Updated Biniax2 and translations

This commit is contained in:
pelya
2012-09-19 14:39:30 +03:00
parent 72b5f3c86a
commit 517c71c317
12 changed files with 116 additions and 24 deletions

View File

@@ -103,7 +103,7 @@
<string name="rightclick_key">Физическая кнопка</string>
<string name="pointandclick_showcreenunderfinger2">Наэкранная лупа</string>
<string name="video">Настройки видео</string>
<string name="video_smooth">Сгладить видео</string>
<string name="video_smooth">Линейное сглаживание видео</string>
<string name="accel_veryslow">Очень медленно</string>
<string name="leftclick_timeout">Нажатие с задержкой</string>
<string name="leftclick_tap">Быстрое нажатие</string>

View File

@@ -103,7 +103,7 @@
<string name="rightclick_key">Фізична кнопка</string>
<string name="pointandclick_showcreenunderfinger2">Наекранна лупа</string>
<string name="video">Налаштування відео</string>
<string name="video_smooth">Згладити відео</string>
<string name="video_smooth">Лінійне сглажування відео</string>
<string name="accel_veryslow">Дуже повільно</string>
<string name="leftclick_timeout">Натискання з затримкою</string>
<string name="leftclick_tap">Швидке натискання</string>

View File

@@ -141,7 +141,7 @@
<string name="calibrate_touchscreen_touch">Touch all edges of the screen, press BACK when done</string>
<string name="video">Video settings</string>
<string name="video_smooth">Smooth the video</string>
<string name="video_smooth">Linear video filtering</string>
<string name="video_separatethread">Separate thread for video, will increase FPS on some devices</string>
<string name="text_edit_click_here">Tap to start typing, press Back when done</string>

View File

@@ -4,8 +4,8 @@ LibSdlVersion=1.2
AppName="Biniax2"
AppFullName=com.biniax.sdl
ScreenOrientation=h
InhibitSuspend=n
AppDataDownloadUrl="!Game data|data.zip"
InhibitSuspend=y
AppDataDownloadUrl="!Game data|data3.zip"
VideoDepthBpp=16
NeedDepthBuffer=n
NeedStencilBuffer=n
@@ -30,12 +30,12 @@ RedefinedKeys="RETURN"
AppTouchscreenKeyboardKeysAmount=0
AppTouchscreenKeyboardKeysAmountAutoFire=0
RedefinedKeysScreenKb="RETURN SPACE"
StartupMenuButtonTimeout=0
HiddenMenuOptions='DisplaySizeConfig'
FirstStartMenuOptions=''
StartupMenuButtonTimeout=1000
HiddenMenuOptions='DisplaySizeConfig MouseConfigMainMenu'
FirstStartMenuOptions='new Settings.VideoSettingsConfig()'
MultiABI=n
AppVersionCode=1301
AppVersionName="1.3.01"
AppVersionCode=1401
AppVersionName="1.4.01"
ResetSdlConfigForThisVersion=n
DeleteFilesOnUpgrade="%"
CompiledLibraries="sdl_image sdl_mixer"

