SDL: do not pause each frame if screen keyboard is shown without full-screen text input field, this makes built-in keyboard choppy
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@@ -744,7 +744,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
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this.notify();
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}
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}
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if( context.isScreenKeyboardShown() )
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if( context.isScreenKeyboardShown() && !context.keyboardWithoutTextInputShown )
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{
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try {
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Thread.sleep(50); // Give some time to the keyboard input thread
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Submodule project/jni/application/openarena/vm updated: 1eae1ad05b...620f69b0ed
@@ -7,10 +7,10 @@ AppName="OpenTTD"
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AppFullName=org.openttd.sdl
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# Application version code (integer)
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AppVersionCode=16055
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AppVersionCode=16056
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# Application user-visible version name (string)
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AppVersionName="1.6.0.55"
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AppVersionName="1.6.0.56"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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