nanogl updated, added latest mittorn's changes from https://github.com/FWGS/nanogl
This commit is contained in:
@@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern "C++" GlESInterface* glEsImpl;
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extern "C++" void FlushOnStateChange();
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void APIENTRY gl_unimplemented(GLenum none);
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EGLint eglGetError (void)
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{
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@@ -159,10 +159,14 @@ EGLContext eglGetCurrentContext (void)
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}
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EGLSurface eglGetCurrentSurface (EGLint readdraw)
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{
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if( (void*)glEsImpl->eglGetCurrentSurface == (void*)gl_unimplemented )
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return EGL_NO_SURFACE;
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return glEsImpl->eglGetCurrentSurface(readdraw);
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}
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EGLDisplay eglGetCurrentDisplay (void)
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{
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if( (void*)glEsImpl->eglGetCurrentDisplay == (void*)gl_unimplemented )
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return EGL_NO_DISPLAY;
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return glEsImpl->eglGetCurrentDisplay();
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}
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186
project/jni/nanogl/src/funcnames.h
Normal file
186
project/jni/nanogl/src/funcnames.h
Normal file
@@ -0,0 +1,186 @@
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"eglChooseConfig",
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"eglCopyBuffers",
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"eglCreateContext",
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"eglCreatePbufferSurface",
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"eglCreatePixmapSurface",
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"eglCreateWindowSurface",
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"eglDestroyContext",
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"eglDestroySurface",
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"eglGetConfigAttrib",
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"eglGetConfigs",
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"eglGetCurrentContext",
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"eglGetCurrentDisplay",
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"eglGetCurrentSurface",
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"eglGetDisplay",
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"eglGetError",
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"eglGetProcAddress",
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"eglInitialize",
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"eglMakeCurrent",
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"eglQueryContext",
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"eglQueryString",
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"eglQuerySurface",
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"eglSwapBuffers",
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"eglTerminate",
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"eglWaitGL",
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"eglWaitNative",
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"glActiveTexture",
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"glAlphaFunc",
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"glAlphaFuncx",
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"glBindTexture",
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"glBlendFunc",
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"glClear",
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"glClearColor",
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"glClearColorx",
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"glClearDepthf",
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"glClearDepthx",
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"glClearStencil",
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"glClientActiveTexture",
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"glColor4f",
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"glColor4x",
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"glColorMask",
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"glColorPointer",
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"glCompressedTexImage2D",
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"glCompressedTexSubImage2D",
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"glCopyTexImage2D",
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"glCopyTexSubImage2D",
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"glCullFace",
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"glDeleteTextures",
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"glDepthFunc",
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"glDepthMask",
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"glDepthRangef",
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"glDepthRangex",
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"glDisable",
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"glDisableClientState",
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"glDrawArrays",
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"glDrawElements",
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"glEnable",
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"glEnableClientState",
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"glFinish",
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"glFlush",
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"glFogf",
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"glFogfv",
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"glFogx",
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"glFogxv",
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"glFrontFace",
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"glFrustumf",
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"glFrustumx",
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"glGenTextures",
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"glGetError",
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"glGetIntegerv",
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"glGetString",
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"glHint",
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"glLightModelf",
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"glLightModelfv",
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"glLightModelx",
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"glLightModelxv",
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"glLightf",
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"glLightfv",
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"glLightx",
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"glLightxv",
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"glLineWidth",
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"glLineWidthx",
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"glLoadIdentity",
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"glLoadMatrixf",
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"glLoadMatrixx",
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"glLogicOp",
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"glMaterialf",
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"glMaterialfv",
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"glMaterialx",
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"glMaterialxv",
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"glMatrixMode",
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"glMultMatrixf",
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"glMultMatrixx",
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"glMultiTexCoord4f",
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"glMultiTexCoord4x",
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"glNormal3f",
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"glNormal3x",
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"glNormalPointer",
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"glOrthof",
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"glOrthox",
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"glPixelStorei",
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"glPointSize",
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"glPointSizex",
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"glPolygonOffset",
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"glPolygonOffsetx",
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"glPopMatrix",
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"glPushMatrix",
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"glQueryMatrixxOES",
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"glReadPixels",
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"glRotatef",
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"glRotatex",
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"glSampleCoverage",
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"glSampleCoveragex",
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"glScalef",
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"glScalex",
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"glScissor",
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"glShadeModel",
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"glStencilFunc",
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"glStencilMask",
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"glStencilOp",
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"glTexCoordPointer",
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"glTexEnvf",
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"glTexEnvfv",
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"glTexEnvx",
