nanogl updated, added latest mittorn's changes from https://github.com/FWGS/nanogl

This commit is contained in:
lubomyr
2016-09-07 23:13:20 +03:00
parent 05d9653643
commit 7dd8376526
8 changed files with 819 additions and 189 deletions

View File

@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
//#include <cutils/log.h>
@@ -42,19 +42,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG,__VA_ARGS__)
#else
#ifndef _MSC_VER
#define LOGI(...) printf("I: "__VA_ARGS__);printf("\n")
#define LOGD(...) if(DEBUG_NANO) {printf("D: "__VA_ARGS__);printf("\n");}
#define LOGE(...) printf("E: "__VA_ARGS__);printf("\n")
#define LOGW(...) printf("W: "__VA_ARGS__);printf("\n")
#else
#define LOGI printf
#define LOGD printf
#define LOGE printf
#define LOGW printf
#define LOGI(...) printf("I: "__VA_ARGS__)
#define LOGD(...) if(DEBUG_NANO) printf("D: "__VA_ARGS__)
#define LOGE(...) printf("E: "__VA_ARGS__)
#define LOGW(...) printf("W: "__VA_ARGS__)
#endif
#endif
#ifdef _WIN32
#include <windows.h>
#define dlopen(x,y) LoadLibraryA(x)
#define dlsym(x,y) (void*)GetProcAddress((HINSTANCE)x,y)
#define dlclose(x) FreeLibrary((HINSTANCE)x)
#else
#include <dlfcn.h>
#endif
#define GL_ENTRY(_r, _api, ...) #_api,
//#define GL_ENTRY(_r, _api, ...) #_api,
static char const * const gl_names[] = {
#include "gl_entries.in"
#include "funcnames.h"
NULL
};
@@ -66,27 +81,21 @@ GlESInterface* glEsImpl = NULL;
extern void InitGLStructs();
static void gl_unimplemented() {
LOGE ("Called unimplemented OpenGL ES API\n");
void APIENTRY gl_unimplemented(GLenum none) {
#ifndef USE_CORE_PROFILE
LOGE ("Called unimplemented OpenGL ES API\n");
#endif
}
void *nanoGL_GetProcAddress(const char *name)
{
#if defined(__MULTITEXTURE_SUPPORT__)
if (!strcmp(procname, "glMultiTexCoord2fARB"))
{
return (void*)&glMultiTexCoord2fARB;
}
else if (!strcmp(procname, "glActiveTextureARB"))
{
return (void*)&glActiveTexture;
}
else if (!strcmp(procname, "glClientActiveTextureARB"))
{
return (void*)&glClientActiveTexture;
}
void *addr = NULL;
#ifdef XASH_SDL
addr = SDL_GL_GetProcAddress( name );
if( !addr )
#endif
return dlsym(glesLib, name);
addr = dlsym(glesLib, name);
return addr;
}
static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void * default_func )
@@ -112,6 +121,19 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
f = dlsym(lib, *api); // try libGLESxx_CM.so
#ifdef USE_CORE_PROFILE
// Hack: try ARB and EXT suffix
if (f == NULL) {
char namearb[256];
snprintf( namearb, 256, "%sARB", *api );
f = dlsym( lib, namearb );
}
if (f == NULL) {
char namearb[256];
snprintf( namearb, 256, "%sEXT", *api );
f = dlsym( lib, namearb );
}
#endif
if (f == NULL) {
LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name); //driver);
@@ -121,14 +143,24 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
if ( f == NULL ) {
LOGE ( "<%s> not found in libEGL.so", *api);
f = default_func; //(void*)gl_unimplemented;
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
f = (void*)glEsImpl->eglGetProcAddress( *api );
if(f == NULL)
f = (void*)default_func; //(void*)gl_unimplemented;
}
else {
LOGD ("<%s> @ 0x%p\n", *api, f);
}
}
else
f = default_func;
else
{
LOGE ( "libEGL.so not loaded!");
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
f = (void*)glEsImpl->eglGetProcAddress( *api );
if( !f )
f = (void*)default_func;
}
}
else {
LOGD ("<%s> @ 0x%p\n", *api, f);
@@ -136,7 +168,7 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
*ptr++ = f;
api++;
}
}
return 1;
}
@@ -151,6 +183,60 @@ static int loadDriver(const char * name) {
/**
* Init
*/
#ifdef _WIN32
int nanoGL_Init()
{
const char * lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
const char * lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
const char * lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
const char * driver;
// load lib
LOGI("nanoGL: Init loading driver %s\n", lib1);
//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
if ( ! loadDriver(lib1) )
{
LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
if ( ! loadDriver(lib2) ) {
LOGE ("Failed to load %s.\n", lib2);
return 0;
}
else
driver = lib2;
}
else
driver = lib1;
void * eglLib;
//if ( strcmp(driver, lib2) == 0 ) {
LOGD ("**** Will Load EGL subs from %s ****", lib3);
eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
if ( ! eglLib ) {
LOGE ( "Failed to load %s", lib3);
}
//}
// Load API gl* for 1.5+ else egl* gl*
//if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
{
// release lib
LOGE ( "CreateGlEsInterface failed.");
dlclose(glesLib);
return 0;
}
// Init nanoGL
InitGLStructs();
return 1;
}
#else
int nanoGL_Init()
{
const char * lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
@@ -199,21 +285,33 @@ int nanoGL_Init()
return 0;
}
#ifdef __ANDROID__
// somewhy it does not initialize correctly
*((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
*((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
*((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
*((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
*((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
*((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
*((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
*((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
*((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
#endif
// Init nanoGL
InitGLStructs();
return 1;
}
#endif
void nanoGL_Destroy()
{
LOGD ("nanoGL_Destroy");
if (glEsImpl) {
free( glEsImpl);
free( glEsImpl);
glEsImpl = NULL;
}
// release lib
dlclose(glesLib);
}