View File

@@ -151,11 +151,13 @@ int main( int argc, char *argv[] )
loadHiScore( &Game );
enterState = cStateGame;
break;
#ifndef __ANDROID__
case cOptionNewMultiplayer:
initGame( &Game );
Game.mode = cModeMultiplayer;
enterState = cStateGame;
break;
#endif
case cOptionHall:
enterState = cStateHallView;
break;
@@ -455,6 +457,7 @@ BNX_BOOL takePair( BNX_GAME *game, BNX_INT16 x, BNX_INT16 y, BNX_INT16 pIndex )
{
BNX_UINT8 pair = game->grid[ x ][ y ];
BNX_BOOL cantake = BNX_FALSE;
BNX_UINT8 player = game->player[ pIndex ].e;
if ( pair == 0 )
{
@@ -462,12 +465,12 @@ BNX_BOOL takePair( BNX_GAME *game, BNX_INT16 x, BNX_INT16 y, BNX_INT16 pIndex )
return BNX_TRUE;
}
if ( pairLeft( pair ) == game->player[ pIndex ].e )
if ( pairLeft( pair ) == player )
{
game->player[ pIndex ].e = pairRight( pair );
cantake = BNX_TRUE;
}
else if ( pairRight( pair ) == game->player[ pIndex ].e )
else if ( pairRight( pair ) == player )
{
game->player[ pIndex ].e = pairLeft( pair );
cantake = BNX_TRUE;
@@ -479,6 +482,7 @@ BNX_BOOL takePair( BNX_GAME *game, BNX_INT16 x, BNX_INT16 y, BNX_INT16 pIndex )
if ( cantake == BNX_TRUE )
{
gfxNewFallingBlock( x, y, player );
game->grid[ x ][ y ] = cPlayerFlag;
game->score[ pIndex ] += cScoreStep;
}
@@ -489,7 +493,7 @@ BNX_BOOL takePair( BNX_GAME *game, BNX_INT16 x, BNX_INT16 y, BNX_INT16 pIndex )
BNX_BOOL moveUp( BNX_GAME *game, BNX_INT16 pIndex )
{
BNX_PLAYER *p = &game->player[ pIndex ];
BNX_INT8 newY = p->y + 1;
BNX_INT16 newY = p->y + 1;
if ( newY < cGridY )
{
@@ -507,7 +511,7 @@ BNX_BOOL moveUp( BNX_GAME *game, BNX_INT16 pIndex )
BNX_BOOL moveDown( BNX_GAME *game, BNX_INT16 pIndex )
{
BNX_PLAYER *p = &game->player[ pIndex ];
BNX_INT8 newY = p->y - 1;
BNX_INT16 newY = p->y - 1;
if ( newY >= 0 )
{
@@ -525,7 +529,7 @@ BNX_BOOL moveDown( BNX_GAME *game, BNX_INT16 pIndex )
BNX_BOOL moveLeft( BNX_GAME *game, BNX_INT16 pIndex )
{
BNX_PLAYER *p = &game->player[ pIndex ];
BNX_INT8 newX = p->x - 1;
BNX_INT16 newX = p->x - 1;
if ( newX >= 0 )
{
@@ -543,7 +547,7 @@ BNX_BOOL moveLeft( BNX_GAME *game, BNX_INT16 pIndex )
BNX_BOOL moveRight( BNX_GAME *game, BNX_INT16 pIndex )
{
BNX_PLAYER *p = &game->player[ pIndex ];
BNX_INT8 newX = p->x + 1;
BNX_INT16 newX = p->x + 1;
if ( newX < cGridX )
{
@@ -633,6 +637,7 @@ BNX_INT16 gameSession( BNX_GAME *game )
BNX_BOOL prevIngame = BNX_FALSE;
inpInit();
gfxInitFallingBlocks();
while ( bgameSes )
{
startTime = sysGetTime();

View File

@@ -136,7 +136,9 @@ enum BNX_Options
cOptionContinue = 0,
cOptionNewRealtime,
cOptionNewTurn,
#ifndef __ANDROID__
cOptionNewMultiplayer,
#endif
cOptionHall,
cOptionHelp,
cOptionQuit,

View File

@@ -30,7 +30,6 @@ INCLUDES
#include <stdlib.h>
#include <stdio.h>
#include <android/log.h>
#include "inc.h"
#include "txt.h"
@@ -55,6 +54,9 @@ void gfxNewParticle( BNX_INT16 x, BNX_INT16 y );
void gfxUpdateParticles();
void gfxRenderParticles();
void gfxUpdateFallingBlocks();
void gfxRenderFallingBlocks();
void gfxRoadmap( BNX_INT32 prev, BNX_INT32 score );
@@ -93,6 +95,7 @@ BNX_BOOL gfxInit()
}
gfxInitParticles();
gfxInitFallingBlocks();
return BNX_TRUE;
}
@@ -311,6 +314,9 @@ void gfxRenderGame( BNX_GAME *game )
gfxRenderParticles();
gfxUpdateParticles();
gfxRenderFallingBlocks();
gfxUpdateFallingBlocks();
/* JUMPY TEXT */
gfxUpdateJumpyText();
gfxRenderJumpyText();
@@ -747,7 +753,9 @@ BNX_BOOL gfxLoadImage( char *filename, SDL_Surface **img )
temp = IMG_Load( filename );
if ( temp != 0 )
{
*img = SDL_DisplayFormat( temp );
*img = ( temp->format->Amask == 0 ) ?
SDL_DisplayFormat( temp ) :
SDL_DisplayFormatAlpha( temp );
SDL_FreeSurface( temp );
return BNX_TRUE;
}
@@ -1088,3 +1096,68 @@ void gfxRenderParticles()
}
}
}
void gfxInitFallingBlocks()
{
BNX_INT16 j;
for ( j = 0; j < cGfxMaxParticles; ++j )
{
_Gfx.falling_blocks[ j ].id = -1;
}
}
void gfxNewFallingBlock( BNX_INT16 x, BNX_INT16 y, BNX_INT16 id )
{
BNX_INT16 j;
for ( j = 0; j < cGfxMaxParticles; ++j )
{
if ( _Gfx.falling_blocks[ j ].id < 0 )
{
break;
}
}
j %= cGfxMaxParticles;
_Gfx.falling_blocks[ j ].id = id;
_Gfx.falling_blocks[ j ].x = cGfxZeroX + x * cGfxPairPlusX;
_Gfx.falling_blocks[ j ].y = cGfxZeroY + y * cGfxPairPlusY + cGfxParticleFall;
_Gfx.falling_blocks[ j ].dx = cGfxParticleSpeed - ( sysRand( cGfxParticleSpeed<<1 ) + cGfxParticleMinSp );
_Gfx.falling_blocks[ j ].dy = cGfxParticleFall;
}
void gfxUpdateFallingBlocks()
{
BNX_INT16 j;
for ( j = 0; j < cGfxMaxParticles; ++j )
{
if ( _Gfx.falling_blocks[ j ].id >= 0 )
{
_Gfx.falling_blocks[ j ].x += _Gfx.falling_blocks[ j ].dx;
_Gfx.falling_blocks[ j ].y += _Gfx.falling_blocks[ j ].dy;
_Gfx.falling_blocks[ j ].dy += cGfxParticleFall;
if( _Gfx.falling_blocks[ j ].y >= cGfxScreenY )
_Gfx.falling_blocks[ j ].id = -1;
}
}
}
void gfxRenderFallingBlocks()
{
BNX_INT16 j;
SDL_Rect pos;
for ( j = 0; j < cGfxMaxParticles; ++j )
{
if ( _Gfx.falling_blocks[ j ].id >= 0 )
{
pos.x = _Gfx.falling_blocks[ j ].x;
pos.y = _Gfx.falling_blocks[ j ].y;
SDL_BlitSurface( _Gfx.elements[ _Gfx.falling_blocks[ j ].id ], NULL, _Gfx.screen, &pos );
pos.x += cGfxNextPlusX;
SDL_BlitSurface( _Gfx.elements[ _Gfx.falling_blocks[ j ].id ], NULL, _Gfx.screen, &pos );
}
}
}

