SDL 1.2 with video acceleration - IT DOES NOT WORK YET

This commit is contained in:
pelya
2010-07-28 12:46:54 +03:00
parent f6fb9fc667
commit 61a7428798
7 changed files with 445 additions and 227 deletions

View File

@@ -304,7 +304,11 @@ Uint16 SDL_CalculatePitch(SDL_Surface *surface)
default:
break;
}
// 4-byte aligning adds extra memcpy() with OpenGL ES renderer
// TODO: check if we really can disable that for Android
//#ifndef ANDROID
pitch = (pitch + 3) & ~3; /* 4-byte aligning */
//#endif
return(pitch);
}
/*

View File

@@ -28,6 +28,9 @@
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_pixels.h"
#include "SDL_video-1.3.h"
#include "SDL_surface.h"
#include "SDL_androidvideo.h"
#include <jni.h>
@@ -57,6 +60,10 @@ static void ANDROID_FreeHWSurface(_THIS, SDL_Surface *surface);
static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface);
static void ANDROID_GL_SwapBuffers(_THIS);
static void ANDROID_PumpEvents(_THIS);
static int ANDROID_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
static int ANDROID_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
static int ANDROID_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
static int ANDROID_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value);
// Stubs to get rid of crashing in OpenGL mode
// The implementation dependent data for the window manager cursor
@@ -91,25 +98,19 @@ static void ANDROID_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* Private display data */
#define SDL_NUMMODES 4
struct SDL_PrivateVideoData {
SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
};
static SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
#define SDL_modelist (this->hidden->SDL_modelist)
//#define SDL_modelist (this->hidden->SDL_modelist)
enum { ANDROID_BYTESPERPIXEL = 2, ANDROID_BITSPERPIXEL = 16 };
typedef struct SDL_Texture private_hwdata;
// Pointer to in-memory video surface
static int memX = 0;
static int memY = 0;
int SDL_ANDROID_sFakeWindowWidth = 640;
int SDL_ANDROID_sFakeWindowHeight = 480;
// In-memory surfaces
static void * memBuffer1 = NULL;
static void * memBuffer2 = NULL;
static void * memBuffer = NULL;
static int sdl_opengl = 0;
// Some wicked GLES stuff
static GLuint texture = 0;
static SDL_Window *SDL_VideoWindow = NULL;
static SDL_Surface *SDL_CurrentVideoSurface = NULL;
static void SdlGlRenderInit();
@@ -136,17 +137,10 @@ static SDL_VideoDevice *ANDROID_CreateDevice(int devindex)
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
} else {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = ANDROID_VideoInit;
@@ -157,10 +151,10 @@ static SDL_VideoDevice *ANDROID_CreateDevice(int devindex)
device->UpdateRects = ANDROID_UpdateRects;
device->VideoQuit = ANDROID_VideoQuit;
device->AllocHWSurface = ANDROID_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->CheckHWBlit = ANDROID_CheckHWBlit;
device->FillHWRect = ANDROID_FillHWRect;
device->SetHWColorKey = ANDROID_SetHWColorKey;
device->SetHWAlpha = ANDROID_SetHWAlpha;
device->LockHWSurface = ANDROID_LockHWSurface;
device->UnlockHWSurface = ANDROID_UnlockHWSurface;
device->FlipHWSurface = ANDROID_FlipHWSurface;
@@ -181,6 +175,15 @@ static SDL_VideoDevice *ANDROID_CreateDevice(int devindex)
device->ShowWMCursor = ANDROID_ShowWMCursor;
