Merge branch 'sdl_android' of github.com:pelya/commandergenius into sdl_android
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,6 +1,7 @@
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project/local.properties
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project/bin
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project/gen
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project/lib
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project/libs
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project/assets
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project/obj
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25
build.sh
25
build.sh
@@ -5,6 +5,7 @@ install_apk=false
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run_apk=false
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sign_apk=false
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build_release=true
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quick_rebuild=false
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if [ "$#" -gt 0 -a "$1" = "-s" ]; then
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shift
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@@ -22,6 +23,11 @@ if [ "$#" -gt 0 -a "$1" = "-r" ]; then
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run_apk=true
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fi
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if [ "$#" -gt 0 -a "$1" = "-q" ]; then
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shift
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quick_rebuild=true
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fi
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if [ "$#" -gt 0 -a "$1" = "release" ]; then
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shift
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build_release=true
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@@ -34,10 +40,11 @@ if [ "$#" -gt 0 -a "$1" = "debug" ]; then
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fi
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if [ "$#" -gt 0 -a "$1" = "-h" ]; then
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echo "Usage: $0 [-s] [-i] [-r] [release]"
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echo "Usage: $0 [-s] [-i] [-r] [-q] [debug|release]"
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echo " -s: sign APK file after building"
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echo " -i: install APK file to device after building"
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echo " -r: run APK file on device after building"
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echo " -q: quick-rebuild C code, without rebuilding Java files"
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echo " debug: build debug package"
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echo " release: build release package (default)"
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exit 0
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@@ -78,7 +85,7 @@ if uname -s | grep -i "windows" > /dev/null ; then
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fi
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grep "64.bit" "`which ndk-build | sed 's@/ndk-build@@'`/RELEASE.TXT" >/dev/null 2>&1 && MYARCH="${MYARCH}_64"
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rm -r -f project/bin/* # New Android SDK introduced some lame-ass optimizations to the build system which we should take care about
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$quick_rebuild || rm -r -f project/bin/* # New Android SDK introduced some lame-ass optimizations to the build system which we should take care about
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[ -x project/jni/application/src/AndroidPreBuild.sh ] && {
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cd project/jni/application/src
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./AndroidPreBuild.sh || { echo "AndroidPreBuild.sh returned with error" ; exit 1 ; }
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@@ -127,11 +134,21 @@ cd project && env PATH=$NDKBUILDPATH BUILD_NUM_CPUS=$NCPU nice -n19 ndk-build -j
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|| true ; } && \
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cd .. && ./copyAssets.sh && cd project && \
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{ if $build_release ; then \
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ant release || exit 1 ; \
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$quick_rebuild && { \
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ln -s -f libs lib ; \
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zip -u -r bin/MainActivity-release-unsigned.apk lib assets || exit 1 ; \
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} || ant release || exit 1 ; \
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jarsigner -verbose -keystore ~/.android/debug.keystore -storepass android -sigalg MD5withRSA -digestalg SHA1 bin/MainActivity-release-unsigned.apk androiddebugkey || exit 1 ; \
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rm -f bin/MainActivity-debug.apk ; \
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zipalign 4 bin/MainActivity-release-unsigned.apk bin/MainActivity-debug.apk || exit 1 ; \
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else \
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ant debug || exit 1 ; \
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$quick_rebuild && { \
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ln -s -f libs lib ; \
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zip -u -r bin/MainActivity-debug-unaligned.apk lib assets || exit 1 ; \
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jarsigner -verbose -keystore ~/.android/debug.keystore -storepass android -sigalg MD5withRSA -digestalg SHA1 bin/MainActivity-debug-unaligned.apk androiddebugkey || exit 1 ; \
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rm -f bin/MainActivity-debug.apk ; \
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zipalign 4 bin/MainActivity-debug-unaligned.apk bin/MainActivity-debug.apk || exit 1 ; \
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} || ant debug || exit 1 ; \
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fi ; } && \
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{ if $sign_apk; then cd .. && ./sign.sh && cd project ; else true ; fi ; } && \
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{ $install_apk && [ -n "`adb devices | tail -n +2`" ] && \
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@@ -1,24 +0,0 @@
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#!/bin/sh
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# Set here your own NDK path if needed
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# export PATH=$PATH:~/src/endless_space/android-ndk-r4b
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# Set environment to CrystaX NDK with RTTI and exceptions instead of original NDK
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# export PATH=$PATH:~/src/endless_space/android-ndk-r4-crystax/ndk-build
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NDKBUILDPATH=$PATH
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if grep "AppUseCrystaXToolchain=y" AndroidAppSettings.cfg > /dev/null ; then
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NDKBUILDPATH=`which ndk-build | sed 's@/[^/]*/ndk-build@/android-ndk-r4-crystax@'`:$PATH
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fi
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[ -e project/bin/lib ] || ln -s ../libs project/bin/lib
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cd project && \
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env PATH=$NDKBUILDPATH ndk-build -j2 V=1 && \
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cd bin && \
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rm -rf DemoActivity-debug-unaligned.apk && \
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cp DemoActivity.ap_ DemoActivity-debug-unaligned.apk && \
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zip -1 -r DemoActivity-debug-unaligned.apk classes.dex lib && \
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jarsigner -verbose -keystore ~/.android/debug.keystore -storepass android DemoActivity-debug-unaligned.apk androiddebugkey && \
