Removed Ouya detection, it does not work anyway
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@@ -112,5 +112,4 @@ class Globals
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public static boolean VideoLinearFilter = true;
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public static boolean MultiThreadedVideo = false;
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public static boolean BrokenLibCMessageShown = false;
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public static boolean IsOuya = false; // Ouya game console has no Back key, so we need to map some game controller key to Back key
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}
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@@ -93,18 +93,6 @@ public class MainActivity extends Activity
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getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
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WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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if( getIntent().getCategories() != null )
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{
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for( String cat: getIntent().getCategories() )
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{
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System.out.println("libSDL: getIntent().getCategories(): " + cat);
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if( cat.equals("ouya.intent.category.GAME") ) {
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System.out.println("libSDL: Ouya game console detected");
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Globals.IsOuya = true;
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}
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}
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}
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System.out.println("libSDL: Creating startup screen");
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_layout = new LinearLayout(this);
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_layout.setOrientation(LinearLayout.VERTICAL);
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@@ -170,7 +170,7 @@ class Settings
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return;
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}
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System.out.println("libSDL: Settings.Load(): enter");
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nativeInitKeymap(Globals.IsOuya ? 1 : 0);
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nativeInitKeymap();
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for( int i = 0; i < SDL_Keys.JAVA_KEYCODE_LAST; i++ )
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{
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int sdlKey = nativeGetKeymapKey(i);
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@@ -2812,7 +2812,7 @@ class Settings
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private static native void nativeSetVideoForceSoftwareMode();
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private static native void nativeSetupScreenKeyboard(int size, int drawsize, int theme, int nbuttonsAutoFire, int transparency);
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private static native void nativeSetupScreenKeyboardButtons(byte[] img);
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private static native void nativeInitKeymap(int isOuya);
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private static native void nativeInitKeymap();
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private static native int nativeGetKeymapKey(int key);
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private static native void nativeSetKeymapKey(int javakey, int key);
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private static native int nativeGetKeymapKeyScreenKb(int keynum);
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Submodule project/jni/application/openarena/vm updated: ab41d0204e...d22b2aac8b
@@ -2194,7 +2194,7 @@ JAVA_EXPORT_NAME(Settings_nativeSetTouchscreenCalibration) (JNIEnv* env, jobject
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}
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JNIEXPORT void JNICALL
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JAVA_EXPORT_NAME(Settings_nativeInitKeymap) ( JNIEnv* env, jobject thiz, jint isOuya )
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JAVA_EXPORT_NAME(Settings_nativeInitKeymap) ( JNIEnv* env, jobject thiz )
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{
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SDL_android_init_keymap(SDL_android_keymap, isOuya);
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SDL_android_init_keymap(SDL_android_keymap);
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}
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@@ -200,7 +200,7 @@ extern void SDL_ANDROID_MainThreadPushJoystickAxis(int joy, int axis, int value)
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extern void SDL_ANDROID_MainThreadPushJoystickButton(int joy, int button, int pressed);
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extern void SDL_ANDROID_MainThreadPushJoystickBall(int joy, int ball, int x, int y);
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extern void SDL_ANDROID_MainThreadPushText( int ascii, int unicode );
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extern void SDL_android_init_keymap(SDLKey *SDL_android_keymap, int isOuya);
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extern void SDL_android_init_keymap(SDLKey *SDL_android_keymap);
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extern void SDL_ANDROID_MainThreadPushMouseWheel( int x, int y ); // SDL 1.3 only
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extern void SDL_ANDROID_MainThreadPushAppActive(int active);
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#endif
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@@ -4,7 +4,7 @@
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#include "SDL_androidinput.h"
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#include "SDL_screenkeyboard.h"
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void SDL_android_init_keymap(SDLKey *SDL_android_keymap, int isOuya)
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void SDL_android_init_keymap(SDLKey *SDL_android_keymap)
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{
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int i;
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SDLKey * keymap = SDL_android_keymap;
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@@ -131,7 +131,7 @@ void SDL_android_init_keymap(SDLKey *SDL_android_keymap, int isOuya)
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keymap[KEYCODE_PICTSYMBOLS] = SDL_KEY(LSHIFT);
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keymap[KEYCODE_SWITCH_CHARSET] = SDL_KEY(LSHIFT);
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keymap[KEYCODE_BUTTON_A] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_2));
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keymap[KEYCODE_BUTTON_B] = isOuya ? SDL_KEY(ESCAPE) : SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_3));
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keymap[KEYCODE_BUTTON_B] = SDL_KEY(ESCAPE); // SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_3)); // There's no Back key on Ouya
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keymap[KEYCODE_BUTTON_C] = SDL_KEY(C);
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keymap[KEYCODE_BUTTON_X] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_0));
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keymap[KEYCODE_BUTTON_Y] = SDL_KEY(SDL_KEY_VAL(SDL_ANDROID_SCREENKB_KEYCODE_1));
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