SDL: fixed compilation with GCC toolchain

This commit is contained in:
Sergii Pylypenko
2017-11-08 22:47:53 +02:00
parent b12fc6e402
commit 169a2bf551
2 changed files with 6 additions and 3 deletions

View File

@@ -1764,7 +1764,8 @@ void SDL_ANDROID_SetIndividualGamepadKeymap(int GamepadId,
void SDL_ANDROID_SetGamepadKeymap(int A, int B, int X, int Y, int L1, int R1, int L2, int R2, int LThumb, int RThumb)
{
for( int i = 0; i < SDL_ANDROID_MAX_GAMEPADS; i++ )
int i;
for( i = 0; i < SDL_ANDROID_MAX_GAMEPADS; i++ )
{
SDL_ANDROID_SetIndividualGamepadKeymap(i, A, B, X, Y, L1, R1, L2, R2, LThumb, RThumb, 0, 0, 0, 0, 0, 0);
}

View File

@@ -259,9 +259,11 @@ void SDL_android_init_keymap(SDLKey *SDL_android_keymap)
keymap[KEYCODE_MOUSE_X1] = SDL_KEY(MOUSE_X1);
keymap[KEYCODE_MOUSE_X2] = SDL_KEY(MOUSE_X2);
for( int gamepadId = 0; gamepadId < SDL_ANDROID_MAX_GAMEPADS; gamepadId++ )
int gamepadId;
for( gamepadId = 0; gamepadId < SDL_ANDROID_MAX_GAMEPADS; gamepadId++ )
{
for( int i = 0; i < KEYCODE_LAST+1; i++ )
int i;
for( i = 0; i < KEYCODE_LAST+1; i++ )
{
SDL_android_gamepad_keymap[gamepadId][i] = SDL_android_keymap[i];
}