fixed aspect correction. This setting can now be saved
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@219 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
68
readme.txt
68
readme.txt
@@ -35,46 +35,29 @@ however there are also a number of improvements like:
|
|||||||
- high quality packs (for better sounds and music)
|
- high quality packs (for better sounds and music)
|
||||||
- games menu
|
- games menu
|
||||||
- gamepad support (Assing your input devices as you want)
|
- gamepad support (Assing your input devices as you want)
|
||||||
|
- patch system for mods (WIP)
|
||||||
|
- better logics like keystacking
|
||||||
|
|
||||||
and much more!
|
and much more!
|
||||||
|
|
||||||
To my knowledge this is the only released attempt at
|
To our knowledge this is the only released attempt at
|
||||||
writing a third-party Keen game that has reached this
|
writing a third-party Keen game that has reached this
|
||||||
stage of completeness.
|
stage of completeness.
|
||||||
|
|
||||||
Commander Genius is a new edition of CloneKeenPlus.
|
Commander Genius is a new edition of CloneKeenPlus.
|
||||||
The reason I call it is because this version is compiled
|
The reason we call it is because this version is compiled
|
||||||
with GNU C++ (previously GNU C). Some functions are
|
with GNU C++ (previously GNU C). Some functions are
|
||||||
now classes. The idea behind that is to provide a faster
|
now classes. The idea behind that is to provide a faster
|
||||||
and more stable program. Features like the implementation
|
and more stable program. Features like the implementation
|
||||||
of resolution changes was achieved through classes.
|
of resolution changes was achieved through classes.
|
||||||
Although it looks very similar the skeleton of the
|
Although the program itself looks very similar
|
||||||
program is very different to the one in CloneKeen.
|
the skeleton of the program is very different
|
||||||
|
to the one in CloneKeen.
|
||||||
|
|
||||||
The Commander Genius source code may be freely distributed and
|
The Commander Genius source code may be freely distributed and
|
||||||
modified as per the GPL, just please remember to give
|
modified as per the GPL, just please remember to give
|
||||||
credit to the original authors.
|
credit to the original authors.
|
||||||
|
|
||||||
Commander Genius has been developed by Gerstrong togther
|
|
||||||
with Pickle and Tulip implementing mayor improvements
|
|
||||||
basing on the original source code of CloneKeen
|
|
||||||
by Caitlin Shaw. Many thanks to him,
|
|
||||||
for bringing us this great program.
|
|
||||||
|
|
||||||
Obviously it is not the original version of CloneKeen
|
|
||||||
or any update. It is another version from a different
|
|
||||||
author. Other guys and me had many improvements and
|
|
||||||
I tried to post them to the author. However, until
|
|
||||||
today he has not responded. It is also known, that there
|
|
||||||
have not been updates of CloneKeen since 2005. It stayed
|
|
||||||
in beta 0.83.
|
|
||||||
|
|
||||||
I also would like to see those changes and improvements
|
|
||||||
(or some of them) in his original project.
|
|
||||||
So I hope he will contact me some day. Most of the code is
|
|
||||||
based on his work and I acknowledge him a lot for that!
|
|
||||||
|
|
||||||
|
|
||||||
Setting up the data of the game:
|
Setting up the data of the game:
|
||||||
|
|
||||||
* Copy all of the data files from the original game(s) into the
|
* Copy all of the data files from the original game(s) into the
|
||||||
@@ -90,19 +73,23 @@ Setting up the data of the game:
|
|||||||
Under Linux it is called "CommanderGenius", under Windows "CGenius.exe".
|
Under Linux it is called "CommanderGenius", under Windows "CGenius.exe".
|
||||||
* If you want better sounds and music, please download the high quality pack (HQP).
|
* If you want better sounds and music, please download the high quality pack (HQP).
|
||||||
Extract its contents to the "data" directory together with your game data.
|
Extract its contents to the "data" directory together with your game data.
|
||||||
|
* If your monitor and graphic card support a special resolution, you can add it by
|
||||||
|
modifying "resolutions.cfg" with your favorite text-editor
|
||||||
|
|
||||||
Howto use Commander Genius (If you didn't compile it):
|
Howto use Commander Genius (If you didn't compile it):
|
||||||
|
* Go to the game directory.
