New and updated files, changelog, future, readme and bugs

git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@164 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
gerstrong
2009-07-25 15:47:24 +00:00
parent 3044211de1
commit 476a64065b
5 changed files with 128 additions and 8 deletions

28
bugs.txt Normal file
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- Strange Tilebuf with shots to the right in Episode 3. Happens only on the floor, and only sometimes.
- Hin und wieder scheint der Butler bot von seiner platform zu fallen,
passiert in verschiedenen leveln, aber leider nur manchmal,
ich kanns leider nicht genauer erklären.
- Some tiles are not changed correctly in the mod silcar 1. check it it out! Lollipos in with blue background
- For the fun, I've changed the jumping button with the P key, which is used for pause.
Maybe you should disable using some keys so there won't be any interrupts or something.
I also changed all the moves, fires, jumps etc with only one key.
It's also fun when you change most of them with Esc button for example Happy.
If I change my keys using g o d as in my control scheme, I may end very often in switching on/off god mode Happy.
I know with deleting the controls file everything is fine again, but you shouldn't allow this.
- Switches funtionieren zwar bei mir, es gibt aber ein paar fehler:
In Silcar 1 level 8: die erste brücke geht ein feld zu weit, in den stein. Warum passiert das.
Die brücken sollten immer nur so weit laufen, bis ein anderes tile kommt, egal ob es blockt oder hintergrund ist.
Weiterhin, wenn die brücke wieder eingefahren wird, sollten dort genau die tiles entstehen die vorher durch die
brücke ersetzt wurden. Bei der oberen brücke in Silcar 1 level 8 wird offensichtlich das tile darüber gewählt.
- Darüber hinaus ist es nicht gut alle schüsse gleich zu behandeln.
Die schüsse von Keen und dem Tank bot (Keen 1) sollten bereits unterschiedlich behandelt werden.
Außerdem haben z.B. die Schüsse aus der Wand in Keen 3 eine andere Geschwindigkeit wie die schüsse in Keen 2 vom Guardbot usw...
Mods werden später noch größere unterschiede machen (Silcar 2 patcht das verhalten von den Elite und Guardbot schüssen, nicht aber die von Keen)
- Strings.dat should be thrown out. Try to extract the text from the exe-files

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Commander Genius v0.2.9.6 Beta (CloneKeenPlus):
-----------------------------------------------
Commander Genius Pre-Release v0.3 (CloneKeenPlus):
--------------------------------------------------
25-07-2009
Changes by Albert:
- Implementation of Searchpath
- Crash fixes
- Improved memory managment of strings. No more chars
- HTML code is printed to the console
Changes by Gerstrong:
- changed pogo physics a bit (Ceilick)
- improved Patch Class for mods
- changed physics of Vorticon Elite. Also has a new filenames (Tulip)
- reduced some flags in some functions which are obsolete
- implemented reset controls (Iv4n)
18-07-2009
- Dynamic loading of the EXE-File and special class for its manipulation.
(including UNLZEXE and version retrieval)
This also improves the memory management in Story and Sounds extraction
- Added basic support of pat-files. Only %patchfile entries are detected for now.
17-07-2009
- Tiles are now loaded once when the game starts, instead in every level
- Implemented a class which is able to read strings out of exe-files
of the game. Sorry, but It still doesn't work and is disabled.
So no effects for now.
- For Windows users: The Package should be much smaller now.
16-07-2009
- Improved Mod Support in reading tiles and bitmaps (Tulip)
- Improved intro screen. More accurate to the original game now.
15-07-2009
- Improved Pogo physics (Ceilick)
- Collision was broken. Fixed (Ceilick)
- wrong version bug fixed (Tulip)
- minor issues
12-07-2009
- Improved latch and spritefile decoder
- Improved physics on ice (thanks to Tulip)
- Removed some bugs with Mortimer McMire (Ep3)
11-07-2009
- Fixed another Oggfile-leak and some crashes
- Fixed the dialog problem when using Ship in Ep3
10-07-2009
- Improved Pogo behaviour and switch toggling (Tulip)
- Level 12 Ep2 at last playable. Tile are correctly changed now
- Animations of static image in Episode 2 works again!
- Score table (Cities saved) was incorrect. Fixed
- Improve performance of graphic elements (Especially HQBitmap)
- Yorp and Garg Statue (Yes, again!)
- Mounting Nessie works again!
- Improved Keystacking feature
09-07-2009
- Added a more intelligent resolution system basing on
resolutions.cfg, so anyone can add exotic resolutions
- No cheating Pogo activation bug resolved
- No more upper-case/lower-case Problems under Linux!
Automatic renaming where needed
08-07-2009
- Added Switch features for episode 1 and 3 (Mods need that) (Tulip)
- Reduced a bit of source code.
- Added 3 new resolution for wide-screeners
- improved the resolution system.
06-07-2009
- Suggestion of the "Done" signs in "Level replayability" accepted (DaVince)
04-07-2009
- fixed some other bugs, especially difficulty bugs
- fixed crash under windows, while choosing a another game (Tulip and others)
- Intro can be skipped with any key again.
- Improved the sound classes a bit (Less code)
- Shooting through thin walls isn't possible anymore
- improved the jump physics a bit
- Enemy AI Improved, vortimom walks now faster (Tulip)
- Replayability has been added!
27-06-2009
- Fixed a big memory leak in HQP Music
- Fixed an item bug in level12 Episode 2. That level seems to be broken
in some versions. It wasn't playable. Now it is...
26-06-2009
- Fixed minor bugs (physics mainly) (Tulip)
24-06-2009
- Fixed story bugs (allocations) (Iv4n)
- Pulsing choose enabled in most of the menus (Iv4n)
21-06-2009
- Crash of scale4x and hi-resolutions has been fixed! (Iv4n)

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@@ -7,9 +7,8 @@ until 0.4:
- New Games Menu. Should run without the need of an episode!
- Improve the logic of Keen.exe reading for a better mod compatibility
- Implement the patch reading of pat files.
- Implement Audio Control
- Implement a better Audio Control. Volume, mute, etc.
- improve the physics using floats
- User folder detection and save the files there!
- Ubuntu debs
- Commander Keen 4-6

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* (c)2008-2009 Gerstrong *
* (c)2009 Pickle *
* (c)2009 Tulip *
* (c)2009 DaVince *
* (c)2009 Albert Zeyer *
* (c)2009 DaVince
* (c)2003-2005 Caitlin Shaw *
* Released under GNU/GPL *
* *
* Pre-release v0.3 *
* Prerelease v0.3 *
* *
*************************************

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#ifndef CLOGFILE_H_
#define CLOGFILE_H_
#define REVISION "Commander Genius Prerelease v0.3"
#define REVISION "Commander Genius Prerelease v0.3 Pre7"
#include "CSingleton.h"
#define g_pLogFile CLogFile::Get()