Cleaning up changeAppSettings.sh

This commit is contained in:
Sergii Pylypenko
2014-05-13 09:08:39 +03:00
parent 9bd847c0d1
commit 6e320bc644
2 changed files with 30 additions and 13 deletions

View File

@@ -54,6 +54,10 @@ done
FirstStartMenuOptionsDefault='new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()'
if [ -z "$CompatibilityHacksForceScreenUpdate" ]; then
CompatibilityHacksForceScreenUpdate=$CompatibilityHacks
fi
if [ -z "$AppVersionCode" -o "-$AUTO" != "-a" ]; then
echo
echo -n "Application version code (integer) ($AppVersionCode): "
@@ -166,7 +170,7 @@ echo CreateService=$CreateService >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -" >> AndroidAppSettings.cfg
echo "# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)" >> AndroidAppSettings.cfg
echo CompatibilityHacks=$CompatibilityHacks >> AndroidAppSettings.cfg
echo CompatibilityHacksForceScreenUpdate=$CompatibilityHacksForceScreenUpdate >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)" >> AndroidAppSettings.cfg
echo CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit >> AndroidAppSettings.cfg
@@ -420,10 +424,10 @@ else
SwVideoMode=false
fi
if [ "$CompatibilityHacks" = "y" ] ; then
CompatibilityHacks=true
if [ "$CompatibilityHacksForceScreenUpdate" = "y" ] ; then
CompatibilityHacksForceScreenUpdate=true
else
CompatibilityHacks=false
CompatibilityHacksForceScreenUpdate=false
fi
if [ "$CompatibilityHacksStaticInit" = "y" ] ; then
@@ -730,7 +734,7 @@ $SEDI "s/public static int VideoDepthBpp = .*;/public static int VideoDepthBpp =
$SEDI "s/public static boolean NeedDepthBuffer = .*;/public static boolean NeedDepthBuffer = $NeedDepthBuffer;/" project/src/Globals.java
$SEDI "s/public static boolean NeedStencilBuffer = .*;/public static boolean NeedStencilBuffer = $NeedStencilBuffer;/" project/src/Globals.java
$SEDI "s/public static boolean NeedGles2 = .*;/public static boolean NeedGles2 = $NeedGles2;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksVideo = .*;/public static boolean CompatibilityHacksVideo = $CompatibilityHacks;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksVideo = .*;/public static boolean CompatibilityHacksVideo = $CompatibilityHacksForceScreenUpdate;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksStaticInit = .*;/public static boolean CompatibilityHacksStaticInit = $CompatibilityHacksStaticInit;/" project/src/Globals.java
$SEDI "s/public static boolean CompatibilityHacksTextInputEmulatesHwKeyboard = .*;/public static boolean CompatibilityHacksTextInputEmulatesHwKeyboard = $CompatibilityHacksTextInputEmulatesHwKeyboard;/" project/src/Globals.java
$SEDI "s/public static boolean HorizontalOrientation = .*;/public static boolean HorizontalOrientation = $HorizontalOrientation;/" project/src/Globals.java

View File

@@ -36,9 +36,6 @@ LibSdlVersion=1.2
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=16
@@ -63,9 +60,15 @@ SdlVideoResize=y
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect=n
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Create Android service, so the app is less likely to be killed while in background
CreateService=
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacks=n
CompatibilityHacksForceScreenUpdate=n
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
@@ -99,6 +102,10 @@ AppUsesMouse=y
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=y
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
@@ -120,12 +127,18 @@ AppUsesJoystick=y
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick=y
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
AppUsesThirdJoystick=
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=y
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope=y
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
MoveMouseWithGyroscope=
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=y
@@ -137,6 +150,9 @@ AppRecordsAudio=n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=y
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
AccessInternet=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=y
@@ -156,9 +172,6 @@ RedefinedKeys="SPACE RETURN NO_REMAP NO_REMAP SPACE ESCAPE"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount=6
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
AppTouchscreenKeyboardKeysAmountAutoFire=0
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb="0 1 2 3 4 5 6 7 8 9"
@@ -191,7 +204,7 @@ FirstStartMenuOptions='SettingsMenu.DummyMenu'
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI=armeabi-v7a
MultiABI='armeabi-v7a'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0