Pachi: fixed menu text not shown on G1
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@@ -26,7 +26,7 @@ void load_gamedata()
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bright=LoadT8(DATADIR"/Tgfx/bright.T8");
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left=LoadT8(DATADIR"/Tgfx/left.T8");
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right=LoadT8(DATADIR"/Tgfx/right.T8");
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menufont=LoadT8(DATADIR"/fonts/font32v.T8", false);
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load_font( menufont, DATADIR"/fonts/font32v.T8" );
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LoadT(&scorefont,DATADIR"/fonts/font16b.T");
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LoadT(&scorefont1,DATADIR"/fonts/font16a.T");
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LoadT(&scorefont2,DATADIR"/fonts/font16c.T");
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@@ -34,7 +34,6 @@ void load_gamedata()
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temp = SDL_CreateRGBSurface(SDL_SWSURFACE,736,448,16,0,0,0,0); //esto es para reestablecer la pantalla
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screenbak = SDL_DisplayFormat(temp);
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SDL_FreeSurface(temp);
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SDL_SetColorKey(menufont, SDL_SRCCOLORKEY, SDL_MapRGB(menufont->format,0,255,0));
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SDL_SetColorKey(player, SDL_SRCCOLORKEY, SDL_MapRGB(player->format,0,0,0)); // el negro es transparente
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SDL_SetColorKey(tiles, SDL_SRCCOLORKEY, SDL_MapRGB(tiles->format,0,255,0));
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SDL_SetColorKey(bright, SDL_SRCCOLORKEY, SDL_MapRGB(bright->format,0,255,0));
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@@ -65,7 +64,7 @@ void unload_gamedata()
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SDL_FreeSurface(scorefont);
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SDL_FreeSurface(scorefont1);
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SDL_FreeSurface(scorefont2);
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SDL_FreeSurface(menufont);
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unload_font(menufont);
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SDL_FreeSurface(left);
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SDL_FreeSurface(right);
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@@ -202,11 +201,9 @@ void unload_helpgfx()
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void load_menudata()
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{
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menufont=LoadT8(DATADIR"/fonts/font32v.T8", false);
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menufont1=LoadT8(DATADIR"/fonts/font32r.T8", false);
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load_font(menufont, DATADIR"/fonts/font32v.T8");
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load_font(menufont1, DATADIR"/fonts/font32r.T8");
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background=LoadT8(DATADIR"/Tgfx/intro.T8");
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SDL_SetColorKey(menufont, SDL_SRCCOLORKEY, SDL_MapRGB(menufont->format,0,255,0));
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SDL_SetColorKey(menufont1, SDL_SRCCOLORKEY, SDL_MapRGB(menufont1->format,0,255,0));
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option=Mix_LoadWAV(DATADIR"/sounds/option.wav");
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coderight=Mix_LoadWAV(DATADIR"/sounds/exit.wav");
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@@ -215,8 +212,8 @@ void load_menudata()
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}
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void unload_menudata()
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{
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SDL_FreeSurface(menufont);
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SDL_FreeSurface(menufont1);
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unload_font(menufont);
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unload_font(menufont1);
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SDL_FreeSurface(background);
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Mix_FreeChunk(option);
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Mix_FreeChunk(coderight);
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