SDL: do not pause each frame if screen keyboard is shown without full-screen text input field, this makes built-in keyboard choppy
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@@ -744,7 +744,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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this.notify();
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}
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}
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if( context.isScreenKeyboardShown() )
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if( context.isScreenKeyboardShown() && !context.keyboardWithoutTextInputShown )
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{
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try {
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Thread.sleep(50); // Give some time to the keyboard input thread
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