|
||||||
* Under Windows you start "cgenius.exe", under Linux "./CommanderGenius"
|
* Under Windows you start "cgenius.exe", under Linux "./CommanderGenius"
|
||||||
|
|
||||||
Howto compile it under Ubuntu (testet on Intrepid):
|
Howto compile it under Ubuntu (testet on Jaunty):
|
||||||
|
* This is based on the source code that we provide on our website
|
||||||
* As I know which packages are needed, because I use Ubuntu, here is an extra guide.
|
* As I know which packages are needed, because I use Ubuntu, here is an extra guide.
|
||||||
* Install through Synaptic or "sudo apt-get install" following packages:
|
* Install through Synaptic or "sudo apt-get install" following packages:
|
||||||
- build-essential
|
- build-essential
|
||||||
- libvorbis-dev
|
- libvorbis-dev
|
||||||
- libsdl1.2-dev
|
- libsdl1.2-dev
|
||||||
- libgl1-mesa-dev
|
- libgl1-mesa-dev
|
||||||
* extract my source code into "ckp".
|
* extract my source code into "CGenius".
|
||||||
* cd into the "cpk/Release" subdirectory.
|
* cd into the "CGenius/Release" subdirectory.
|
||||||
* Run "make".
|
* Run "make".
|
||||||
* Then, you can run "CommanderGenius". Copy the files, wherever you want them together
|
* Then, you can run "CommanderGenius". Copy the files, wherever you want them together
|
||||||
with the data directory. "make install" does not work though.
|
with the data directory. "make install" does not work though.
|
||||||
@@ -122,19 +109,19 @@ Compiling CG on Linux/UNIX (other than Ubuntu):
|
|||||||
|
|
||||||
- VIDEO SYSTEM -
|
- VIDEO SYSTEM -
|
||||||
Being cross-platform, there are many methods to detect different resolutions on a system.
|
Being cross-platform, there are many methods to detect different resolutions on a system.
|
||||||
SDL uses one function to detect them but it doesn't seem to work properly on any system.
|
|
||||||
|
|
||||||
Gernerally it is not necessary, because many resolutions are already supported, but if
|
Gernerally it is not necessary, because many resolutions are already supported, but if
|
||||||
you want to support other resolutions that you don't find in the options list just modify the
|
you want to support other resolutions that you don't find in the options list just modify the
|
||||||
"resolutions.cfg" file by hand.
|
"resolutions.cfg" file by hand. CG always reads this file and checks whether your card and
|
||||||
|
monitor support it.
|
||||||
|
|
||||||
Caution: This is recommended for advanced users who now what they do. The team won't take responsabilities
|
Caution: This is recommended for advanced users who know what they do. The team won't take
|
||||||
if you use a wrong configuration.
|
responsabilities if you use a wrong configuration. If you want to see other resolutions to
|
||||||
|
in future versions of CG, mail us ;-).
|
||||||
|
|
||||||
|
|
||||||
- GAME PLAY -
|
- GAME PLAY -
|
||||||
Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter
|
Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter
|
||||||
are the action keys. On some systems (specially Windows) it may be different. So check it out!
|
are the action keys. You can also assign joystick buttons and axes to those actions.
|
||||||
|
|
||||||
There are some keys, which cannot be changed and are part of the game
|
There are some keys, which cannot be changed and are part of the game
|
||||||
|
|
||||||
@@ -144,12 +131,7 @@ LALT+F4 quit it will ask you, if you really want that
|
|||||||
LALT+Enter fullscreen/ This will change between fullscreen and window-mode
|
LALT+Enter fullscreen/ This will change between fullscreen and window-mode
|
||||||
windows
|
windows
|
||||||
|
|
||||||
|
|
||||||
HINTS & SECRETS
|
|
||||||
|
|
||||||
|
|
||||||
- CHEAT CODES -
|
- CHEAT CODES -
|
||||||
|
|
||||||
There are a full assortment of cheat codes available. Some cheats must first
|
There are a full assortment of cheat codes available. Some cheats must first
|
||||||
be enabled with -cheat or through the options->game menu. C+T+SPACE and G+O+D will
|
be enabled with -cheat or through the options->game menu. C+T+SPACE and G+O+D will
|
||||||
always work.
