Removed Ouya detection, it does not work anyway

This commit is contained in:
pelya
2013-01-29 16:34:05 +02:00
parent ec136b0bc8
commit 45128c67b4
7 changed files with 8 additions and 21 deletions

View File

@@ -112,5 +112,4 @@ class Globals
public static boolean VideoLinearFilter = true;
public static boolean MultiThreadedVideo = false;
public static boolean BrokenLibCMessageShown = false;
public static boolean IsOuya = false; // Ouya game console has no Back key, so we need to map some game controller key to Back key
}

View File

@@ -93,18 +93,6 @@ public class MainActivity extends Activity
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
if( getIntent().getCategories() != null )
{
for( String cat: getIntent().getCategories() )
{
System.out.println("libSDL: getIntent().getCategories(): " + cat);
if( cat.equals("ouya.intent.category.GAME") ) {
System.out.println("libSDL: Ouya game console detected");
Globals.IsOuya = true;
}
}
}
System.out.println("libSDL: Creating startup screen");
_layout = new LinearLayout(this);
_layout.setOrientation(LinearLayout.VERTICAL);

View File

@@ -170,7 +170,7 @@ class Settings
return;
}
System.out.println("libSDL: Settings.Load(): enter");
nativeInitKeymap(Globals.IsOuya ? 1 : 0);
nativeInitKeymap();
for( int i = 0; i < SDL_Keys.JAVA_KEYCODE_LAST; i++ )
{
int sdlKey = nativeGetKeymapKey(i);
@@ -2812,7 +2812,7 @@ class Settings
private static native void nativeSetVideoForceSoftwareMode();
private static native void nativeSetupScreenKeyboard(int size, int drawsize, int theme, int nbuttonsAutoFire, int transparency);
private static native void nativeSetupScreenKeyboardButtons(byte[] img);
private static native void nativeInitKeymap(int isOuya);
private static native void nativeInitKeymap();
private static native int nativeGetKeymapKey(int key);
private static native void nativeSetKeymapKey(int javakey, int key);
private static native int nativeGetKeymapKeyScreenKb(int keynum);