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"glTexEnvxv",
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"glTexImage2D",
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"glTexParameterf",
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"glTexParameterx",
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"glTexSubImage2D",
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"glTranslatef",
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"glTranslatex",
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"glVertexPointer",
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"glViewport",
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"eglSwapInterval",
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"glBindBuffer",
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"glBufferData",
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"glBufferSubData",
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"glClipPlanef",
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"glClipPlanex",
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"glColor4ub",
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"glDeleteBuffers",
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"glGenBuffers",
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"glGetBooleanv",
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"glGetBufferParameteriv",
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"glGetClipPlanef",
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"glGetClipPlanex",
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"glGetFixedv",
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"glGetFloatv",
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"glGetLightfv",
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"glGetLightxv",
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"glGetMaterialfv",
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"glGetMaterialxv",
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"glGetPointerv",
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"glGetTexEnvfv",
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"glGetTexEnviv",
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"glGetTexEnvxv",
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"glGetTexParameterfv",
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"glGetTexParameteriv",
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"glGetTexParameterxv",
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"glIsBuffer",
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"glIsEnabled",
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"glIsTexture",
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"glPointParameterf",
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"glPointParameterfv",
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"glPointParameterx",
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"glPointParameterxv",
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"glPointSizePointerOES",
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"glTexEnvi",
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"glTexEnviv",
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"glTexParameterfv",
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"glTexParameteri",
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"glTexParameteriv",
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"glTexParameterxv",
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"eglBindTexImage",
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"eglReleaseTexImage",
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"eglSurfaceAttrib",
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#ifdef USE_CORE_PROFILE
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"glOrtho",
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"glDepthRange",
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#endif
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@@ -146,6 +146,8 @@ struct nanotmuState
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struct ptrstate vertex_array;
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struct ptrstate color_array;
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struct ptrstate texture_coord_array;
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struct ptrstate normal_array;
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};
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static struct nanotmuState tmuState0;
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@@ -159,6 +161,7 @@ static struct nanotmuState tmuInitState =
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{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
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{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
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{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
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{3,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
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};
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static struct nanotmuState* activetmuState = &tmuState0;
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@@ -206,9 +209,9 @@ struct VertexAttrib
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#endif
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};
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static VertexAttrib vertexattribs[40000];
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static VertexAttrib vertexattribs[60000];
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static GLushort indexArray[30000];
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static GLushort indexArray[50000];
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static GLuint vertexCount = 0;
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static GLuint indexCount = 0;
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@@ -289,6 +292,15 @@ void ResetNanoState()
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{
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glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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if (tmuState0.normal_array.enabled)
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{
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glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
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}
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else
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{
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glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
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}
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glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
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tmuState0.vertex_array.type,
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tmuState0.vertex_array.stride,
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@@ -304,6 +316,11 @@ void ResetNanoState()
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tmuState0.color_array.stride,
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tmuState0.color_array.ptr);
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glEsImpl->glNormalPointer(
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tmuState0.normal_array.type,
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tmuState0.normal_array.stride,
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tmuState0.normal_array.ptr);
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glEsImpl->glMatrixMode(nanoglState.matrixmode);
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@@ -324,7 +341,9 @@ void FlushOnStateChange()
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if (delayedttmuchange)
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{
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delayedttmuchange = GL_FALSE;
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#ifndef USE_CORE_PROFILE
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glEsImpl->glActiveTexture(delayedtmutarget);
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#endif
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}
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if (!vertexCount)
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@@ -492,6 +511,9 @@ void glEnd(void)
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default:
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break;
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}
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if( ptrVertexAttribArray - vertexattribs > 20000 * sizeof(VertexAttrib) ||
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ptrIndexArray - indexArray > 15000 * sizeof(GLushort) )
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FlushOnStateChange();
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}
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void glEnable (GLenum cap)
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@@ -994,7 +1016,11 @@ void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
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{
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FlushOnStateChange();
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#ifdef USE_CORE_PROFILE
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glEsImpl->glOrtho(left,right,bottom,top, zNear,zFar);
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#else
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glEsImpl->glOrthof(left,right,bottom,top, zNear,zFar);
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#endif
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}
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void glMatrixMode (GLenum mode)
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@@ -1071,7 +1097,11 @@ void glDepthRange(GLclampf zNear, GLclampf zFar)
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nanoglState.depth_range_far = zFar;
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}
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FlushOnStateChange();
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#ifdef USE_CORE_PROFILE
