JA2: removed some extra logs
This commit is contained in:
@@ -273,27 +273,6 @@ index d156d73..66d7cf0 100644
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#if defined BROKEN_SWPRINTF
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if (setlocale(LC_CTYPE, "UTF-8") == NULL)
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@@ -361,10 +361,12 @@ try
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setGameVersion(version);
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////////////////////////////////////////////////////////////
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+ SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_EnableUNICODE(SDL_ENABLE);
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+ SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
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#ifdef __APPLE__
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// Enable 3-button mouse support if the user haven't instructed
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// otherwise
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@@ -380,6 +382,7 @@ try
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freopen("CON", "w", stderr);
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#endif
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+ SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
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#ifdef SGP_DEBUG
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// Initialize the Debug Manager - success doesn't matter
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InitializeDebugManager();
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@@ -398,7 +401,7 @@ try
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if(extraDataDir.empty())
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{
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@@ -303,14 +282,6 @@ index d156d73..66d7cf0 100644
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}
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std::string externalizedDataPath = FileMan::joinPaths(extraDataDir, "externalized");
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@@ -428,6 +431,7 @@ try
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else
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#endif
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{
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+ SLOGD(TAG, "Starting %s:%d\n", __FILE__,__LINE__);
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cm = new DefaultContentManager(version,
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configFolderPath,
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gameResRootPath, externalizedDataPath);
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@@ -775,7 +779,7 @@ static void WriteDefaultConfigFile(const char* ConfigFile)
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#ifdef _WIN32
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fprintf(IniFile, "data_dir = C:\\Program Files\\Jagged Alliance 2");
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@@ -320,197 +291,3 @@ index d156d73..66d7cf0 100644
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#endif
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fclose(IniFile);
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fprintf(stderr, "Please edit \"%s\" to point to the binary data.\n", ConfigFile);
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diff --git a/src/DefaultContentManager.cc b/src/DefaultContentManager.cc
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index b7e4971..25bec4b 100644
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--- a/src/DefaultContentManager.cc
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+++ b/src/DefaultContentManager.cc
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@@ -602,8 +602,10 @@ const AmmoTypeModel* DefaultContentManager::getAmmoType(uint8_t index)
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bool DefaultContentManager::loadWeapons()
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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AutoSGPFile f(openGameResForReading("weapons.json"));
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std::string jsonData = FileMan::fileReadText(f);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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rapidjson::Document document;
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if (document.Parse<0>(jsonData.c_str()).HasParseError())
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@@ -613,6 +615,7 @@ bool DefaultContentManager::loadWeapons()
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}
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else
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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if(document.IsArray()) {
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const rapidjson::Value& a = document;
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for (rapidjson::SizeType i = 0; i < a.Size(); i++)
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@@ -632,6 +635,7 @@ bool DefaultContentManager::loadWeapons()
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}
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}
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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return true;
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}
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@@ -675,8 +679,11 @@ bool DefaultContentManager::loadMagazines()
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bool DefaultContentManager::loadCalibres()
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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AutoSGPFile f(openGameResForReading("calibres.json"));
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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std::string jsonData = FileMan::fileReadText(f);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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rapidjson::Document document;
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if (document.Parse<0>(jsonData.c_str()).HasParseError())
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@@ -686,6 +693,7 @@ bool DefaultContentManager::loadCalibres()
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}
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else
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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if(document.IsArray()) {
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const rapidjson::Value& a = document;
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for (rapidjson::SizeType i = 0; i < a.Size(); i++)
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@@ -703,19 +711,23 @@ bool DefaultContentManager::loadCalibres()
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}
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}
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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BOOST_FOREACH(const CalibreModel* calibre, m_calibres)
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{
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m_calibreMap.insert(std::make_pair(std::string(calibre->internalName), calibre));
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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return true;
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}
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bool DefaultContentManager::loadAmmoTypes()
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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AutoSGPFile f(openGameResForReading("ammo_types.json"));