device->WarpWMCursor = ANDROID_WarpWMCursor;
device->MoveWMCursor = ANDROID_MoveWMCursor;
device->info.hw_available = 1;
device->info.blit_hw = 1;
device->info.blit_hw_CC = 1;
device->info.blit_hw_A = 1;
device->info.blit_fill = 1;
device->info.video_mem = 128 * 1024;
device->info.current_w = SDL_ANDROID_sWindowWidth;
device->info.current_h = SDL_ANDROID_sWindowHeight;
return device;
}
@@ -190,14 +193,26 @@ VideoBootStrap ANDROID_bootstrap = {
ANDROID_Available, ANDROID_CreateDevice
};
int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
int i;
static SDL_PixelFormat alphaFormat;
/* Determine the screen depth (use default 16-bit depth) */
/* we change this during the SDL_SetVideoMode implementation... */
vformat->BitsPerPixel = 16;
vformat->BytesPerPixel = 2;
if( vformat ) {
vformat->BitsPerPixel = ANDROID_BITSPERPIXEL;
vformat->BytesPerPixel = ANDROID_BYTESPERPIXEL;
}
int bpp;
SDL_zero(alphaFormat);
SDL_PixelFormatEnumToMasks( SDL_PIXELFORMAT_RGBA4444, &bpp,
&alphaFormat.Rmask, &alphaFormat.Gmask,
&alphaFormat.Bmask, &alphaFormat.Amask );
alphaFormat.BitsPerPixel = ANDROID_BITSPERPIXEL;
alphaFormat.BytesPerPixel = ANDROID_BYTESPERPIXEL;
this->displayformatalphapixel = &alphaFormat;
for ( i=0; i<SDL_NUMMODES; ++i ) {
SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
@@ -209,6 +224,8 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_modelist[2]->w = 320; SDL_modelist[2]->h = 240; // Always available on any screen and any orientation
SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 200; // Always available on any screen and any orientation
SDL_modelist[4] = NULL;
SDL_VideoInit_1_3(NULL, 0);
/* We're done! */
return(0);
@@ -216,7 +233,7 @@ int ANDROID_VideoInit(_THIS, SDL_PixelFormat *vformat)
SDL_Rect **ANDROID_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
if(format->BitsPerPixel != 16)
if(format->BitsPerPixel != ANDROID_BITSPERPIXEL)
return NULL;
return SDL_modelist;
}
@@ -224,64 +241,69 @@ SDL_Rect **ANDROID_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): application requested mode %dx%d", width, height);
if ( memBuffer1 )
SDL_free( memBuffer1 );
if ( memBuffer2 )
SDL_free( memBuffer2 );
memBuffer = memBuffer1 = memBuffer2 = NULL;
void * memBuffer = NULL;
SDL_PixelFormat format;
int bpp1;
__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): application requested mode %dx%d", width, height);
sdl_opengl = (flags & SDL_OPENGL) ? 1 : 0;
memX = width;
memY = height;
SDL_ANDROID_sFakeWindowWidth = width;
SDL_ANDROID_sFakeWindowHeight = height;
if( ! sdl_opengl )
{
memBuffer1 = SDL_malloc(memX * memY * (bpp / 8));
if ( ! memBuffer1 ) {
SDL_DisplayMode mode;
SDL_RendererInfo SDL_VideoRendererInfo;
SDL_SelectVideoDisplay(0);
SDL_VideoWindow = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_OPENGL);
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_RGB565;
SDL_SetWindowDisplayMode(SDL_VideoWindow, &mode);
if (SDL_CreateRenderer(SDL_VideoWindow, -1, 0) < 0) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): Error creating renderer");
return NULL;
}
SDL_GetRendererInfo(&SDL_VideoRendererInfo);
// We're not allowing locking videosurface yet
/*
memBuffer = SDL_malloc(memX * memY * ANDROID_BYTESPERPIXEL);
if ( ! memBuffer ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