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glEsImpl->glDepthRange(zNear, zFar);
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#else
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glEsImpl->glDepthRangef(zNear, zFar);
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#endif
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}
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void glDepthFunc (GLenum func)
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@@ -1514,7 +1544,7 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
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if (arraysValid ||
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tmuState0.vertex_array.changed ||
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tmuState0.color_array.changed ||
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tmuState0.texture_coord_array.changed)
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tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
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{
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glEsImpl->glClientActiveTexture(GL_TEXTURE0);
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}
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@@ -1550,6 +1580,21 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
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tmuState0.color_array.ptr);
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tmuState0.color_array.changed = GL_FALSE;
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}
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if (arraysValid || tmuState0.normal_array.changed)
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{
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if (tmuState0.normal_array.enabled)
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{
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glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
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}
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else
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{
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glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
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}
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glEsImpl->glNormalPointer(tmuState0.normal_array.type,
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tmuState0.normal_array.stride,
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tmuState0.normal_array.ptr);
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tmuState0.normal_array.changed = GL_FALSE;
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}
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if (arraysValid || tmuState0.texture_coord_array.changed)
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{
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tmuState0.texture_coord_array.changed = GL_FALSE;
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@@ -1622,6 +1667,15 @@ void glEnableClientState(GLenum array)
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clientstate->color_array.enabled = GL_TRUE;
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clientstate->color_array.changed = GL_TRUE;
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break;
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case GL_NORMAL_ARRAY:
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if (clientstate->normal_array.enabled)
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{
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return;
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}
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clientstate->normal_array.enabled = GL_TRUE;
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clientstate->normal_array.changed = GL_TRUE;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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if (clientstate->texture_coord_array.enabled)
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@@ -1668,6 +1722,15 @@ void glDisableClientState(GLenum array)
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clientstate->color_array.enabled = GL_FALSE;
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clientstate->color_array.changed = GL_TRUE;
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break;
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case GL_NORMAL_ARRAY:
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if (!clientstate->normal_array.enabled)
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{
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return;
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}
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clientstate->normal_array.enabled = GL_FALSE;
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clientstate->normal_array.changed = GL_TRUE;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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if (!clientstate->texture_coord_array.enabled)
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@@ -1735,6 +1798,23 @@ void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *p
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tmuState0.color_array.ptr = (GLvoid*)pointer;
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tmuState0.color_array.changed = GL_TRUE;
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}
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void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
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{
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int size = 0;
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if (tmuState0.normal_array.size == size &&
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tmuState0.normal_array.stride == stride &&
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tmuState0.normal_array.type == type &&
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tmuState0.normal_array.ptr == pointer)
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{
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return;
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}
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tmuState0.normal_array.size = size;
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tmuState0.normal_array.stride = stride;
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tmuState0.normal_array.type = type;
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tmuState0.normal_array.ptr = (GLvoid*)pointer;
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tmuState0.normal_array.changed = GL_TRUE;
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}
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void glPolygonOffset( GLfloat factor, GLfloat units )
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{
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FlushOnStateChange();
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@@ -1762,11 +1842,11 @@ void glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
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#endif
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/* Vladimir */
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void glDrawArrays( GLenum mode, int first, int count)
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/*void glDrawArrays( GLenum mode, int first, int count)
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{
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FlushOnStateChange();
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glEsImpl->glDrawArrays(mode, first , count);
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}
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}*/
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void glMultMatrixf (const GLfloat *m)
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{
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FlushOnStateChange();
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@@ -1840,10 +1920,201 @@ void glFrontFace (GLenum mode)
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FlushOnStateChange();
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glEsImpl->glFrontFace(mode);
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}
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// End Vladimir
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void glTexEnvi (GLenum target, GLenum pname, GLint param)
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{
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||||
if (target == GL_TEXTURE_ENV)
|
||||
{
|
||||
if (pname == GL_TEXTURE_ENV_MODE)
|
||||
{
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if (param == activetmuState->texture_env_mode.value)
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||||
{
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||||
return;
|
||||
}
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||||
else
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||||
{
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FlushOnStateChange();
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glEsImpl->glTexEnvi(target, pname, param);
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activetmuState->texture_env_mode.value = param;
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||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
FlushOnStateChange();
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||||
glEsImpl->glTexEnvi(target, pname, param);
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||||
}
|
||||
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||||
void glMultiTexCoord3fARB(GLenum a, GLfloat b, GLfloat c, GLfloat)
|
||||
{
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||||
return glMultiTexCoord2fARB(a, b, c);
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||||
}
|
||||
|
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void glMultiTexCoord2f(GLenum, GLfloat, GLfloat)
|
||||
{
|
||||
|
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}
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void glDrawArrays( GLenum mode, GLint first, GLsizei count )
|
||||
{
|
||||
// ensure that all primitives specified between glBegin/glEnd pairs
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// are rendered first, and that we have correct tmu in use..
