SDL: Added keycodes for PS4 gamepad
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@@ -1771,6 +1771,7 @@ void SDL_ANDROID_SetIndividualGamepadKeymap(int GamepadId,
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if (A) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_3] = A;
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if (B) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_B] = B;
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if (B) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_2] = B;
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if (B) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_C] = B;
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if (X) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_X] = X;
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if (X) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_4] = X;
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if (Y) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_Y] = Y;
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@@ -1779,6 +1780,7 @@ void SDL_ANDROID_SetIndividualGamepadKeymap(int GamepadId,
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if (L1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_5] = L1;
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if (R1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_R1] = R1;
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if (R1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_6] = R1;
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if (R1) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_Z] = R1;
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if (L2) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_L2] = L2;
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if (L2) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_7] = L2;
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if (R2) SDL_android_gamepad_keymap[GamepadId][KEYCODE_BUTTON_R2] = R2;
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