UQM: moved UI elements out of screen buttons
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Submodule project/jni/application/commandergenius/commandergenius updated: cdd8564ebd...6f28771d57
@@ -133,7 +133,7 @@ AppTouchscreenKeyboardKeysAmount=6
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="RCTRL RSHIFT END PAGEUP PAGEDOWN W"
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RedefinedKeysScreenKb="RCTRL RSHIFT END PAGEUP PAGEDOWN W UNKNOWN UNKNOWN UNKNOWN UNKNOWN"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="Fire Secondary_weapon Thrust Player_2_fire Player_2_secondary_weapon Player_2_thrust"
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@@ -159,16 +159,16 @@ MultiABI=y
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AppMinimumRAM=0
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# Application version code (integer)
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AppVersionCode=07023
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AppVersionCode=07001
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# Application user-visible version name (string)
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AppVersionName="0.7.0.23"
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AppVersionName="0.7.0 beta 1"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="addons packages menu.key uqm.key uqm.rmp version config/uqm.cfg config/flight.cfg libsdl-DownloadFinished-4.flag libsdl-DownloadFinished-5.flag libsdl-DownloadFinished-6.flag libsdl-DownloadFinished-7.flag libsdl-DownloadFinished-8.flag"
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DeleteFilesOnUpgrade="%"
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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@@ -133,7 +133,7 @@ AppTouchscreenKeyboardKeysAmount=6
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="RCTRL RSHIFT END PAGEUP PAGEDOWN W"
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RedefinedKeysScreenKb="RCTRL RSHIFT END PAGEUP PAGEDOWN W UNKNOWN UNKNOWN UNKNOWN UNKNOWN"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="Fire Secondary_weapon Thrust Player_2_fire Player_2_secondary_weapon Player_2_thrust"
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