SDL_memset(memBuffer1, 0, memX * memY * (bpp / 8));
if( flags & SDL_DOUBLEBUF )
{
memBuffer2 = SDL_malloc(memX * memY * (bpp / 8));
if ( ! memBuffer2 ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
SDL_memset(memBuffer2, 0, memX * memY * (bpp / 8));
}
memBuffer = memBuffer1;
SDL_memset(memBuffer, 0, memX * memY * ANDROID_BYTESPERPIXEL);
*/
}
/* Allocate the new pixel format for the screen */
if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
if(memBuffer)
SDL_free(memBuffer);
memBuffer = NULL;
SDL_zero(format);
SDL_PixelFormatEnumToMasks( SDL_PIXELFORMAT_RGB565, &bpp1,
&format.Rmask, &format.Gmask,
&format.Bmask, &format.Amask );
format.BitsPerPixel = bpp1;
format.BytesPerPixel = ANDROID_BYTESPERPIXEL;
if ( ! SDL_ReallocFormat(current, ANDROID_BITSPERPIXEL, format.Rmask, format.Gmask, format.Bmask, format.Amask) ) {
__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate new pixel format for requested mode");
SDL_SetError("Couldn't allocate new pixel format for requested mode");
return(NULL);
}
/* Set up the new mode framebuffer */
current->flags = (flags & SDL_FULLSCREEN) | (flags & SDL_DOUBLEBUF) | (flags & SDL_OPENGL);
current->flags = (flags & SDL_FULLSCREEN) | (flags & SDL_OPENGL) | SDL_DOUBLEBUF | SDL_HWSURFACE;
current->w = width;
current->h = height;
current->pitch = memX * (bpp / 8);
current->pitch = SDL_ANDROID_sFakeWindowWidth * ANDROID_BYTESPERPIXEL;
current->pixels = memBuffer;
SDL_CurrentVideoSurface = current;
SdlGlRenderInit();
/* We're done */
return(current);
}
@@ -293,19 +315,11 @@ void ANDROID_VideoQuit(_THIS)
{
if( ! sdl_opengl )
{
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDeleteTextures(1, &texture);
SDL_CurrentVideoSurface = NULL;
}
memX = 0;
memY = 0;
memBuffer = NULL;
SDL_free( memBuffer1 );
memBuffer1 = NULL;
if( memBuffer2 )
SDL_free( memBuffer2 );
memBuffer2 = NULL;
SDL_ANDROID_sFakeWindowWidth = 0;
SDL_ANDROID_sFakeWindowWidth = 0;
int i;
@@ -327,53 +341,196 @@ void ANDROID_PumpEvents(_THIS)
{
}
/* We don't actually allow hardware surfaces other than the main one */
// TODO: use OpenGL textures here
static int ANDROID_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void ANDROID_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
if ( ! (surface->w && surface->h) )
return(-1);
Uint32 format = SDL_PIXELFORMAT_RGBA5551; // 1-bit alpha for color key, every surface will have colorkey so it's easier for us
if( surface->format->Amask )
{
SDL_PixelFormat format1;
int bpp;
format = SDL_PIXELFORMAT_RGBA4444;
SDL_zero(format1);
SDL_PixelFormatEnumToMasks( format, &bpp,
&format1.Rmask, &format1.Gmask,
&format1.Bmask, &format1.Amask );
if( surface->format->BitsPerPixel != bpp ||
surface->format->Rmask != format1.Rmask ||
surface->format->Gmask != format1.Gmask ||
surface->format->Bmask != format1.Bmask ||
surface->format->Amask != format1.Amask )
return(-1); // Do not allow alpha-surfaces with format other than RGBA4444 (it will be pain to lock/copy them)
}
surface->pitch = surface->w * surface->format->BytesPerPixel;
surface->pixels = SDL_malloc(surface->h * surface->w * surface->format->BytesPerPixel);
if ( surface->pixels == NULL ) {
SDL_OutOfMemory();
return(-1);
}
SDL_memset(surface->pixels, 0, surface->h*surface->pitch);
