fixed aspect correction. This setting can now be saved
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@219 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
68
readme.txt
68
readme.txt
@@ -35,46 +35,29 @@ however there are also a number of improvements like:
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- high quality packs (for better sounds and music)
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- games menu
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- gamepad support (Assing your input devices as you want)
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- patch system for mods (WIP)
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- better logics like keystacking
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and much more!
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To my knowledge this is the only released attempt at
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To our knowledge this is the only released attempt at
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writing a third-party Keen game that has reached this
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stage of completeness.
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Commander Genius is a new edition of CloneKeenPlus.
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The reason I call it is because this version is compiled
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The reason we call it is because this version is compiled
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with GNU C++ (previously GNU C). Some functions are
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now classes. The idea behind that is to provide a faster
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and more stable program. Features like the implementation
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of resolution changes was achieved through classes.
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Although it looks very similar the skeleton of the
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program is very different to the one in CloneKeen.
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Although the program itself looks very similar
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the skeleton of the program is very different
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to the one in CloneKeen.
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The Commander Genius source code may be freely distributed and
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modified as per the GPL, just please remember to give
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credit to the original authors.
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Commander Genius has been developed by Gerstrong togther
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with Pickle and Tulip implementing mayor improvements
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basing on the original source code of CloneKeen
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by Caitlin Shaw. Many thanks to him,
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for bringing us this great program.
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Obviously it is not the original version of CloneKeen
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or any update. It is another version from a different
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author. Other guys and me had many improvements and
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I tried to post them to the author. However, until
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today he has not responded. It is also known, that there
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have not been updates of CloneKeen since 2005. It stayed
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in beta 0.83.
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I also would like to see those changes and improvements
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(or some of them) in his original project.
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So I hope he will contact me some day. Most of the code is
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based on his work and I acknowledge him a lot for that!
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Setting up the data of the game:
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* Copy all of the data files from the original game(s) into the
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@@ -90,19 +73,23 @@ Setting up the data of the game:
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Under Linux it is called "CommanderGenius", under Windows "CGenius.exe".
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* If you want better sounds and music, please download the high quality pack (HQP).
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Extract its contents to the "data" directory together with your game data.
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* If your monitor and graphic card support a special resolution, you can add it by
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modifying "resolutions.cfg" with your favorite text-editor
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Howto use Commander Genius (If you didn't compile it):
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* Go to the game directory.
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* Under Windows you start "cgenius.exe", under Linux "./CommanderGenius"
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Howto compile it under Ubuntu (testet on Intrepid):
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Howto compile it under Ubuntu (testet on Jaunty):
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* This is based on the source code that we provide on our website
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* As I know which packages are needed, because I use Ubuntu, here is an extra guide.
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* Install through Synaptic or "sudo apt-get install" following packages:
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- build-essential
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- libvorbis-dev
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- libsdl1.2-dev
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- libgl1-mesa-dev
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* extract my source code into "ckp".
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* cd into the "cpk/Release" subdirectory.
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* extract my source code into "CGenius".
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* cd into the "CGenius/Release" subdirectory.
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* Run "make".
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* Then, you can run "CommanderGenius". Copy the files, wherever you want them together
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with the data directory. "make install" does not work though.
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@@ -122,19 +109,19 @@ Compiling CG on Linux/UNIX (other than Ubuntu):
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- VIDEO SYSTEM -
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Being cross-platform, there are many methods to detect different resolutions on a system.
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SDL uses one function to detect them but it doesn't seem to work properly on any system.
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Gernerally it is not necessary, because many resolutions are already supported, but if
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you want to support other resolutions that you don't find in the options list just modify the
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"resolutions.cfg" file by hand.
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"resolutions.cfg" file by hand. CG always reads this file and checks whether your card and
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monitor support it.
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Caution: This is recommended for advanced users who now what they do. The team won't take responsabilities
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if you use a wrong configuration.
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Caution: This is recommended for advanced users who know what they do. The team won't take
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responsabilities if you use a wrong configuration. If you want to see other resolutions to
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in future versions of CG, mail us ;-).
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- GAME PLAY -
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Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter
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are the action keys. On some systems (specially Windows) it may be different. So check it out!
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are the action keys. You can also assign joystick buttons and axes to those actions.
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There are some keys, which cannot be changed and are part of the game
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@@ -144,12 +131,7 @@ LALT+F4 quit it will ask you, if you really want that
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LALT+Enter fullscreen/ This will change between fullscreen and window-mode
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windows
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HINTS & SECRETS
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- CHEAT CODES -
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There are a full assortment of cheat codes available. Some cheats must first
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be enabled with -cheat or through the options->game menu. C+T+SPACE and G+O+D will
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always work.
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@@ -163,13 +145,11 @@ TAB No clipping If you hold down this key you will disable clipping.