|
always work.
|
||||||
@@ -163,13 +145,11 @@ TAB No clipping If you hold down this key you will disable clipping.
|
|||||||
However, you cannot fall though floors.
|
However, you cannot fall though floors.
|
||||||
|
|
||||||
- SAVE/LOAD GAME -
|
- SAVE/LOAD GAME -
|
||||||
|
|
||||||
The game can be saved by pressing F3 at any point during the game. The game will
|
The game can be saved by pressing F3 at any point during the game. The game will
|
||||||
be saved in the exact position it was left (unlike the original which only
|
be saved in the exact position it was left (unlike the original which only
|
||||||
allowed save at the map).
|
allowed save at the map).
|
||||||
|
|
||||||
- DEMO -
|
- DEMO -
|
||||||
|
|
||||||
Demo doesn't work until you record some. If you want to do that start the interpreter with "-rec" as argument.
|
Demo doesn't work until you record some. If you want to do that start the interpreter with "-rec" as argument.
|
||||||
For example: "CGenius.exe -rec -game1 -level01" and you should be off to go recording in game 1 level 1.
|
For example: "CGenius.exe -rec -game1 -level01" and you should be off to go recording in game 1 level 1.
|
||||||
|
|
||||||
@@ -200,7 +180,6 @@ A: You can increase the frameskip under settings->video or you can enable automa
|
|||||||
the program.
|
the program.
|
||||||
|
|
||||||
- BUG! -
|
- BUG! -
|
||||||
|
|
||||||
So you really found one or more bugs? Please report me those per e-mail (gerstrong@gmail.com)
|
So you really found one or more bugs? Please report me those per e-mail (gerstrong@gmail.com)
|
||||||
and they will be checked. You can also submit them through the bug tracker at Sourceforge.net.
|
and they will be checked. You can also submit them through the bug tracker at Sourceforge.net.
|
||||||
Depending on the priority, I'm going to fix them as soon as possible.
|
Depending on the priority, I'm going to fix them as soon as possible.
|
||||||
@@ -212,17 +191,16 @@ suggestions:
|
|||||||
|
|
||||||
|
|
||||||
Sciz CT
|
Sciz CT
|
||||||
DaVince
|
DSL (Nice icon contribution)
|
||||||
Commander Spleen
|
Commander Spleen
|
||||||
Napalm
|
Napalm (More Keen Data Structure Information)
|
||||||
Malvineous
|
Malvineous
|
||||||
Tulip
|
|
||||||
Hans de Goede
|
Hans de Goede
|
||||||
Levelass (Keen EXE-Information)
|
Levelass (Keen EXE-Information)
|
||||||
ZidaneA (For his music tracks!)
|
ZidaneA (For his music tracks!)
|
||||||
Iv4n
|
Iv4n
|
||||||
|
|
||||||
Special thanks to Tulip, who has been supporting me all the time in testing
|
Also many special thanks to Tulip who has been supporting me all the time in testing
|
||||||
the Windows version of CKP. Without you it wouldn't be so great now!
|
the Windows version of CKP. Without you it wouldn't be so great now!
