SDL: Added keycodes for PS4 gamepad

This commit is contained in:
Sergii Pylypenko
2017-11-22 15:44:22 +02:00
parent e0d9c99a7c
commit 66f7cc1cfd

View File

@@ -1771,6 +1771,7 @@ void SDL_ANDROID_SetIndividualGamepadKeymap(int GamepadId,
if (A) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_3] = A;
if (B) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_B] = B;
if (B) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_2] = B;
if (B) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_C] = B;
if (X) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_X] = X;
if (X) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_4] = X;
if (Y) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_Y] = Y;
@@ -1779,6 +1780,7 @@ void SDL_ANDROID_SetIndividualGamepadKeymap(int GamepadId,
if (L1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_5] = L1;
if (R1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_R1] = R1;
if (R1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_6] = R1;
if (R1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_Z] = R1;
if (L2) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_L2] = L2;
if (L2) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_7] = L2;
if (R2) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_R2] = R2;