nanogl updated, added latest mittorn's changes from https://github.com/FWGS/nanogl
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@@ -37,7 +37,7 @@
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GL_ENTRY(void,glClearColor,float red, float green, float blue, float alpha)
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GL_ENTRY(void,glClearColorx,int red, int green, int blue, int alpha)
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GL_ENTRY(void,glClearDepthf,float depth)
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GL_ENTRY(void,glClearDepthx,int depth)
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GL_ENTRY(void,glClearDepthx,int depth)
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GL_ENTRY(void,glClearStencil,int s)
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GL_ENTRY(void,glClientActiveTexture,unsigned int texture)
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GL_ENTRY(void,glColor4f,float red, float green, float blue, float alpha)
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@@ -181,4 +181,18 @@
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GL_ENTRY(int,eglReleaseTexImage,int dpy, int surface, int buffer)
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GL_ENTRY(int,eglSurfaceAttrib,int dpy, int surface, int attribute, int value)
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#ifdef USE_CORE_PROFILE
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GL_ENTRY(void,glOrtho,double left, double right, double bottom, double top, double zNear, double zFar)
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GL_ENTRY(void,glDepthRange,double zNear, double zFar)
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#endif
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// fbo
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GL_ENTRY(void,glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
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GL_ENTRY(void,glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
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GL_ENTRY(void,glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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GL_ENTRY(void,glBindFramebufferOES, GLenum target, GLuint framebuffer)
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GL_ENTRY(void,glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
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GL_ENTRY(void,glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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GL_ENTRY(void,glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
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GL_ENTRY(void,glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
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GL_ENTRY(void,glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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