Use select_menuitem_by_touch() to support touch input in the episode menu

This commit is contained in:
Bernhard Kaindl
2012-08-07 10:37:53 +02:00
parent 7d953b3645
commit 728d2eca1a

View File

@@ -139,7 +139,8 @@ bool select_episode( void )
JE_loadPic(VGAScreen, 2, false);
JE_dString(VGAScreen, JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES);
int episode = 1,
const JE_byte menu_top = 20, menu_spacing = 30;
JE_shortint episode = 1,
episode_max = EPISODE_MAX - 1;
bool fade_in = true;
@@ -147,7 +148,7 @@ bool select_episode( void )
{
for (int i = 1; i <= episode_max; i++)
{
JE_outTextAdjust(VGAScreen, 20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true);
JE_outTextAdjust(VGAScreen, 20, i * menu_spacing + menu_top, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true);
}
JE_showVGA();
@@ -160,6 +161,9 @@ bool select_episode( void )
JE_word temp = 0;
JE_textMenuWait(&temp, false);
if (select_menuitem_by_touch(menu_top, menu_spacing, episode_max, &episode))
continue;
if (newkey)
{
switch (lastkey_sym)