Reverted Jooleem to use SW surfaces - it fails with HW
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@@ -3,5 +3,5 @@
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# Set here your own NDK path if needed
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# export PATH=$PATH:~/src/endless_space/android-ndk-r4
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cd project && nice -n5 ndk-build V=1 && ant debug && cd bin && adb install -r DemoActivity-debug.apk
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cd project && nice -n5 ndk-build -j2 V=1 && ant debug && cd bin && adb install -r DemoActivity-debug.apk
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@@ -9,8 +9,8 @@ AppUsesMouse=y
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AppNeedsArrowKeys=n
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AppUsesJoystick=n
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MultiABI=n
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AppVersionCode=01404
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AppVersionName="0.1.4.04"
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AppVersionCode=01403
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AppVersionName="0.1.4.03"
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CompiledLibraries="sdl_mixer sdl_image sdl_ttf"
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AppCflags='-finline-functions -O2'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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@@ -138,4 +138,4 @@ void UIProgressBar::Draw(SDL_Surface *screen)
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SDL_BlitSurface(m_flashingSurface, &m_clipRect, screen, &rect);
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else
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SDL_BlitSurface(m_normalSurface, &m_clipRect, screen, &rect);
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}
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}
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@@ -52,19 +52,16 @@ SDL_Surface* SurfaceManager::AddSurface(string ID, string fileName)
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// Load the image:
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SDL_Surface *surface = IMG_Load(fileName.c_str());
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TRAP(surface == NULL, "SurfaceManager::AddSurface() - Could not open " << fileName);
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SDL_Surface *surface2 = SDL_DisplayFormat(surface);
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SDL_FreeSurface(surface);
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surface = surface2;
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TRAP(surface == NULL, "SurfaceManager::AddSurface() - Could not convert to HW surface " << fileName);
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// Convert it to the framebuffer's display format:
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//SDL_Surface *converted = SDL_DisplayFormatAlpha(surface);
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//SDL_FreeSurface(surface);
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SDL_Surface *converted = SDL_DisplayFormatAlpha(surface);
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SDL_FreeSurface(surface);
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m_map[ID] = surface;
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m_map[ID] = converted;
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return surface;
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return converted;
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}
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@@ -143,7 +143,7 @@ void Engine::Run()
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m_stateStack.back()->Update(this);
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// Redraw only if necessary:
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//if (m_redraw)
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if (m_redraw)
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m_stateStack.back()->Draw(this);
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m_redraw = false;
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@@ -277,7 +277,7 @@ void Engine::InitSDL()
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// Set the video mode:
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if((m_screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, vidInfo->vfmt->BitsPerPixel,
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SDL_HWSURFACE|SDL_DOUBLEBUF)) == 0) /* The code does not support SDL_DOUBLEBUF, I wonder how it worked before */
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SDL_SWSURFACE )) == 0) /* The code does not support SDL_DOUBLEBUF, I wonder how it worked before */
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{
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ERR("Engine::InitSDL() - SDL_SetVideoMode failed (" << SDL_GetError() << ")");
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}
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@@ -306,14 +306,6 @@ void Engine::ShowLoadingScreen()
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TRAP(surface == NULL, "Engine::ShowLoadingScreen() - File not found");
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SDL_FillRect(m_screen, NULL, 0x000000);
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SDL_Surface *surface2 = SDL_DisplayFormat(surface);
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SDL_FreeSurface(surface);
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surface = surface2;
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SDL_BlitSurface(surface, NULL, m_screen, NULL);
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SDL_Flip(m_screen);
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SDL_BlitSurface(surface, NULL, m_screen, NULL);
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