|
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if( mode == GL_QUADS ) mode = GL_TRIANGLE_FAN;
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FlushOnStateChange();
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// setup correct vertex/color/texcoord pointers
|
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if (arraysValid ||
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||||
tmuState0.vertex_array.changed ||
|
||||
tmuState0.color_array.changed ||
|
||||
tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
|
||||
{
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||||
glEsImpl->glClientActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
if (arraysValid || tmuState0.vertex_array.changed)
|
||||
{
|
||||
if (tmuState0.vertex_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
|
||||
tmuState0.vertex_array.type,
|
||||
tmuState0.vertex_array.stride,
|
||||
tmuState0.vertex_array.ptr);
|
||||
tmuState0.vertex_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.color_array.changed)
|
||||
{
|
||||
if (tmuState0.color_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
glEsImpl->glColorPointer(tmuState0.color_array.size,
|
||||
tmuState0.color_array.type,
|
||||
tmuState0.color_array.stride,
|
||||
tmuState0.color_array.ptr);
|
||||
tmuState0.color_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.normal_array.changed)
|
||||
{
|
||||
if (tmuState0.normal_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
glEsImpl->glNormalPointer(tmuState0.normal_array.type,
|
||||
tmuState0.normal_array.stride,
|
||||
tmuState0.normal_array.ptr);
|
||||
tmuState0.normal_array.changed = GL_FALSE;
|
||||
}
|
||||
if (arraysValid || tmuState0.texture_coord_array.changed)
|
||||
{
|
||||
tmuState0.texture_coord_array.changed = GL_FALSE;
|
||||
if (tmuState0.texture_coord_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size,
|
||||
tmuState0.texture_coord_array.type,
|
||||
tmuState0.texture_coord_array.stride,
|
||||
tmuState0.texture_coord_array.ptr);
|
||||
}
|
||||
|
||||
if (arraysValid || tmuState1.texture_coord_array.changed)
|
||||
{
|
||||
tmuState1.texture_coord_array.changed = GL_FALSE;
|
||||
glEsImpl->glClientActiveTexture(GL_TEXTURE1);
|
||||
if (tmuState1.texture_coord_array.enabled)
|
||||
{
|
||||
glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
glEsImpl->glTexCoordPointer(tmuState1.texture_coord_array.size,
|
||||
tmuState1.texture_coord_array.type,
|
||||
tmuState1.texture_coord_array.stride,
|
||||
tmuState1.texture_coord_array.ptr);
|
||||
}
|
||||
|
||||
arraysValid = GL_FALSE;
|
||||
glEsImpl->glDrawArrays(mode, first, count);
|
||||
}
|
||||
/*void glNormalPointer(GLenum type, GLsizei stride, const void *ptr)
|
||||
{
|
||||
glEsImpl->glNormalPointer( type, stride, ptr );
|
||||
}*/
|
||||
|
||||
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
|
||||
}
|
||||
|
||||
void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glGenFramebuffers( n, framebuffers );
|
||||
}
|
||||
|
||||
|
||||
void glGenRenderbuffers( GLsizei n, GLuint* renderbuffers )
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glGenRenderbuffers( n, renderbuffers );
|
||||
}
|
||||
|
||||
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glBindRenderbuffer( target, renderbuffer );
|
||||
}
|
||||
|
||||
void glBindFramebuffer(GLenum target, GLuint framebuffer)\
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glBindFramebuffer( target, framebuffer );
|
||||
}
|
||||
|
||||
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
|
||||
}
|
||||
|
||||
void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glDeleteFramebuffers(n, framebuffers);
|
||||
}
|
||||
|
||||
