SDL: added back armv5 architecture for libiconv and libicu

This commit is contained in:
Sergii Pylypenko
2017-06-23 17:58:50 +03:00
parent ca601438d7
commit 630d0fb234
4 changed files with 5 additions and 5 deletions

View File

@@ -1,7 +1,7 @@
# Makefile to build precompiled libraries, which cannot be built using standard NDK makefiles
# TODO: libboost, libffmpeg, libpython (used only in GemRB)
ARCHES32 := armeabi-v7a x86
ARCHES32 := armeabi armeabi-v7a x86
ARCHES64 := arm64-v8a x86_64
ICONV := $(foreach ARCH, $(ARCHES32) $(ARCHES64), iconv/lib/$(ARCH)/libiconv.so iconv/lib/$(ARCH)/libcharset.so)

View File

@@ -119,7 +119,7 @@ AppNeedsTwoButtonMouse=y
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=
RightMouseButtonLongPress=y
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
@@ -168,7 +168,7 @@ AppUsesOrientationSensor=
MoveMouseWithGyroscope=
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=n
AppUsesMultitouch=y
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);