } else { + fprintf(stderr, "Built-in video drivers:"); + for (i = 0; i < n; ++i) { + if (i > 0) { + fprintf(stderr, ","); + } + fprintf(stderr, " %s", SDL_GetVideoDriver(i)); + } + fprintf(stderr, "\n"); + } + } + if (SDL_VideoInit(state->videodriver) < 0) { + fprintf(stderr, "Couldn't initialize video driver: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_VIDEO) { + fprintf(stderr, "Video driver: %s\n", + SDL_GetCurrentVideoDriver()); + } + + /* Upload GL settings */ + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer); + SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size); + SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples); + if (state->gl_accelerated >= 0) { + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, + state->gl_accelerated); + } + SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing); + if (state->gl_major_version) { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version); + } + + if (state->verbose & VERBOSE_MODES) { + SDL_DisplayMode mode; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + n = SDL_GetNumVideoDisplays(); + fprintf(stderr, "Number of displays: %d\n", n); + for (i = 0; i < n; ++i) { + fprintf(stderr, "Display %d:\n", i); + + SDL_GetDesktopDisplayMode(i, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, + &Bmask, &Amask); + fprintf(stderr, + " Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n", + mode.w, mode.h, mode.refresh_rate, bpp, + SDL_GetPixelFormatName(mode.format)); + if (Rmask || Gmask || Bmask) { + fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask); + fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask); + fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask); + if (Amask) + fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask); + } + + /* Print available fullscreen video modes */ + m = SDL_GetNumDisplayModes(i); + if (m == 0) { + fprintf(stderr, "No available fullscreen video modes\n"); + } else { + fprintf(stderr, " Fullscreen video modes:\n"); + for (j = 0; j < m; ++j) { + SDL_GetDisplayMode(i, j, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, + &Gmask, &Bmask, &Amask); + fprintf(stderr, + " Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n", + j, mode.w, mode.h, mode.refresh_rate, bpp, + SDL_GetPixelFormatName(mode.format)); + if (Rmask || Gmask || Bmask) { + fprintf(stderr, " Red Mask = 0x%.8x\n", + Rmask); + fprintf(stderr, " Green Mask = 0x%.8x\n", + Gmask); + fprintf(stderr, " Blue Mask = 0x%.8x\n", + Bmask); + if (Amask) + fprintf(stderr, + " Alpha Mask = 0x%.8x\n", + Amask); + } + } + } + } + } + + if (state->verbose & VERBOSE_RENDER) { + SDL_RendererInfo info; + + n = SDL_GetNumRenderDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in render drivers\n"); + } else { + fprintf(stderr, "Built-in render drivers:\n"); + for (i = 0; i < n; ++i) { + SDL_GetRenderDriverInfo(i, &info); + PrintRenderer(&info); + } + } + } + + SDL_zero(fullscreen_mode); + switch (state->depth) { + case 8: + fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; + break; + case 15: + fullscreen_mode.format = SDL_PIXELFORMAT_RGB555; + break; + case 16: + fullscreen_mode.format = SDL_PIXELFORMAT_RGB565; + break; + case 24: + fullscreen_mode.format = SDL_PIXELFORMAT_RGB24; + break; + default: + fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; + break; + } + fullscreen_mode.refresh_rate = state->refresh_rate; + + state->windows = + (SDL_Window **) SDL_malloc(state->num_windows * + sizeof(*state->windows)); + state->renderers = + (SDL_Renderer **) SDL_malloc(state->num_windows * + sizeof(*state->renderers)); + if (!state->windows || !state->renderers) { + fprintf(stderr, "Out of memory!\n"); + return SDL_FALSE; + } + for (i = 0; i < state->num_windows; ++i) { + char title[1024]; + + if (state->num_windows > 1) { + SDL_snprintf(title, SDL_arraysize(title), "%s %d", + state->window_title, i + 1); + } else { + SDL_strlcpy(title, state->window_title, SDL_arraysize(title)); + } + state->windows[i] = + SDL_CreateWindow(title, state->window_x, state->window_y, + state->window_w, state->window_h, + state->window_flags); + if (!state->windows[i]) { + fprintf(stderr, "Couldn't create window: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + SDL_GetWindowSize(state->windows[i], &state->window_w, &state->window_h); + + if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) { + fprintf(stderr, "Can't set up fullscreen display mode: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + + if (state->window_icon) { + SDL_Surface *icon = LoadIcon(state->window_icon); + if (icon) { + SDL_SetWindowIcon(state->windows[i], icon); + SDL_FreeSurface(icon); + } + } + + SDL_ShowWindow(state->windows[i]); + + state->renderers[i] = NULL; + + if (!state->skip_renderer + && (state->renderdriver + || !