Updated UQM-HD

This commit is contained in:
Sergii Pylypenko
2014-02-11 20:48:01 +02:00
parent 8ed0ab07d3
commit 5a464d2401
4 changed files with 1565 additions and 1556 deletions

View File

@@ -1,21 +1,16 @@
# The application settings for Android libSDL port
AppSettingVersion=19
# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2)
LibSdlVersion=1.2
# Specify application name (e.x. My Application)
AppName="Ur-Quan Masters HD"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=com.googlecode.uqm.hd
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Application version code (integer)
AppVersionCode=07005
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Application user-visible version name (string)
AppVersionName="0.7.0.05"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
@@ -25,6 +20,25 @@ InhibitSuspend=n
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="!!640x480 graphics (160 Mb)|:packages/hires2x.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-hires2x_0.2.uqm/download^1280x960 graphics (360 Mb)|:packages/hires4x.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-hires4x_0.2.uqm/download^!UQM music remix pack (240 Mb)|:addons/uqm-remix.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-remix.uqm/download^3DO music (20 Mb)|:addons/uqm-0.7.0-3domusic.uqm:http://sourceforge.net/projects/sc2/files/UQM/0.7/uqm-0.7.0-3domusic.uqm/download^!English voice pack (150 Mb)|:addons/uqm-0.7.0-voice.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-voice_0.2.uqm/download^Japanese voice pack (130 Mb)|:addons/uqm-0.7.0-voice.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-voice-jp_0.2.uqm/download^Russian translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/russian2.zip/download^Deutsch translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/deutsch.zip/download^Spanish translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/spanish.zip/download^Slovak translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/slovak.zip/download^Finnish translation|:addons/lang/shadow-content/lang.zip:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/translations/2/finnish.zip/download^!!Game data|data.zip^!!Game data|:packages/uqm-content.uqm:http://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/uqm-hd-content_0.2.uqm/download"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=n
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
ReadmeText='Tap joystick to turn off engines and rotate ship, tap once more to enable engines.\\\\nSecond screen joystick is available for two-player melee.\\\\nDo not select multiple translations, only one will work.\\\\nIf the game runs slowly - set 640x480 video mode from Setup menu.'
# libSDL version to use (1.2/1.3/2.0)
LibSdlVersion=1.2
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=24
@@ -75,6 +89,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=n
@@ -84,6 +102,9 @@ AppNeedsTwoButtonMouse=n
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
@@ -113,6 +134,12 @@ AppUsesMultitouch=n
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio=n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
@@ -164,23 +191,11 @@ FirstStartMenuOptions=''
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI=y
MultiABI=all
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0
# Application version code (integer)
AppVersionCode=07004
# Application user-visible version name (string)
AppVersionName="0.7.0.04"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=n
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
@@ -207,10 +222,6 @@ AppBuildExclude='src/libs/uio/hashtable.c src/libs/uio/memdebug.c src/libs/netwo
# Application command line parameters, including app name as 0-th param
AppCmdline='uqm -x -f --addon android --addon lang'
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?)
ReadmeText='Tap joystick to turn off engines and rotate ship, tap once more to enable engines.\\\\nSecond screen joystick is available for two-player melee.\\\\nDo not select multiple translations, only one will work.\\\\nIf the game runs slowly - set 640x480 video mode from Setup menu.'
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize=m

View File

@@ -6,5 +6,5 @@ LOCAL_PATH=`cd $LOCAL_PATH && pwd`
if [ -e src/patched.successfully ]; then
exit 0
else
svn co http://uqm-hd.googlecode.com/svn/trunk/src && patch -p0 < android.diff && svn add src/config_unix.h && touch src/patched.successfully || exit 1
svn co http://uqm-hd.googlecode.com/svn/trunk/src && patch -p0 -d src < android.diff && svn add src/config_unix.h && touch src/patched.successfully || exit 1
fi

File diff suppressed because it is too large Load Diff

View File

@@ -32,18 +32,12 @@ TODO, which will get actually done
- SDL: option to filter finger hover jitter.
- OpenArena: Camera angle screwed up after respawn.
- XSDL: Android clipboard support.
- GIMP: Ctrl/Alt/Shift toggles in the taskbar.
- SuperTux: Update, enable OpenGL renderer, add touchscreen jump helper.
- UQM-HD: on-screen buttons reappear while using gamepad.
- UQM-HD: navigate game menu with analog joystick.
- TeeWorlds: infinite loop while trying to enter chat text.
- TeeWorlds: navigate UI with gamepad.