void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glDeleteRenderbuffers( n, renderbuffers );
|
||||
}
|
||||
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glFramebufferTexture2D(target, attachment,textarget,texture,level);
|
||||
}
|
||||
|
||||
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
||||
{
|
||||
FlushOnStateChange();
|
||||
glEsImpl->glRenderbufferStorage(target, internalformat, width, height );
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
|
||||
//#include <cutils/log.h>
|
||||
|
||||
@@ -42,19 +42,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
|
||||
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG,__VA_ARGS__)
|
||||
#else
|
||||
#ifndef _MSC_VER
|
||||
#define LOGI(...) printf("I: "__VA_ARGS__);printf("\n")
|
||||
#define LOGD(...) if(DEBUG_NANO) {printf("D: "__VA_ARGS__);printf("\n");}
|
||||
#define LOGE(...) printf("E: "__VA_ARGS__);printf("\n")
|
||||
#define LOGW(...) printf("W: "__VA_ARGS__);printf("\n")
|
||||
#else
|
||||
#define LOGI printf
|
||||
#define LOGD printf
|
||||
#define LOGE printf
|
||||
#define LOGW printf
|
||||
|
||||
#define LOGI(...) printf("I: "__VA_ARGS__)
|
||||
#define LOGD(...) if(DEBUG_NANO) printf("D: "__VA_ARGS__)
|
||||
#define LOGE(...) printf("E: "__VA_ARGS__)
|
||||
#define LOGW(...) printf("W: "__VA_ARGS__)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#define dlopen(x,y) LoadLibraryA(x)
|
||||
#define dlsym(x,y) (void*)GetProcAddress((HINSTANCE)x,y)
|
||||
#define dlclose(x) FreeLibrary((HINSTANCE)x)
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
|
||||
#define GL_ENTRY(_r, _api, ...) #_api,
|
||||
//#define GL_ENTRY(_r, _api, ...) #_api,
|
||||
|
||||
static char const * const gl_names[] = {
|
||||
#include "gl_entries.in"
|
||||
#include "funcnames.h"
|
||||
NULL
|
||||
};
|
||||
|
||||
@@ -66,27 +81,21 @@ GlESInterface* glEsImpl = NULL;
|
||||
|
||||
extern void InitGLStructs();
|
||||
|
||||
static void gl_unimplemented() {
|
||||
LOGE ("Called unimplemented OpenGL ES API\n");
|
||||
void APIENTRY gl_unimplemented(GLenum none) {
|
||||
#ifndef USE_CORE_PROFILE
|
||||
LOGE ("Called unimplemented OpenGL ES API\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
void *nanoGL_GetProcAddress(const char *name)
|
||||
{
|
||||
#if defined(__MULTITEXTURE_SUPPORT__)
|
||||
if (!strcmp(procname, "glMultiTexCoord2fARB"))
|
||||
{
|
||||
return (void*)&glMultiTexCoord2fARB;
|
||||
}
|
||||
else if (!strcmp(procname, "glActiveTextureARB"))
|
||||
{
|
||||
return (void*)&glActiveTexture;
|
||||
}
|
||||
else if (!strcmp(procname, "glClientActiveTextureARB"))
|
||||
{
|
||||
return (void*)&glClientActiveTexture;
|
||||
}
|
||||
void *addr = NULL;
|
||||
#ifdef XASH_SDL
|
||||
addr = SDL_GL_GetProcAddress( name );
|
||||
if( !addr )
|
||||
#endif
|
||||
return dlsym(glesLib, name);
|
||||
addr = dlsym(glesLib, name);
|
||||
return addr;
|
||||
}
|
||||
|
||||
static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void * default_func )
|
||||
@@ -112,6 +121,19 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
|
||||
|
||||
f = dlsym(lib, *api); // try libGLESxx_CM.so
|
||||
|
||||
#ifdef USE_CORE_PROFILE
|
||||
// Hack: try ARB and EXT suffix
|
||||
if (f == NULL) {
|
||||
char namearb[256];
|
||||
snprintf( namearb, 256, "%sARB", *api );
|
||||
f = dlsym( lib, namearb );
|
||||
}
|
||||
if (f == NULL) {
|
||||
char namearb[256];
|
||||
snprintf( namearb, 256, "%sEXT", *api );
|
||||
f = dlsym( lib, namearb );
|
||||
}
|
||||
#endif
|
||||
if (f == NULL) {
|
||||
LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name); //driver);
|
||||
|
||||
@@ -121,14 +143,24 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
|
||||
|
||||
if ( f == NULL ) {
|
||||