(state->window_flags & SDL_WINDOW_OPENGL))) { + m = -1; + if (state->renderdriver) { + SDL_RendererInfo info; + n = SDL_GetNumRenderDrivers(); + for (j = 0; j < n; ++j) { + SDL_GetRenderDriverInfo(j, &info); + if (SDL_strcasecmp(info.name, state->renderdriver) == + 0) { + m = j; + break; + } + } + if (m == n) { + fprintf(stderr, + "Couldn't find render driver named %s", + state->renderdriver); + return SDL_FALSE; + } + } + state->renderers[i] = SDL_CreateRenderer(state->windows[i], + m, state->render_flags); + if (!state->renderers[i]) { + fprintf(stderr, "Couldn't create renderer: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_RENDER) { + SDL_RendererInfo info; + + fprintf(stderr, "Current renderer:\n"); + SDL_GetRendererInfo(state->renderers[i], &info); + PrintRenderer(&info); + } + } + } + } + + if (state->flags & SDL_INIT_AUDIO) { + if (state->verbose & VERBOSE_AUDIO) { + n = SDL_GetNumAudioDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in audio drivers\n"); + } else { + fprintf(stderr, "Built-in audio drivers:"); + for (i = 0; i < n; ++i) { + if (i > 0) { + fprintf(stderr, ","); + } + fprintf(stderr, " %s", SDL_GetAudioDriver(i)); + } + fprintf(stderr, "\n"); + } + } + if (SDL_AudioInit(state->audiodriver) < 0) { + fprintf(stderr, "Couldn't initialize audio driver: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_VIDEO) { + fprintf(stderr, "Audio driver: %s\n", + SDL_GetCurrentAudioDriver()); + } + + if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { + fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); + return SDL_FALSE; + } + } + + return SDL_TRUE; +} + +static void +PrintEvent(SDL_Event * event) +{ + if (event->type == SDL_MOUSEMOTION) { + /* Mouse motion is really spammy */ + //return; + } + + fprintf(stderr, "SDL EVENT: "); + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_SHOWN: + fprintf(stderr, "Window %d shown", event->window.windowID); + break; + case SDL_WINDOWEVENT_HIDDEN: + fprintf(stderr, "Window %d hidden", event->window.windowID); + break; + case SDL_WINDOWEVENT_EXPOSED: + fprintf(stderr, "Window %d exposed", event->window.windowID); + break; + case SDL_WINDOWEVENT_MOVED: + fprintf(stderr, "Window %d moved to %d,%d", + event->window.windowID, event->window.data1, + event->window.data2); + break; + case SDL_WINDOWEVENT_RESIZED: + fprintf(stderr, "Window %d resized to %dx%d", + event->window.windowID, event->window.data1, + event->window.data2); + break; + case SDL_WINDOWEVENT_MINIMIZED: + fprintf(stderr, "Window %d minimized", event->window.windowID); + break; + case SDL_WINDOWEVENT_MAXIMIZED: + fprintf(stderr, "Window %d maximized", event->window.windowID); + break; + case SDL_WINDOWEVENT_RESTORED: + fprintf(stderr, "Window %d restored", event->window.windowID); + break; + case SDL_WINDOWEVENT_ENTER: + fprintf(stderr, "Mouse entered window %d", + event->window.windowID); + break; + case SDL_WINDOWEVENT_LEAVE: + fprintf(stderr, "Mouse left window %d", event->window.windowID); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + fprintf(stderr, "Window %d gained keyboard focus", + event->window.windowID); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + fprintf(stderr, "Window %d lost keyboard focus", + event->window.windowID); + break; + case SDL_WINDOWEVENT_CLOSE: + fprintf(stderr, "Window %d closed", event->window.windowID); + break; + default: + fprintf(stderr, "Window %d got unknown event %d", + event->window.windowID, event->window.event); + break; + } + break; + case SDL_KEYDOWN: + fprintf(stderr, + "Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", + event->key.windowID, + event->key.keysym.scancode, + SDL_GetScancodeName(event->key.keysym.scancode), + event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); + break; + case SDL_KEYUP: + fprintf(stderr, + "Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", + event->key.windowID, + event->key.keysym.scancode, + SDL_GetScancodeName(event->key.keysym.scancode), + event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); + break; + case