OpenTyrian: hide text input button during game
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@@ -52,7 +52,9 @@
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include <android/log.h>
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#include "SDL_screenkeyboard.h"
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inline static void blit_enemy( SDL_Surface *surface, unsigned int i, signed int x_offset, signed int y_offset, signed int sprite_offset );
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@@ -3358,6 +3360,11 @@ bool JE_titleScreen( JE_boolean animate )
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const JE_byte menu_top = 96, menu_spacing = 14;
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#endif
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#ifdef ANDROID
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// Show text input button in main menu, to make entering cheats possible
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SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, 1);
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#endif
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unsigned int arcade_code_i[SA_ENGAGE] = { 0 };
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JE_word waitForDemo;
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@@ -3765,6 +3772,11 @@ trentWinsGame:
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fade_black(15);
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}
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#ifdef ANDROID
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// Hide text input button for other parts of the game
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SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, 0);
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#endif
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return quit;
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}
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