LOGE ( "<%s> not found in libEGL.so", *api);
|
||||
f = default_func; //(void*)gl_unimplemented;
|
||||
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
|
||||
f = (void*)glEsImpl->eglGetProcAddress( *api );
|
||||
if(f == NULL)
|
||||
f = (void*)default_func; //(void*)gl_unimplemented;
|
||||
|
||||
}
|
||||
else {
|
||||
LOGD ("<%s> @ 0x%p\n", *api, f);
|
||||
}
|
||||
}
|
||||
else
|
||||
f = default_func;
|
||||
else
|
||||
{
|
||||
LOGE ( "libEGL.so not loaded!");
|
||||
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
|
||||
f = (void*)glEsImpl->eglGetProcAddress( *api );
|
||||
if( !f )
|
||||
f = (void*)default_func;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LOGD ("<%s> @ 0x%p\n", *api, f);
|
||||
@@ -136,7 +168,7 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
|
||||
|
||||
*ptr++ = f;
|
||||
api++;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -151,6 +183,60 @@ static int loadDriver(const char * name) {
|
||||
/**
|
||||
* Init
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
int nanoGL_Init()
|
||||
{
|
||||
const char * lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
|
||||
const char * lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
|
||||
const char * lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
|
||||
const char * driver;
|
||||
|
||||
// load lib
|
||||
LOGI("nanoGL: Init loading driver %s\n", lib1);
|
||||
//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
|
||||
|
||||
if ( ! loadDriver(lib1) )
|
||||
{
|
||||
LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
|
||||
|
||||
if ( ! loadDriver(lib2) ) {
|
||||
LOGE ("Failed to load %s.\n", lib2);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
driver = lib2;
|
||||
}
|
||||
else
|
||||
driver = lib1;
|
||||
|
||||
void * eglLib;
|
||||
|
||||
//if ( strcmp(driver, lib2) == 0 ) {
|
||||
LOGD ("**** Will Load EGL subs from %s ****", lib3);
|
||||
|
||||
eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
|
||||
|
||||
if ( ! eglLib ) {
|
||||
LOGE ( "Failed to load %s", lib3);
|
||||
}
|
||||
//}
|
||||
|
||||
// Load API gl* for 1.5+ else egl* gl*
|
||||
//if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
|
||||
if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
|
||||
{
|
||||
// release lib
|
||||
LOGE ( "CreateGlEsInterface failed.");
|
||||
|
||||
dlclose(glesLib);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Init nanoGL
|
||||
InitGLStructs();
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
int nanoGL_Init()
|
||||
{
|
||||
const char * lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
|
||||
@@ -199,21 +285,33 @@ int nanoGL_Init()
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
// somewhy it does not initialize correctly
|
||||
*((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
|
||||
*((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
|
||||
*((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
|
||||
*((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
|
||||
*((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
|
||||
*((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
|
||||
*((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
|
||||
*((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
|
||||
*((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
|
||||
#endif
|
||||
|
||||
// Init nanoGL
|
||||
InitGLStructs();
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
void nanoGL_Destroy()
|
||||
{
|
||||
LOGD ("nanoGL_Destroy");
|
||||
|
||||
if (glEsImpl) {
|
||||
free( glEsImpl);
|
||||
free( glEsImpl);
|
||||
glEsImpl = NULL;
|
||||
}
|
||||
|
||||
// release lib
|
||||
dlclose(glesLib);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user