Moved all files one dir upwards (should've done that long ago)
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project/jni/application/alienblaster/sonic.h
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49
project/jni/application/alienblaster/sonic.h
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/***************************************************************************
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alienBlaster
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Copyright (C) 2004
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Paul Grathwohl, Arne Hormann, Daniel Kuehn, Soenke Schwardt
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************/
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#ifndef _SONIC_H_
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#define _SONIC_H_
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#include <SDL.h>
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#include "geometry.h"
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#include "SdlForwardCompat.h"
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class Sonic {
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public:
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Sonic();
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void setActive( bool newActivation ) { active = newActivation; };
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void setWaveLength( float wvLength ) { waveLength = wvLength; };
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void setPos( Vector2D pos1, Vector2D pos2 );
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void drawAtPos( SdlCompat_AcceleratedSurface *screen, Vector2D pos1, Vector2D pos2 );
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void draw( SdlCompat_AcceleratedSurface *screen );
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private:
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SdlCompat_AcceleratedSurface *sonicBall;
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bool active;
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Vector2D pos1;
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Vector2D pos2;
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float waveLength;
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Uint32 timeStage;
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};
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#endif
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