SDL_TEXTINPUT: + fprintf(stderr, "Keyboard: text input \"%s\" in window %d", + event->text.text, event->text.windowID); + break; + case SDL_MOUSEMOTION: + fprintf(stderr, "Mouse: moved to %d,%d (%d,%d) in window %d", + event->motion.x, event->motion.y, + event->motion.xrel, event->motion.yrel, + event->motion.windowID); + break; + case SDL_MOUSEBUTTONDOWN: + fprintf(stderr, "Mouse: button %d pressed at %d,%d in window %d", + event->button.button, event->button.x, event->button.y, + event->button.windowID); + break; + case SDL_MOUSEBUTTONUP: + fprintf(stderr, "Mouse: button %d released at %d,%d in window %d", + event->button.button, event->button.x, event->button.y, + event->button.windowID); + break; + case SDL_MOUSEWHEEL: + fprintf(stderr, + "Mouse: wheel scrolled %d in x and %d in y in window %d", + event->wheel.x, event->wheel.y, event->wheel.windowID); + break; + case SDL_JOYBALLMOTION: + fprintf(stderr, "Joystick %d: ball %d moved by %d,%d", + event->jball.which, event->jball.ball, event->jball.xrel, + event->jball.yrel); + break; + case SDL_JOYHATMOTION: + fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which, + event->jhat.hat); + switch (event->jhat.value) { + case SDL_HAT_CENTERED: + fprintf(stderr, "CENTER"); + break; + case SDL_HAT_UP: + fprintf(stderr, "UP"); + break; + case SDL_HAT_RIGHTUP: + fprintf(stderr, "RIGHTUP"); + break; + case SDL_HAT_RIGHT: + fprintf(stderr, "RIGHT"); + break; + case SDL_HAT_RIGHTDOWN: + fprintf(stderr, "RIGHTDOWN"); + break; + case SDL_HAT_DOWN: + fprintf(stderr, "DOWN"); + break; + case SDL_HAT_LEFTDOWN: + fprintf(stderr, "LEFTDOWN"); + break; + case SDL_HAT_LEFT: + fprintf(stderr, "LEFT"); + break; + case SDL_HAT_LEFTUP: + fprintf(stderr, "LEFTUP"); + break; + default: + fprintf(stderr, "UNKNOWN"); + break; + } + break; + case SDL_JOYBUTTONDOWN: + fprintf(stderr, "Joystick %d: button %d pressed", + event->jbutton.which, event->jbutton.button); + break; + case SDL_JOYBUTTONUP: + fprintf(stderr, "Joystick %d: button %d released", + event->jbutton.which, event->jbutton.button); + break; + case SDL_CLIPBOARDUPDATE: + fprintf(stderr, "Clipboard updated"); + break; + case SDL_QUIT: + fprintf(stderr, "Quit requested"); + break; + case SDL_USEREVENT: + fprintf(stderr, "User event %d", event->user.code); + break; + default: + fprintf(stderr, "Unknown event %d", event->type); + break; + } + fprintf(stderr, "\n"); +} + +static void +ScreenShot(SDL_Renderer *renderer) +{ + SDL_Rect viewport; + SDL_Surface *surface; + + if (!renderer) { + return; + } + + SDL_RenderGetViewport(renderer, &viewport); + surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24, +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + 0x00FF0000, 0x0000FF00, 0x000000FF, +#else + 0x000000FF, 0x0000FF00, 0x00FF0000, +#endif + 0x00000000); + if (!surface) { + fprintf(stderr, "Couldn't create surface: %s\n", SDL_GetError()); + return; + } + + if (SDL_RenderReadPixels(renderer, NULL, surface->format->format, + surface->pixels, surface->pitch) < 0) { + fprintf(stderr, "Couldn't read screen: %s\n", SDL_GetError()); + return; + } + + if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) { + fprintf(stderr, "Couldn't save screenshot.bmp: %s\n", SDL_GetError()); + return; + } +} + +void +CommonEvent(CommonState * state, SDL_Event * event, int *done) +{ + int i; + + if (state->verbose & VERBOSE_EVENT) { + PrintEvent(event); + } + + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_CLOSE: + { + SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); + if (window) { + SDL_DestroyWindow(window); + } + } + break; + } + break; + case SDL_KEYDOWN: + switch (event->key.keysym.sym) { + /* Add hotkeys here */ + case SDLK_PRINTSCREEN: { + SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); + if (window) { + for (i = 0; i < state->num_windows; ++i) { + if (window == state->windows[i]) { + ScreenShot(state->renderers[i]); + } + } + } + } + break; + case SDLK_c: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-C copy awesome text! */ + SDL_SetClipboardText("SDL rocks!