surface->hwdata = (struct private_hwdata *)SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, surface->h);
if( !surface->hwdata ) {
SDL_free(surface->pixels);
surface->pixels = NULL;
SDL_OutOfMemory();
return(-1);
}
return 0;
}
static void ANDROID_FreeHWSurface(_THIS, SDL_Surface *surface)
{
if( !surface->hwdata )
return;
SDL_DestroyTexture((struct SDL_Texture *)surface->hwdata);
}
/* We need to wait for vertical retrace on page flipped displays */
static int ANDROID_LockHWSurface(_THIS, SDL_Surface *surface)
{
if( surface == SDL_CurrentVideoSurface )
{
return -1; // Do not allow that, we're HW accelerated
}
if( !surface->hwdata )
return(-1);
return(0);
}
static void ANDROID_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
SDL_PixelFormat format;
Uint32 hwformat = SDL_PIXELFORMAT_RGBA5551;
int bpp;
SDL_Surface * converted = NULL;
if( !surface->hwdata )
return;
if( surface->format->Amask )
hwformat = SDL_PIXELFORMAT_RGBA4444;
/* Allocate the new pixel format for the screen */
SDL_zero(format);
SDL_PixelFormatEnumToMasks( hwformat, &bpp,
&format.Rmask, &format.Gmask,
&format.Bmask, &format.Amask );
format.BytesPerPixel = ANDROID_BYTESPERPIXEL;
format.BitsPerPixel = bpp;
if( format.BitsPerPixel == surface->format->BitsPerPixel &&
format.Rmask == surface->format->Rmask &&
format.Gmask == surface->format->Gmask &&
format.Bmask == surface->format->Bmask &&
format.Amask == surface->format->Amask )
{
converted = surface;
}
else
{
Uint8 oldAlpha = surface->format->alpha;
converted = SDL_CreateRGBSurface(SDL_SWSURFACE, surface->w, surface->h, format.BitsPerPixel,
format.Rmask, format.Gmask, format.Bmask, format.Amask);
if( !converted ) {
SDL_OutOfMemory();
return;
}
SDL_FillRect( converted, NULL, 0 ); // Fill with transparency
surface->format->alpha = SDL_ALPHA_OPAQUE;
SDL_LowerBlit( surface, NULL, converted, NULL ); // Should take into account colorkey
surface->format->alpha = oldAlpha;
}
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = surface->w;
rect.h = surface->h;
SDL_UpdateTexture((struct SDL_Texture *)surface->hwdata, &rect, converted->pixels, converted->pitch);
if( converted != surface )
SDL_FreeSurface(converted);
}
// We're only blitting HW surface to screen, no other options provided (and if you need them your app designed wrong)
int ANDROID_HWBlit(SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect)
{
if( dst != SDL_CurrentVideoSurface || ! src->hwdata )
{
return(src->map->sw_blit(src, srcrect, dst, dstrect));
}
return SDL_RenderCopy((struct SDL_Texture *)src->hwdata, srcrect, dstrect);
};
static int ANDROID_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
// This part is ignored by SDL (though it should not be)
/*
if( dst != SDL_CurrentVideoSurface || ! src->hwdata )
return(-1);
*/
src->map->hw_blit = ANDROID_HWBlit;
return(0);
};
static int ANDROID_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
Uint8 r, g, b, a;
if( dst != SDL_CurrentVideoSurface )
{
// TODO: hack
current_video->info.blit_fill = 0;
SDL_FillRect( dst, rect, color );
current_video->info.blit_fill = 1;
return(0);
}
SDL_GetRGBA(color, dst->format, &r, &g, &b, &a);
SDL_SetRenderDrawColor( r, g, b, a );
SDL_RenderFillRect(rect);
};
static int ANDROID_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
