SDL: added back armv5 architecture for libiconv and libicu
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@@ -1,7 +1,7 @@
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# Makefile to build precompiled libraries, which cannot be built using standard NDK makefiles
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# TODO: libboost, libffmpeg, libpython (used only in GemRB)
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ARCHES32 := armeabi-v7a x86
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ARCHES32 := armeabi armeabi-v7a x86
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ARCHES64 := arm64-v8a x86_64
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ICONV := $(foreach ARCH, $(ARCHES32) $(ARCHES64), iconv/lib/$(ARCH)/libiconv.so iconv/lib/$(ARCH)/libcharset.so)
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@@ -119,7 +119,7 @@ AppNeedsTwoButtonMouse=y
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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RightMouseButtonLongPress=y
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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@@ -168,7 +168,7 @@ AppUsesOrientationSensor=
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MoveMouseWithGyroscope=
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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AppUsesMultitouch=y
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# Application records audio (it will use any available source, such a s microphone)
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# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
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Submodule project/jni/iconv/src updated: 48bca80cd2...fe9f93a3ec
Submodule project/jni/icuuc/src updated: 48bca80cd2...fe9f93a3ec
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