\nYou know it!"); + printf("Copied text to clipboard\n"); + } + break; + case SDLK_v: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-V paste awesome text! */ + char *text = SDL_GetClipboardText(); + if (*text) { + printf("Clipboard: %s\n", text); + } else { + printf("Clipboard is empty\n"); + } + SDL_free(text); + } + break; + case SDLK_g: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-G toggle grab */ + SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); + if (window) { + SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window)); + } + } + break; + case SDLK_m: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-M maximize */ + SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); + if (window) { + Uint32 flags = SDL_GetWindowFlags(window); + if (flags & SDL_WINDOW_MAXIMIZED) { + SDL_RestoreWindow(window); + } else { + SDL_MaximizeWindow(window); + } + } + } + break; + case SDLK_r: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-R toggle mouse relative mode */ + SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode()); + } + break; + case SDLK_z: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-Z minimize */ + SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); + if (window) { + SDL_MinimizeWindow(window); + } + } + break; + case SDLK_RETURN: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-Enter toggle fullscreen */ + SDL_Window *window = SDL_GetWindowFromID(event->key.windowID); + if (window) { + Uint32 flags = SDL_GetWindowFlags(window); + if (flags & SDL_WINDOW_FULLSCREEN) { + SDL_SetWindowFullscreen(window, SDL_FALSE); + } else { + SDL_SetWindowFullscreen(window, SDL_TRUE); + } + } + } + break; + case SDLK_ESCAPE: + *done = 1; + break; + default: + break; + } + break; + case SDL_QUIT: + *done = 1; + break; + } +} + +void +CommonQuit(CommonState * state) +{ + int i; + + if (state->windows) { + SDL_free(state->windows); + } + if (state->renderers) { + for (i = 0; i < state->num_windows; ++i) { + if (state->renderers[i]) { + SDL_DestroyRenderer(state->renderers[i]); + } + } + SDL_free(state->renderers); + } + if (state->flags & SDL_INIT_VIDEO) { + SDL_VideoQuit(); + } + if (state->flags & SDL_INIT_AUDIO) { + SDL_AudioQuit(); + } + SDL_free(state); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/project/jni/application/sdl-1.3-test/common.h b/project/jni/application/sdl-1.3-test/common.h new file mode 100644 index 000000000..24b00a269 --- /dev/null +++ b/project/jni/application/sdl-1.3-test/common.h @@ -0,0 +1,95 @@ +/* + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +/* A simple test program framework */ + +#include "SDL.h" +#include +#define fprintf(X, ...) __android_log_print(ANDROID_LOG_INFO, "SDL-test", __VA_ARGS__) + + +#ifdef __NDS__ +#define DEFAULT_WINDOW_WIDTH 256 +#define DEFAULT_WINDOW_HEIGHT (2*192) +#else +#define DEFAULT_WINDOW_WIDTH 640 +#define DEFAULT_WINDOW_HEIGHT 480 +#endif + +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 + +typedef struct +{ + /* SDL init flags */ + char **argv; + Uint32 flags; + Uint32 verbose; + + /* Video info */ + const char *videodriver; + int display; + const char *window_title; + const char *window_icon; + Uint32 window_flags; + int window_x; + int window_y; + int window_w; + int window_h; + int depth; + int refresh_rate; + int num_windows; + SDL_Window **windows; + + /* Renderer info */ + const char *renderdriver; + Uint32 render_flags; + SDL_bool skip_renderer; + SDL_Renderer **renderers; + + /* Audio info */ + const char *audiodriver; + SDL_AudioSpec audiospec; + + /* GL settings */ + int gl_red_size; + int gl_green_size; + int gl_blue_size; + int gl_alpha_size; + int gl_buffer_size; + int gl_depth_size; + int gl_stencil_size; + int gl_double_buffer; + int gl_accum_red_size; + int gl_accum_green_size; + int gl_accum_blue_size; + int gl_accum_alpha_size; + int gl_stereo; + int gl_multisamplebuffers; + int gl_multisamplesamples; + int gl_retained_backing; + int gl_accelerated; + int gl_major_version; + int gl_minor_version; +} CommonState; + +extern CommonState *CommonCreateState(char **argv, Uint32 flags); +extern int CommonArg(CommonState * state, int index); +extern const char *CommonUsage(CommonState * state); +extern SDL_bool CommonInit(CommonState * state); +extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); +extern void CommonQuit(CommonState * state); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/project/jni/application/sdl-1.3-test/icon.png b/project/jni/application/sdl-1.3-test/icon.png new file mode 100644 index 000000000..61691777e Binary files /dev/null and