SDL_PixelFormat format;
SDL_Surface * converted = NULL;
if( !surface->hwdata )
return(-1);
if( surface->format->Amask )
return(-1);
ANDROID_UnlockHWSurface(this, surface); // Convert surface using colorkey
return 0;
};
static int ANDROID_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value)
{
if( !surface->hwdata )
return(-1);
if( value == SDL_ALPHA_OPAQUE )
SDL_SetTextureBlendMode((struct SDL_Texture *)surface->hwdata, SDL_BLENDMODE_NONE);
else
SDL_SetTextureBlendMode((struct SDL_Texture *)surface->hwdata, SDL_BLENDMODE_BLEND);
return SDL_SetTextureAlphaMod((struct SDL_Texture *)surface->hwdata, value);
};
static void ANDROID_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
ANDROID_FlipHWSurface(this, SDL_VideoSurface);
// Used only in single-buffer mode
ANDROID_FlipHWSurface(this, SDL_CurrentVideoSurface);
}
static int ANDROID_FlipHWSurface(_THIS, SDL_Surface *surface)
{
if( ! sdl_opengl )
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, memX, memY, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, memBuffer);
#if SDL_VIDEO_RENDER_RESIZE
glDrawTexiOES(0, 0, 1, SDL_ANDROID_sWindowWidth, SDL_ANDROID_sWindowHeight); // Stretch to screen
#else
glDrawTexiOES(0, SDL_ANDROID_sWindowHeight - SDL_ANDROID_sFakeWindowHeight, 1, SDL_ANDROID_sFakeWindowWidth, SDL_ANDROID_sFakeWindowHeight); // Do not stretch
#endif
if( surface->flags & SDL_DOUBLEBUF )
{
if( memBuffer == memBuffer1 )
memBuffer = memBuffer2;
else
memBuffer = memBuffer1;
surface->pixels = memBuffer;
}
}
SDL_ANDROID_CallJavaSwapBuffers();
@@ -390,116 +547,3 @@ int ANDROID_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
return(1);
}
void SdlGlRenderInit()
{
// Set up an array of values to use as the sprite vertices.
static GLfloat vertices[] =
{
0, 0,
1, 0,
0, 1,
1, 1,
};
// Set up an array of values for the texture coordinates.
static GLfloat texcoords[] =
{
0, 0,
1, 0,
0, 1,
1, 1,
};
static GLint texcoordsCrop[] =
{
0, 0, 0, 0,
};
static float clearColor = 0.0f;
static int clearColorDir = 1;
int textX, textY;
void * memBufferTemp;
if( !sdl_opengl && memBuffer )
{
// Texture sizes should be 2^n
textX = memX;
textY = memY;
if( textX <= 256 )
textX = 256;
else if( textX <= 512 )
textX = 512;
else
textX = 1024;
if( textY <= 256 )
textY = 256;
else if( textY <= 512 )
textY = 512;
else
textY = 1024;
glViewport(0, 0, textX, textY);
glClearColor(0,0,0,0);
// Set projection
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
#if defined(GL_VERSION_ES_CM_1_0)
#define glOrtho glOrthof
#endif
glOrtho( 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f );
// Now Initialize modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_DITHER);
glDisable(GL_MULTISAMPLE);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
void * textBuffer = SDL_malloc( textX*textY*2 );
SDL_memset( textBuffer, 0, textX*textY*2 );
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textX, textY, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textBuffer);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
texcoordsCrop[0] = 0;
texcoordsCrop[1] = memY;
texcoordsCrop[2] = memX;
texcoordsCrop[3] = -memY;
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, texcoordsCrop);
glFinish();
SDL_free( textBuffer );
}
}