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rm -rf DemoActivity-debug.apk && \
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zipalign 4 DemoActivity-debug-unaligned.apk DemoActivity-debug.apk && \
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adb install -r DemoActivity-debug.apk
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@@ -209,6 +209,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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SurfaceHolder holder = getHolder();
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holder.addCallback(this);
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holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
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mKeyguardManager = ((KeyguardManager)getContext().getSystemService(Context.KEYGUARD_SERVICE));
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}
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/**
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@@ -1106,7 +1107,7 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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}
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private boolean needToWait() {
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if (((KeyguardManager)getContext().getSystemService(Context.KEYGUARD_SERVICE)).inKeyguardRestrictedInputMode()) {
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if (mKeyguardManager.inKeyguardRestrictedInputMode()) {
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return true; // We're in lockscreen - sleep until user unlocks the device
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}
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@@ -1281,4 +1282,5 @@ public class GLSurfaceView_SDL extends SurfaceView implements SurfaceHolder.Call
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private EGLConfigChooser mEGLConfigChooser;
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private GLWrapper mGLWrapper;
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private int mDebugFlags;
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private KeyguardManager mKeyguardManager;
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}
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@@ -7,10 +7,10 @@ AppName="OpenTTD"
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AppFullName=org.openttd.sdl
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# Application version code (integer)
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AppVersionCode=14029
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AppVersionCode=14030
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# Application user-visible version name (string)
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AppVersionName="1.4.0.29"
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AppVersionName="1.4.0.30"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -18,17 +18,17 @@ AppVersionName="1.4.0.29"
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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AppDataDownloadUrl="!!Data files - 20 Mb|http://sourceforge.net/projects/libsdl-android/files/OpenTTD/openttd-data-1.4.0-1.zip/download^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.27.cfg^!MIDI music support (18 Mb)|timidity.zip|http://sourceforge.net/projects/libsdl-android/files/timidity.zip^!!Internationalization files|http://sourceforge.net/projects/libsdl-android/files/icudt52l.zip/download"
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AppDataDownloadUrl="!!Data files - 20 Mb|http://sourceforge.net/projects/libsdl-android/files/OpenTTD/openttd-data-1.4.0-2.zip/download^!!Config file|:.openttd/openttd.cfg:openttd-1.4.0.30.cfg^!MIDI music support (18 Mb)|timidity.zip|http://sourceforge.net/projects/libsdl-android/files/timidity.zip^!!Internationalization files|http://sourceforge.net/projects/libsdl-android/files/icudt52l.zip/download"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="baseset .openttd/windows.cfg .openttd/hotkeys.cfg .openttd/openttd.cfg"
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DeleteFilesOnUpgrade=""
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='If this update runs slowly - install OpenTTD-lowmem,\\\\nit is tuned for older devices, and uses simpler 8bpp graphics\\\\n^button:Install OpenTTD-lowmem:https://play.google.com/store/apps/details?id=org.openttd.sdl.lowmem'
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ReadmeText=''
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.2
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@@ -38,7 +38,7 @@ ScreenOrientation=h
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=24
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VideoDepthBpp=16
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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@@ -201,7 +201,7 @@ FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI=all
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MultiABI=armeabi-v7a
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=0
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@@ -230,11 +230,11 @@ AppSubdirsBuild=''
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AppBuildExclude=''
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# Application command line parameters, including app name as 0-th param
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AppCmdline='openttd -d 1 -b 32bpp-anim'
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AppCmdline='openttd -d 1 -b 16bpp-simple'
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# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
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# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
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MinimumScreenSize=s
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MinimumScreenSize=m
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# Your AdMob Publisher ID, (n) if you don't want advertisements
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AdmobPublisherId=n
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@@ -18,4 +18,4 @@ min_step_size = 40
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[gui]
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left_mouse_btn_scrolling = true
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osk_activation = disabled
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auto_scrolling = 2
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auto_scrolling = 0
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Submodule project/jni/application/openttd/src updated: fed40b76ff...318ff9d373
18
todo.txt
18
todo.txt
@@ -15,18 +15,18 @@ TODO, which will get actually done
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- SuperTux: Update, enable OpenGL renderer, add touchscreen jump helper, add gamepad support, fix zoom in settings.
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- OpenTTD: logarithmic music volume, restore volume on new track.
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- OpenTTD: no sounds with music on.
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- OpenTTD: Fix multiplayer lobby dialog.
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- OpenTTD: Two-finger scrolling.
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- OpenTTD: auto-switch to full toolbar if enough space.
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- OpenTTD: Split top toolbar into left/right toolbars.
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- OpenTTD: 'build waypoint' button tries to build a train station.
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- OpenTTD: Option to hide mouse cursor.
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- Debian Noroot: Audio support.
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- OpenTTD: Show info about facility on mouse up instead of mouse down.
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- Debian noroot: Audio support.
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- UQM: use gyroscope to steer the ship, search button for starmap.
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- USB Keyboard: modify /dev/hidg* permissions autmatically, using su.
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- XSDL: add downloadable raster fonts, add path to fonts to Debian/Gimp.
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