New and updated files, changelog, future, readme and bugs
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@164 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
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bugs.txt
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bugs.txt
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- Strange Tilebuf with shots to the right in Episode 3. Happens only on the floor, and only sometimes.
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- Hin und wieder scheint der Butler bot von seiner platform zu fallen,
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passiert in verschiedenen leveln, aber leider nur manchmal,
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ich kanns leider nicht genauer erklären.
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- Some tiles are not changed correctly in the mod silcar 1. check it it out! Lollipos in with blue background
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- For the fun, I've changed the jumping button with the P key, which is used for pause.
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Maybe you should disable using some keys so there won't be any interrupts or something.
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I also changed all the moves, fires, jumps etc with only one key.
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It's also fun when you change most of them with Esc button for example Happy.
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If I change my keys using g o d as in my control scheme, I may end very often in switching on/off god mode Happy.
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I know with deleting the controls file everything is fine again, but you shouldn't allow this.
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- Switches funtionieren zwar bei mir, es gibt aber ein paar fehler:
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In Silcar 1 level 8: die erste brücke geht ein feld zu weit, in den stein. Warum passiert das.
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Die brücken sollten immer nur so weit laufen, bis ein anderes tile kommt, egal ob es blockt oder hintergrund ist.
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Weiterhin, wenn die brücke wieder eingefahren wird, sollten dort genau die tiles entstehen die vorher durch die
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brücke ersetzt wurden. Bei der oberen brücke in Silcar 1 level 8 wird offensichtlich das tile darüber gewählt.
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- Darüber hinaus ist es nicht gut alle schüsse gleich zu behandeln.
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Die schüsse von Keen und dem Tank bot (Keen 1) sollten bereits unterschiedlich behandelt werden.
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Außerdem haben z.B. die Schüsse aus der Wand in Keen 3 eine andere Geschwindigkeit wie die schüsse in Keen 2 vom Guardbot usw...
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Mods werden später noch größere unterschiede machen (Silcar 2 patcht das verhalten von den Elite und Guardbot schüssen, nicht aber die von Keen)
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- Strings.dat should be thrown out. Try to extract the text from the exe-files
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@@ -1,5 +1,99 @@
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Commander Genius v0.2.9.6 Beta (CloneKeenPlus):
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-----------------------------------------------
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Commander Genius Pre-Release v0.3 (CloneKeenPlus):
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--------------------------------------------------
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25-07-2009
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Changes by Albert:
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- Implementation of Searchpath
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- Crash fixes
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- Improved memory managment of strings. No more chars
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- HTML code is printed to the console
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Changes by Gerstrong:
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- changed pogo physics a bit (Ceilick)
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- improved Patch Class for mods
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- changed physics of Vorticon Elite. Also has a new filenames (Tulip)
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- reduced some flags in some functions which are obsolete
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- implemented reset controls (Iv4n)
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18-07-2009
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- Dynamic loading of the EXE-File and special class for its manipulation.
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(including UNLZEXE and version retrieval)
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This also improves the memory management in Story and Sounds extraction
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- Added basic support of pat-files. Only %patchfile entries are detected for now.
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17-07-2009
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- Tiles are now loaded once when the game starts, instead in every level
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- Implemented a class which is able to read strings out of exe-files
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of the game. Sorry, but It still doesn't work and is disabled.
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So no effects for now.
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- For Windows users: The Package should be much smaller now.
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16-07-2009
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- Improved Mod Support in reading tiles and bitmaps (Tulip)
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- Improved intro screen. More accurate to the original game now.
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15-07-2009
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- Improved Pogo physics (Ceilick)
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- Collision was broken. Fixed (Ceilick)
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- wrong version bug fixed (Tulip)
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- minor issues
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12-07-2009
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- Improved latch and spritefile decoder
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- Improved physics on ice (thanks to Tulip)
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- Removed some bugs with Mortimer McMire (Ep3)
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11-07-2009
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- Fixed another Oggfile-leak and some crashes
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- Fixed the dialog problem when using Ship in Ep3
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10-07-2009
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- Improved Pogo behaviour and switch toggling (Tulip)
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- Level 12 Ep2 at last playable. Tile are correctly changed now
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- Animations of static image in Episode 2 works again!
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- Score table (Cities saved) was incorrect. Fixed
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- Improve performance of graphic elements (Especially HQBitmap)
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- Yorp and Garg Statue (Yes, again!)
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- Mounting Nessie works again!
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- Improved Keystacking feature
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09-07-2009
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- Added a more intelligent resolution system basing on
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resolutions.cfg, so anyone can add exotic resolutions
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- No cheating Pogo activation bug resolved
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- No more upper-case/lower-case Problems under Linux!
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Automatic renaming where needed
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08-07-2009
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- Added Switch features for episode 1 and 3 (Mods need that) (Tulip)
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- Reduced a bit of source code.
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- Added 3 new resolution for wide-screeners
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- improved the resolution system.
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06-07-2009
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- Suggestion of the "Done" signs in "Level replayability" accepted (DaVince)
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04-07-2009
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- fixed some other bugs, especially difficulty bugs
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- fixed crash under windows, while choosing a another game (Tulip and others)
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- Intro can be skipped with any key again.
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- Improved the sound classes a bit (Less code)
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- Shooting through thin walls isn't possible anymore
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- improved the jump physics a bit
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- Enemy AI Improved, vortimom walks now faster (Tulip)
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- Replayability has been added!
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27-06-2009
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- Fixed a big memory leak in HQP Music
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- Fixed an item bug in level12 Episode 2. That level seems to be broken
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in some versions. It wasn't playable. Now it is...
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26-06-2009
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- Fixed minor bugs (physics mainly) (Tulip)
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24-06-2009
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- Fixed story bugs (allocations) (Iv4n)
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- Pulsing choose enabled in most of the menus (Iv4n)
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21-06-2009
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- Crash of scale4x and hi-resolutions has been fixed! (Iv4n)
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@@ -7,9 +7,8 @@ until 0.4:
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- New Games Menu. Should run without the need of an episode!
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- Improve the logic of Keen.exe reading for a better mod compatibility
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- Implement the patch reading of pat files.
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- Implement Audio Control
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- Implement a better Audio Control. Volume, mute, etc.
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- improve the physics using floats
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- User folder detection and save the files there!
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- Ubuntu debs
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- Commander Keen 4-6
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@@ -6,12 +6,11 @@
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* (c)2008-2009 Gerstrong *
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* (c)2009 Pickle *
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* (c)2009 Tulip *
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* (c)2009 DaVince *
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* (c)2009 Albert Zeyer *
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* (c)2009 DaVince
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* (c)2003-2005 Caitlin Shaw *
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* Released under GNU/GPL *
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* *
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* Pre-release v0.3 *
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* Prerelease v0.3 *
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* *
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*************************************
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@@ -8,7 +8,7 @@
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#ifndef CLOGFILE_H_
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#define CLOGFILE_H_
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#define REVISION "Commander Genius Prerelease v0.3"
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#define REVISION "Commander Genius Prerelease v0.3 Pre7"
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#include "CSingleton.h"
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#define g_pLogFile CLogFile::Get()
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