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std::string jsonData = FileMan::fileReadText(f);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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rapidjson::Document document;
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if (document.Parse<0>(jsonData.c_str()).HasParseError())
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@@ -725,6 +737,7 @@ bool DefaultContentManager::loadAmmoTypes()
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}
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else
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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if(document.IsArray()) {
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const rapidjson::Value& a = document;
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for (rapidjson::SizeType i = 0; i < a.Size(); i++)
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@@ -742,12 +755,14 @@ bool DefaultContentManager::loadAmmoTypes()
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}
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}
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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BOOST_FOREACH(const AmmoTypeModel* ammoType, m_ammoTypes)
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{
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m_ammoTypeMap.insert(std::make_pair(std::string(ammoType->internalName), ammoType));
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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return true;
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}
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@@ -755,8 +770,10 @@ bool DefaultContentManager::readWeaponTable(
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const char *fileName,
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std::vector<std::vector<const WeaponModel*> > & weaponTable)
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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AutoSGPFile f(openGameResForReading(fileName));
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std::string jsonData = FileMan::fileReadText(f);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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rapidjson::Document document;
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if (document.Parse<0>(jsonData.c_str()).HasParseError())
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@@ -764,6 +781,7 @@ bool DefaultContentManager::readWeaponTable(
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SLOGE(TAG, "Failed to parse %s", fileName);
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return false;
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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if(document.IsArray())
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{
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@@ -780,6 +798,7 @@ bool DefaultContentManager::readWeaponTable(
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}
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}
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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return true;
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}
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@@ -796,12 +815,14 @@ const std::vector<std::vector<const WeaponModel*> > & DefaultContentManager::get
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bool DefaultContentManager::loadArmyGunChoice()
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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return readWeaponTable("army-gun-choice-normal.json", mNormalGunChoice)
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&& readWeaponTable("army-gun-choice-extended.json", mExtendedGunChoice);
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}
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void DefaultContentManager::loadStringRes(const char *name, std::vector<const UTF8String*> &strings) const
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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std::string fullName(name);
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switch(m_gameVersion)
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@@ -819,6 +840,7 @@ void DefaultContentManager::loadStringRes(const char *name, std::vector<const UT
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throw std::runtime_error(FormattedString("unknown game version %d", m_gameVersion));
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}
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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fullName += ".json";
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boost::shared_ptr<rapidjson::Document> json(readJsonDataFile(fullName.c_str()));
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@@ -828,12 +850,15 @@ void DefaultContentManager::loadStringRes(const char *name, std::vector<const UT
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{
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strings.push_back(new UTF8String(str.c_str()));
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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}
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/** Load the game data. */
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bool DefaultContentManager::loadGameData()
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{
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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createAllHardcodedItemModels(m_items);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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bool result = loadCalibres()
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&& loadAmmoTypes()
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@@ -841,23 +866,29 @@ bool DefaultContentManager::loadGameData()
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&& loadWeapons()
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&& loadArmyGunChoice();
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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BOOST_FOREACH(const ItemModel *item, m_items)
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{
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m_itemMap.insert(std::make_pair(item->getInternalName(), item));
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}
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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loadAllDealersInventory();
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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boost::shared_ptr<rapidjson::Document> game_json(readJsonDataFile("game.json"));
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m_gamePolicy = new DefaultGamePolicy(game_json.get());
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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boost::shared_ptr<rapidjson::Document> imp_json(readJsonDataFile("imp.json"));
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m_impPolicy = new DefaultIMPPolicy(imp_json.get(), this);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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loadStringRes("strings/ammo-calibre", m_calibreNames);
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loadStringRes("strings/ammo-calibre-bobbyray", m_calibreNamesBobbyRay);
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loadStringRes("strings/new-strings", m_newStrings);
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+ SLOGD(TAG, "%s:%d\n", __FILE__,__LINE__);
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return result;
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}
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