b/project/jni/application/sdl-1.3-test/icon.png differ diff --git a/project/jni/application/sdl-1.3-test/testspriteminimal.c b/project/jni/application/sdl-1.3-test/testspriteminimal.c new file mode 100644 index 000000000..e92aa931e --- /dev/null +++ b/project/jni/application/sdl-1.3-test/testspriteminimal.c @@ -0,0 +1,175 @@ +/* + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ +/* Simple program: Move N sprites around on the screen as fast as possible */ + +#include +#include +#include + +#include "SDL.h" + +#include "common.h" + +#ifdef __NDS__ +#define WINDOW_WIDTH 256 +#define WINDOW_HEIGHT (2*192) +#else +#define WINDOW_WIDTH 800 +#define WINDOW_HEIGHT 480 +#endif +#define NUM_SPRITES 100 +#define MAX_SPEED 1 + +static SDL_Texture *sprite; +static SDL_Rect positions[NUM_SPRITES]; +static SDL_Rect velocities[NUM_SPRITES]; +static int sprite_w, sprite_h; + +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void +quit(int rc) +{ + exit(rc); +} + +int +LoadSprite(char *file, SDL_Renderer *renderer) +{ + SDL_Surface *temp; + + /* Load the sprite image */ + temp = SDL_LoadBMP(file); + if (temp == NULL) { + fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); + return (-1); + } + sprite_w = temp->w; + sprite_h = temp->h; + + /* Set transparent pixel as the pixel at (0,0) */ + if (temp->format->palette) { + SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); + } else { + switch (temp->format->BitsPerPixel) { + case 15: + SDL_SetColorKey(temp, SDL_TRUE, + (*(Uint16 *) temp->pixels) & 0x00007FFF); + break; + case 16: + SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); + break; + case 24: + SDL_SetColorKey(temp, SDL_TRUE, + (*(Uint32 *) temp->pixels) & 0x00FFFFFF); + break; + case 32: + SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); + break; + } + } + + /* Create textures from the image */ + sprite = SDL_CreateTextureFromSurface(renderer, temp); + if (!sprite) { + fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError()); + SDL_FreeSurface(temp); + return (-1); + } + SDL_FreeSurface(temp); + + /* We're ready to roll. :) */ + return (0); +} + +void +MoveSprites(SDL_Window * window, SDL_Renderer * renderer, SDL_Texture * sprite) +{ + int i; + int window_w = WINDOW_WIDTH; + int window_h = WINDOW_HEIGHT; + SDL_Rect *position, *velocity; + + /* Draw a gray background */ + SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderClear(renderer); + + /* Move the sprite, bounce at the wall, and draw */ + for (i = 0; i < NUM_SPRITES; ++i) { + position = &positions[i]; + velocity = &velocities[i]; + position->x += velocity->x; + if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { + velocity->x = -velocity->x; + position->x += velocity->x; + } + position->y += velocity->y; + if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { + velocity->y = -velocity->y; + position->y += velocity->y; + } + + /* Blit the sprite onto the screen */ + SDL_RenderCopy(renderer, sprite, NULL, position); + } + + /* Update the screen! */ + SDL_RenderPresent(renderer); +} + +int +main(int argc, char *argv[]) +{ + SDL_Window *window; + SDL_Renderer *renderer; + int i, done; + SDL_Event event; + + if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer) < 0) { + quit(2); + } + + if (LoadSprite("icon.bmp", renderer) < 0) { + quit(2); + } + + /* Initialize the sprite positions */ + srand(time(NULL)); + for (i = 0; i < NUM_SPRITES; ++i) { + positions[i].x = rand() % (WINDOW_WIDTH - sprite_w); + positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h); + positions[i].w = sprite_w; + positions[i].h = sprite_h; + velocities[i].x = 0; + velocities[i].y = 0; + while (!velocities[i].x && !velocities[i].y) { + velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + } + } + + /* Main render loop */ + done = 0; + while (!done) { + /* Check for events */ + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT || event.type == SDL_KEYDOWN) { + done = 1; + } + } + MoveSprites(window, renderer, sprite); + fprintf(stderr, "Frame rendered, you see nothing on screen, that's bug in SDL, lalala\n"); + } + + quit(0); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/project/jni/application/src b/project/jni/application/src index 104f796a6..3e779fb36 120000 --- a/project/jni/application/src +++ b/project/jni/application/src @@ -1 +1 @@ -ballfield \ No newline at end of file +sdl-1.3-test \ No newline at end of file