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However, you cannot fall though floors.
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- SAVE/LOAD GAME -
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The game can be saved by pressing F3 at any point during the game. The game will
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be saved in the exact position it was left (unlike the original which only
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allowed save at the map).
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- DEMO -
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Demo doesn't work until you record some. If you want to do that start the interpreter with "-rec" as argument.
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For example: "CGenius.exe -rec -game1 -level01" and you should be off to go recording in game 1 level 1.
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@@ -200,7 +180,6 @@ A: You can increase the frameskip under settings->video or you can enable automa
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the program.
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- BUG! -
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So you really found one or more bugs? Please report me those per e-mail (gerstrong@gmail.com)
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and they will be checked. You can also submit them through the bug tracker at Sourceforge.net.
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Depending on the priority, I'm going to fix them as soon as possible.
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@@ -212,17 +191,16 @@ suggestions:
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Sciz CT
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DaVince
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DSL (Nice icon contribution)
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Commander Spleen
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Napalm
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Napalm (More Keen Data Structure Information)
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Malvineous
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Tulip
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Hans de Goede
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Levelass (Keen EXE-Information)
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ZidaneA (For his music tracks!)
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Iv4n
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Special thanks to Tulip, who has been supporting me all the time in testing
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Also many special thanks to Tulip who has been supporting me all the time in testing
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the Windows version of CKP. Without you it wouldn't be so great now!
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I'm sure, there were more people who helped me and I forgot to mention, but
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@@ -33,7 +33,6 @@ bool COpenGL::initGL(unsigned Width, unsigned Height, unsigned char Depth,
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glViewport(0,(Height-(Height*200)/240)/2,Width, (Height*200)/240);
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else
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glViewport(0,0,Width, Height);
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//glViewport(0,0,1024, 1024);
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// Set clear colour
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glClearColor(0,0,0,0);
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@@ -92,8 +92,7 @@ short CSettings::loadDrvCfg()
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g_pVideoDriver->setMode(width,height,depth);
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g_pVideoDriver->setFrameskip(Parser.getIntValue("frameskip","Video"));
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if((Parser.getIntValue("fullscreen","Video")) == 1)
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g_pVideoDriver->isFullscreen(true);
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g_pVideoDriver->isFullscreen(((Parser.getIntValue("fullscreen","Video")) == 1));
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g_pVideoDriver->setOGLFilter(Parser.getIntValue("OGLfilter","Video"));
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g_pVideoDriver->setZoom(Parser.getIntValue("scale","Video"));
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@@ -101,15 +100,12 @@ short CSettings::loadDrvCfg()
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g_pVideoDriver->setFilter(Parser.getIntValue("filter","Video"));
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if(Parser.getIntValue("OpenGL","Video") == 1)
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g_pVideoDriver->enableOpenGL(true);
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else
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g_pVideoDriver->enableOpenGL(false);
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g_pVideoDriver->enableOpenGL(Parser.getIntValue("OpenGL","Video") == 1);
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if(Parser.getIntValue("channels","Audio") == 2)
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g_pSound->setSoundmode(Parser.getIntValue("rate","Audio"), true);
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else
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g_pSound->setSoundmode(Parser.getIntValue("rate","Audio"), false);
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g_pVideoDriver->setAspectCorrection(Parser.getIntValue("aspect","Video") == 1);
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g_pSound->setSoundmode(Parser.getIntValue("rate","Audio"),
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Parser.getIntValue("channels","Audio") == 2);
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}
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return retval;
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@@ -86,14 +86,14 @@ void CCredits::Render(stCloneKeenPlus *pCKP)
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strcpy(scrolltext[19],"");
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strcpy(scrolltext[20],"Aka CloneKeenPlus");
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strcpy(scrolltext[21],"");
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strcpy(scrolltext[22],"Main Developer:");
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strcpy(scrolltext[22],"Main Developers:");
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strcpy(scrolltext[23]," Gerstrong");
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strcpy(scrolltext[24],"Handheld Devices (Wiz):");
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strcpy(scrolltext[25]," Pickle");
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strcpy(scrolltext[26],"Resources:");
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strcpy(scrolltext[27]," Tulip");
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strcpy(scrolltext[28]," DaVince");
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strcpy(scrolltext[29],"");
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strcpy(scrolltext[24]," Albert Zeyer");
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strcpy(scrolltext[25],"Handheld Devices (Wiz):");
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strcpy(scrolltext[26]," Pickle");
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strcpy(scrolltext[27],"Resources:");
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strcpy(scrolltext[28]," Tulip");
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strcpy(scrolltext[29]," DaVince");
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strcpy(scrolltext[30],"");
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strcpy(scrolltext[31],"");
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strcpy(scrolltext[32],"\"As a child, I spent way too");
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