Liero: support for two gamepads
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@@ -28,7 +28,7 @@ DeleteFilesOnUpgrade="libsdl-DownloadFinished-0.flag"
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='This game is best played with a gamepad. Two player mode will be added later.'
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ReadmeText='This game is best played with a gamepad. Two-player mode requires two gamepads.'
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.2
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@@ -226,7 +226,16 @@ TouchscreenKeysTheme=3
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right
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RedefinedKeysGamepad="RETURN RSHIFT RCTRL RALT RSHIFT RALT SLASH RCTRL RETURN RETURN"
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RedefinedKeysGamepad="RETURN RSHIFT RCTRL RALT RSHIFT RALT SLASH RCTRL RETURN RETURN ESCAPE ESCAPE UP DOWN LEFT RIGHT"
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# Redefine keys for the second gamepad, same as the first gamepad if not set:
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RedefinedKeysSecondGamepad="TAB LALT LCTRL LSHIFT LALT LSHIFT BACKQUOTE LCTRL TAB TAB ESCAPE ESCAPE R F D G"
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# Redefine keys for the third gamepad, same as the first gamepad if not set:
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RedefinedKeysThirdGamepad=""
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# Redefine keys for the fourth gamepad, same as the first gamepad if not set:
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RedefinedKeysFourthGamepad=""
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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@@ -245,7 +254,7 @@ FirstStartMenuOptions='SettingsMenuMisc.ShowReadme'
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AppMinimumRAM=0
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# GCC version, or 'clang' for CLANG
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NDK_TOOLCHAIN_VERSION=clang
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NDK_TOOLCHAIN_VERSION=
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# Android platform version.
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# android-9 = Android 2.3, the earliest supported version.
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@@ -266,13 +275,13 @@ CompiledLibraries=""
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CustomBuildScript=n
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# Aditional CFLAGS for application
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AppCflags='-O2 -Werror=format -include jni/application/android_debug.h'
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AppCflags='-O3 -ffast-math -Werror=format -flto'
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# Aditional C++-specific compiler flags for application, added after AppCflags
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AppCppflags='-std=c++11 -frtti -fexceptions'
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AppCppflags='-O3 -ffast-math -Werror=format -flto -std=c++11 -frtti -fexceptions'
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# Additional LDFLAGS for application
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AppLdflags=''
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AppLdflags='-flto'
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
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AppOverlapsSystemHeaders=n
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