SDL: fixed wrong header include when ANDROID macro is not defined
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@@ -38,7 +38,7 @@
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#include "SDL_config_win32.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#elif defined(ANDROID)
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#else
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#include "SDL_config_minimal.h"
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@@ -32,7 +32,7 @@
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#if defined(__WIN32__) || \
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(defined(__MWERKS__) && !defined(__BEOS__)) || \
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defined(__MACOS__) || defined(__MACOSX__) || \
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defined(__SYMBIAN32__) || defined(QWS) || defined(ANDROID)
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defined(__SYMBIAN32__) || defined(QWS) || defined(__ANDROID__)
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#ifdef __cplusplus
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#define C_LINKAGE "C"
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@@ -25,7 +25,7 @@
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#include "SDL_error.h"
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#include "SDL_error_c.h"
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#ifdef ANDROID
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#ifdef __ANDROID__
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#include <android/log.h>
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#endif
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@@ -113,7 +113,7 @@ void SDL_SetError (const char *fmt, ...)
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#ifdef DEBUG_ERROR
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fprintf(stderr, "ERROR: %s\n", SDL_GetError());
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#endif
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#ifdef ANDROID
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#ifdef __ANDROID__
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__android_log_print(ANDROID_LOG_ERROR, "libSDL", "ERROR: %s", SDL_GetError());
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#endif
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}
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@@ -305,7 +305,7 @@ Uint16 SDL_CalculatePitch(SDL_Surface *surface)
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break;
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}
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#ifdef ANDROID
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#ifdef __ANDROID__
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if( surface->format->BytesPerPixel != 2 ) /* Avoid extra memcpy() when updating GLES textures */
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#endif
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
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@@ -1437,7 +1437,7 @@ void *SDL_GL_GetProcAddress(const char* proc)
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func = NULL;
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if ( video->GL_GetProcAddress ) {
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#ifdef ANDROID
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#ifdef __ANDROID__
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if ( 1 ) {
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#else
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if ( video->gl_config.driver_loaded ) {
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@@ -658,7 +658,7 @@ SDL_CalculatePitch(SDL_Surface * surface)
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default:
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break;
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}
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#ifdef ANDROID
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#ifdef __ANDROID__
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if( surface->format->BytesPerPixel != 2 ) /* Avoid extra memcpy() when calling SDL_UpdateTexture() */
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#endif
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
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@@ -46,7 +46,7 @@ If you compile this code with SDL 1.3 or newer, or use in some other way, the li
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#if SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_yuv_sw_c.h"
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#endif
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#ifdef ANDROID
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#ifdef __ANDROID__
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#include <android/log.h>
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#else
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#define __android_log_print(...)
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@@ -316,7 +316,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->GL_OES_draw_texture_supported = SDL_FALSE;
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data->useDrawTexture = SDL_FALSE;
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#else
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#ifdef ANDROID
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#ifdef __ANDROID__
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data->GL_OES_draw_texture_supported = SDL_TRUE;
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data->useDrawTexture = SDL_TRUE;
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#else
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@@ -48,7 +48,7 @@ If you compile this code with SDL 1.3 or newer, or use in some other way, the li
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#include "../events/SDL_sysevents.h"
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#include "../events/SDL_events_c.h"
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#endif
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#ifdef ANDROID
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#ifdef __ANDROID__
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#include <android/log.h>
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#endif
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