View File

@@ -0,0 +1,150 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_pixels.h"
#include "SDL_video-1.3.h"
#include "SDL_sysvideo-1.3.h"
#include "SDL_androidvideo.h"
#include <stdint.h>
#include <string.h> // for memset()
static int ANDROID_VideoInit(_THIS);
static int ANDROID_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
static void ANDROID_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
static int ANDROID_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void ANDROID_VideoQuit(_THIS);
static void ANDROID_GL_SwapBuffers(_THIS, SDL_Window * window);
// Stubs
static SDL_GLContext ANDROID_GL_CreateContext(_THIS, SDL_Window * window);
static int ANDROID_GL_MakeCurrent (_THIS, SDL_Window * window, SDL_GLContext context);
static void ANDROID_GL_DeleteContext (_THIS, SDL_GLContext context);
static void ANDROID_PumpEvents(_THIS);
static void ANDROID_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
SDL_VideoDevice *ANDROID_CreateDevice_1_3(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, sizeof (*device));
}
if ( (device == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
/* Set the function pointers */
device->VideoInit = ANDROID_VideoInit;
device->GetDisplayBounds = ANDROID_GetDisplayBounds;
device->GetDisplayModes = ANDROID_GetDisplayModes;
device->PumpEvents = ANDROID_PumpEvents;
device->VideoQuit = ANDROID_VideoQuit;
device->free = ANDROID_DeleteDevice;
device->GL_SwapWindow = ANDROID_GL_SwapBuffers;
device->GL_CreateContext = ANDROID_GL_CreateContext;
device->GL_MakeCurrent = ANDROID_GL_MakeCurrent;
device->GL_DeleteContext = ANDROID_GL_DeleteContext;
return device;
}
int ANDROID_VideoInit(_THIS)
{
SDL_VideoDisplay display;
SDL_DisplayMode mode;
mode.w = SDL_ANDROID_sWindowWidth;
mode.h = SDL_ANDROID_sWindowHeight;
mode.refresh_rate = 0;
mode.format = SDL_PIXELFORMAT_RGB565;
mode.driverdata = NULL;
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
display.driverdata = NULL;
SDL_AddVideoDisplay(&display);
return 0;
}
void ANDROID_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
SDL_DisplayMode mode;
mode.w = SDL_ANDROID_sWindowWidth;
mode.h = SDL_ANDROID_sWindowHeight;
mode.refresh_rate = 0;
mode.format = SDL_PIXELFORMAT_RGB565;
mode.driverdata = NULL;
SDL_AddDisplayMode(display, &mode);
}
int ANDROID_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
{
rect->w = SDL_ANDROID_sWindowWidth;
rect->h = SDL_ANDROID_sWindowHeight;
return 1;
};
int ANDROID_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 1;
};
void ANDROID_VideoQuit(_THIS)
{
}
void ANDROID_PumpEvents(_THIS)
{
}
void ANDROID_GL_SwapBuffers(_THIS, SDL_Window * window)
{
//SDL_ANDROID_CallJavaSwapBuffers();
};
SDL_GLContext ANDROID_GL_CreateContext(_THIS, SDL_Window * window)
{
return (SDL_GLContext)1;
};
int ANDROID_GL_MakeCurrent (_THIS, SDL_Window * window, SDL_GLContext context)
{
return 1;
};
void ANDROID_GL_DeleteContext (_THIS, SDL_GLContext context)
{
};

View File

@@ -323,8 +323,13 @@ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
*
* \sa SDL_VideoQuit()
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
Uint32 flags);
extern DECLSPEC int SDLCALL
#if SDL_VERSION_ATLEAST(1,3,0)
SDL_VideoInit
#else
SDL_VideoInit_1_3
#endif
(const char *driver_name, Uint32 flags);
/**
* \brief Shuts down the video subsystem.