|
||||||
|
|
||||||
I'm sure, there were more people who helped me and I forgot to mention, but
|
I'm sure, there were more people who helped me and I forgot to mention, but
|
||||||
|
|||||||
@@ -33,7 +33,6 @@ bool COpenGL::initGL(unsigned Width, unsigned Height, unsigned char Depth,
|
|||||||
glViewport(0,(Height-(Height*200)/240)/2,Width, (Height*200)/240);
|
glViewport(0,(Height-(Height*200)/240)/2,Width, (Height*200)/240);
|
||||||
else
|
else
|
||||||
glViewport(0,0,Width, Height);
|
glViewport(0,0,Width, Height);
|
||||||
//glViewport(0,0,1024, 1024);
|
|
||||||
|
|
||||||
// Set clear colour
|
// Set clear colour
|
||||||
glClearColor(0,0,0,0);
|
glClearColor(0,0,0,0);
|
||||||
|
|||||||
@@ -92,8 +92,7 @@ short CSettings::loadDrvCfg()
|
|||||||
g_pVideoDriver->setMode(width,height,depth);
|
g_pVideoDriver->setMode(width,height,depth);
|
||||||
g_pVideoDriver->setFrameskip(Parser.getIntValue("frameskip","Video"));
|
g_pVideoDriver->setFrameskip(Parser.getIntValue("frameskip","Video"));
|
||||||
|
|
||||||
if((Parser.getIntValue("fullscreen","Video")) == 1)
|
g_pVideoDriver->isFullscreen(((Parser.getIntValue("fullscreen","Video")) == 1));
|
||||||
g_pVideoDriver->isFullscreen(true);
|
|
||||||
|
|
||||||
g_pVideoDriver->setOGLFilter(Parser.getIntValue("OGLfilter","Video"));
|
g_pVideoDriver->setOGLFilter(Parser.getIntValue("OGLfilter","Video"));
|
||||||
g_pVideoDriver->setZoom(Parser.getIntValue("scale","Video"));
|
g_pVideoDriver->setZoom(Parser.getIntValue("scale","Video"));
|
||||||
@@ -101,15 +100,12 @@ short CSettings::loadDrvCfg()
|
|||||||
|
|
||||||
g_pVideoDriver->setFilter(Parser.getIntValue("filter","Video"));
|
g_pVideoDriver->setFilter(Parser.getIntValue("filter","Video"));
|
||||||
|
|
||||||
if(Parser.getIntValue("OpenGL","Video") == 1)
|
g_pVideoDriver->enableOpenGL(Parser.getIntValue("OpenGL","Video") == 1);
|
||||||
g_pVideoDriver->enableOpenGL(true);
|
|
||||||
else
|
|
||||||
g_pVideoDriver->enableOpenGL(false);
|
|
||||||
|
|
||||||
if(Parser.getIntValue("channels","Audio") == 2)
|
g_pVideoDriver->setAspectCorrection(Parser.getIntValue("aspect","Video") == 1);
|
||||||
g_pSound->setSoundmode(Parser.getIntValue("rate","Audio"), true);
|
|
||||||
else
|
g_pSound->setSoundmode(Parser.getIntValue("rate","Audio"),
|
||||||
g_pSound->setSoundmode(Parser.getIntValue("rate","Audio"), false);
|
Parser.getIntValue("channels","Audio") == 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
return retval;
|
return retval;
|
||||||
|
|||||||
@@ -86,14 +86,14 @@ void CCredits::Render(stCloneKeenPlus *pCKP)
|
|||||||
strcpy(scrolltext[19],"");
|
strcpy(scrolltext[19],"");
|
||||||
strcpy(scrolltext[20],"Aka CloneKeenPlus");
|
strcpy(scrolltext[20],"Aka CloneKeenPlus");
|
||||||
strcpy(scrolltext[21],"");
|
strcpy(scrolltext[21],"");
|
||||||
strcpy(scrolltext[22],"Main Developer:");
|
strcpy(scrolltext[22],"Main Developers:");
|
||||||
strcpy(scrolltext[23]," Gerstrong");
|
strcpy(scrolltext[23]," Gerstrong");
|
||||||
strcpy(scrolltext[24],"Handheld Devices (Wiz):");
|
strcpy(scrolltext[24]," Albert Zeyer");
|
||||||
strcpy(scrolltext[25]," Pickle");
|
strcpy(scrolltext[25],"Handheld Devices (Wiz):");
|
||||||
strcpy(scrolltext[26],"Resources:");
|
strcpy(scrolltext[26]," Pickle");
|
||||||
strcpy(scrolltext[27]," Tulip");
|
strcpy(scrolltext[27],"Resources:");
|
||||||
strcpy(scrolltext[28]," DaVince");
|
strcpy(scrolltext[28]," Tulip");
|
||||||
strcpy(scrolltext[29],"");
|
strcpy(scrolltext[29]," DaVince");
|
||||||
strcpy(scrolltext[30],"");
|
strcpy(scrolltext[30],"");
|
||||||
strcpy(scrolltext[31],"");
|
strcpy(scrolltext[31],"");
|
||||||
strcpy(scrolltext[32],"\"As a child, I spent way too");
|
strcpy(scrolltext[32],"\"As a child, I spent way too");
|
||||||
|
|||||||
Reference in New Issue
Block a user