View File

@@ -178,7 +178,9 @@ static BNX_BOX _BNX_MENU_BOXES[ cMaxOptions ] = {
{ 241, 395, 420, 420 },
{ 232, 430, 426, 457 },
{ 296, 468, 364, 492 },
#ifndef __ANDROID__
{ 295, 503, 362, 528 }
#endif
};
static char virtualKBD[ cGfxKeyGridY ][ cGfxKeyGridX ] = {
@@ -204,6 +206,15 @@ typedef struct BNX_PARTICLE
} BNX_PARTICLE;
typedef struct BNX_FALLINGBLOCK
{
BNX_INT16 x;
BNX_INT16 y;
BNX_INT16 dx;
BNX_INT16 dy;
BNX_INT16 id;
} BNX_FALLINGBLOCK;
typedef struct BNX_JUMPYTEXT
{
BNX_INT16 x;
@@ -238,6 +249,7 @@ typedef struct BNX_GFX
BNX_JUMPYTEXT jtext;
BNX_PARTICLE particle[ cGfxMaxParticles ];
BNX_FALLINGBLOCK falling_blocks[ cGfxMaxParticles ];
} BNX_GFX;
@@ -273,6 +285,9 @@ BNX_INT16 gfxGetMenuOption( BNX_INP *inp );
void gfxGetHelpPen( BNX_INP *inp );
void gfxInitFallingBlocks();
void gfxNewFallingBlock( BNX_INT16 x, BNX_INT16 y, BNX_INT16 id );
/******************************************************************************
HELPER FUNCTIONS
******************************************************************************/

View File

@@ -28,7 +28,6 @@ For complete product license refer to LICENSE.TXT file
INCLUDES
******************************************************************************/
#include <string.h>
#include <SDL_screenkeyboard.h>
#include "inc.h"
@@ -222,10 +221,6 @@ BNX_BOOL hofEnter( BNX_GAME *game )
strcpy( recEntry->name, " " );
recEntry->score = game->score[ cPlayer1 ];
#ifdef __ANDROID__
//strcpy( recEntry->name, "Player" );
//SDL_ANDROID_GetScreenKeyboardTextInput(recEntry->name, 30);
#endif
inpInit();
do
{

View File

@@ -38,7 +38,9 @@ char *TXT_MenuMain[ cMaxOptions ] = {
"CONTINUE LAST GAME",
"NEW ARCADE GAME",
"NEW TACTIC GAME",
#ifndef __ANDROID__
"MULTIPLAYER",
#endif
"HALL OF FAME",
"HELP",
"EXIT"

View File

@@ -39,7 +39,7 @@ typedef unsigned int BNX_UINT32;
SIGNED TYPES
******************************************************************************/
typedef char BNX_INT8;
typedef signed char BNX_INT8; /* Default char type is unsigned on Android, that breaks some logic inside Biniax2 */
typedef short int BNX_INT16;
typedef int BNX_INT32;