View File

@@ -31,6 +31,7 @@
#else
#include "SDL_video-1.3.h"
#include "SDL_sysvideo-1.3.h"
#include "SDL_androidvideo.h"
#endif
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
@@ -190,11 +191,10 @@ SDL_GetVideoDriver(int index)
/*
* Initialize the video and event subsystems -- determine native pixel format
*/
int
#if SDL_VERSION_ATLEAST(1,3,0)
SDL_VideoInit
int SDL_VideoInit
#else
SDL_VideoInit_1_3
int SDL_VideoInit_1_3
#endif
(const char *driver_name, Uint32 flags)
{
@@ -207,6 +207,7 @@ SDL_VideoInit_1_3
SDL_VideoQuit();
}
#if SDL_VERSION_ATLEAST(1,3,0)
/* Toggle the event thread flags, based on OS requirements */
#if defined(MUST_THREAD_EVENTS)
flags |= SDL_INIT_EVENTTHREAD;
@@ -221,10 +222,11 @@ SDL_VideoInit_1_3
if (SDL_StartEventLoop(flags) < 0) {
return -1;
}
#endif
/* Select the proper video driver */
index = 0;
video = NULL;
#if SDL_VERSION_ATLEAST(1,3,0)
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_VIDEODRIVER");
}
@@ -253,8 +255,14 @@ SDL_VideoInit_1_3
}
return -1;
}
_this = video;
_this->name = bootstrap[i]->name;
#else
video = ANDROID_CreateDevice_1_3(0);
_this = video;
_this->name = "android";
#endif
_this->next_object_id = 1;
@@ -900,6 +908,8 @@ SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
return SDL_GetPaletteForDisplay(SDL_CurrentDisplay, colors, firstcolor, ncolors);
}
#endif
SDL_Window *
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
@@ -911,6 +921,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
SDL_VideoDisplay *display;
SDL_Window *window;
#if SDL_VERSION_ATLEAST(1,3,0)
if (!_this) {
/* Initialize the video system if needed */
if (SDL_VideoInit(NULL, 0) < 0) {
@@ -924,6 +935,8 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
}
SDL_GL_LoadLibrary(NULL);
}
#endif
display = SDL_CurrentDisplay;
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
window->magic = &_this->window_magic;
@@ -940,6 +953,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
}
display->windows = window;
#if SDL_VERSION_ATLEAST(1,3,0)
if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
SDL_DestroyWindow(window);
return NULL;
@@ -958,10 +972,13 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
SDL_ShowWindow(window);
}
SDL_UpdateWindowGrab(window);
#endif
return window;
}
#if SDL_VERSION_ATLEAST(1,3,0)
SDL_Window *
SDL_CreateWindowFrom(const void *data)
{
@@ -1558,6 +1575,7 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
/* Free any existing renderer */
SDL_DestroyRenderer(window);
#if SDL_VERSION_ATLEAST(1,3,0)
if (index < 0) {
char *override = SDL_getenv("SDL_VIDEO_RENDERER");
int n = SDL_GetNumRenderDrivers();
@@ -1611,6 +1629,9 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
/* Create a new renderer instance */
window->renderer = SDL_CurrentDisplay->render_drivers[index].CreateRenderer(window, flags);
}
#else
window->renderer = GL_ES_RenderDriver.CreateRenderer(window, flags);
#endif
if (window->renderer == NULL) {
/* Assuming renderer set its error */

View File

@@ -59,11 +59,6 @@ static void ANDROID_PumpEvents(_THIS);
/* ANDROID driver bootstrap functions */
static int ANDROID_Available(void)
{
return 1;
}
static void ANDROID_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);

View File

@@ -24,8 +24,6 @@
#ifndef _SDL_androidvideo_h
#define _SDL_androidvideo_h
#include "../SDL_sysvideo.h"
extern void ANDROID_InitOSKeymap();
extern int SDL_ANDROID_sWindowWidth;
@@ -33,7 +31,8 @@ extern int SDL_ANDROID_sWindowHeight;
extern int SDL_ANDROID_sFakeWindowWidth; // SDL 1.2 only
extern int SDL_ANDROID_sFakeWindowHeight; // SDL 1.2 only
extern int SDL_ANDROID_CallJavaSwapBuffers();
// typedef struct SDL_VideoDevice SDL_VideoDevice;
extern SDL_VideoDevice *ANDROID_CreateDevice_1_3(int devindex);
// Keycodes ripped from Java SDK
enum KEYCODES_ANDROID