nanogl updated, added latest mittorn's changes from https://github.com/FWGS/nanogl
This commit is contained in:
@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <stdio.h>
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#include <stdlib.h>
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#include <dlfcn.h>
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//#include <cutils/log.h>
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@@ -42,19 +42,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
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#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG,__VA_ARGS__)
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#else
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#ifndef _MSC_VER
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#define LOGI(...) printf("I: "__VA_ARGS__);printf("\n")
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#define LOGD(...) if(DEBUG_NANO) {printf("D: "__VA_ARGS__);printf("\n");}
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#define LOGE(...) printf("E: "__VA_ARGS__);printf("\n")
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#define LOGW(...) printf("W: "__VA_ARGS__);printf("\n")
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#else
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#define LOGI printf
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#define LOGD printf
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#define LOGE printf
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#define LOGW printf
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#define LOGI(...) printf("I: "__VA_ARGS__)
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#define LOGD(...) if(DEBUG_NANO) printf("D: "__VA_ARGS__)
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#define LOGE(...) printf("E: "__VA_ARGS__)
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#define LOGW(...) printf("W: "__VA_ARGS__)
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#endif
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#define dlopen(x,y) LoadLibraryA(x)
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#define dlsym(x,y) (void*)GetProcAddress((HINSTANCE)x,y)
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#define dlclose(x) FreeLibrary((HINSTANCE)x)
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#else
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#include <dlfcn.h>
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#endif
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#define GL_ENTRY(_r, _api, ...) #_api,
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//#define GL_ENTRY(_r, _api, ...) #_api,
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static char const * const gl_names[] = {
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#include "gl_entries.in"
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#include "funcnames.h"
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NULL
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};
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@@ -66,27 +81,21 @@ GlESInterface* glEsImpl = NULL;
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extern void InitGLStructs();
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static void gl_unimplemented() {
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LOGE ("Called unimplemented OpenGL ES API\n");
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void APIENTRY gl_unimplemented(GLenum none) {
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#ifndef USE_CORE_PROFILE
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LOGE ("Called unimplemented OpenGL ES API\n");
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#endif
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}
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void *nanoGL_GetProcAddress(const char *name)
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{
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#if defined(__MULTITEXTURE_SUPPORT__)
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if (!strcmp(procname, "glMultiTexCoord2fARB"))
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{
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return (void*)&glMultiTexCoord2fARB;
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}
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else if (!strcmp(procname, "glActiveTextureARB"))
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{
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return (void*)&glActiveTexture;
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}
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else if (!strcmp(procname, "glClientActiveTextureARB"))
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{
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return (void*)&glClientActiveTexture;
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}
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void *addr = NULL;
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#ifdef XASH_SDL
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addr = SDL_GL_GetProcAddress( name );
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if( !addr )
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#endif
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return dlsym(glesLib, name);
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addr = dlsym(glesLib, name);
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return addr;
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}
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static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void * default_func )
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@@ -112,6 +121,19 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
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f = dlsym(lib, *api); // try libGLESxx_CM.so
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#ifdef USE_CORE_PROFILE
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// Hack: try ARB and EXT suffix
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if (f == NULL) {
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char namearb[256];
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snprintf( namearb, 256, "%sARB", *api );
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f = dlsym( lib, namearb );
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}
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if (f == NULL) {
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char namearb[256];
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snprintf( namearb, 256, "%sEXT", *api );
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f = dlsym( lib, namearb );
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}
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#endif
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if (f == NULL) {
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LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name); //driver);
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@@ -121,14 +143,24 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
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if ( f == NULL ) {
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LOGE ( "<%s> not found in libEGL.so", *api);
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f = default_func; //(void*)gl_unimplemented;
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if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
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f = (void*)glEsImpl->eglGetProcAddress( *api );
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if(f == NULL)
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f = (void*)default_func; //(void*)gl_unimplemented;
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}
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else {
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LOGD ("<%s> @ 0x%p\n", *api, f);
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}
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}
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else
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f = default_func;
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else
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{
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LOGE ( "libEGL.so not loaded!");
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if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
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f = (void*)glEsImpl->eglGetProcAddress( *api );
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if( !f )
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f = (void*)default_func;
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}
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}
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else {
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LOGD ("<%s> @ 0x%p\n", *api, f);
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@@ -136,7 +168,7 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
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*ptr++ = f;
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api++;
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}
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}
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return 1;
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}
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@@ -151,6 +183,60 @@ static int loadDriver(const char * name) {
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/**
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* Init
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*/
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#ifdef _WIN32
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int nanoGL_Init()
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{
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const char * lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
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const char * lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
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const char * lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
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const char * driver;
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// load lib
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LOGI("nanoGL: Init loading driver %s\n", lib1);
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//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
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if ( ! loadDriver(lib1) )
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{
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LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
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if ( ! loadDriver(lib2) ) {
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LOGE ("Failed to load %s.\n", lib2);
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return 0;
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}
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else
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driver = lib2;
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}
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else
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driver = lib1;
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void * eglLib;
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//if ( strcmp(driver, lib2) == 0 ) {
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LOGD ("**** Will Load EGL subs from %s ****", lib3);
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eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
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if ( ! eglLib ) {
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LOGE ( "Failed to load %s", lib3);
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}
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//}
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// Load API gl* for 1.5+ else egl* gl*
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//if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
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if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
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{
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// release lib
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LOGE ( "CreateGlEsInterface failed.");
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dlclose(glesLib);
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return 0;
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}
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// Init nanoGL
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InitGLStructs();
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return 1;
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}
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#else
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int nanoGL_Init()
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{
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const char * lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
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@@ -199,21 +285,33 @@ int nanoGL_Init()
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return 0;
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}
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#ifdef __ANDROID__
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// somewhy it does not initialize correctly
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*((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
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*((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
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*((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
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*((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
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*((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
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*((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
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*((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
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*((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
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*((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
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#endif
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// Init nanoGL
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InitGLStructs();
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return 1;
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}
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#endif
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void nanoGL_Destroy()
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{
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LOGD ("nanoGL_Destroy");
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if (glEsImpl) {
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free( glEsImpl);
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free( glEsImpl);
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glEsImpl = NULL;
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}
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// release lib
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dlclose(glesLib);
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}
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