Added initial LBreakout2 sources, already slightly modified - it does not work yet!
This commit is contained in:
235
project/jni/application/lbreakout2/README
Normal file
235
project/jni/application/lbreakout2/README
Normal file
@@ -0,0 +1,235 @@
|
||||
|
||||
LBreakout2
|
||||
|
||||
a breakout-style arcade game for Linux
|
||||
by Michael Speck
|
||||
|
||||
********************
|
||||
I. Requirements
|
||||
II. Installation
|
||||
III. Network Server
|
||||
IV. Documentation
|
||||
V. Troubleshooting
|
||||
VI. Localization
|
||||
VII. Resources
|
||||
VIII. Feedback
|
||||
********************
|
||||
|
||||
********************
|
||||
I. Requirements
|
||||
********************
|
||||
LBreakout runs in X and uses SDL (any version though >= 1.1.4
|
||||
is recommended), SDL_mixer (optional for sound) and SDL_net
|
||||
(optional for networking on non-Unices). These libraries
|
||||
can be found at http://libsdl.org. The graphical stuff requires PNG
|
||||
which is usually included in a distro. If not check out
|
||||
http://www.libpng.org/pub/png/libpng.html.
|
||||
|
||||
********************
|
||||
II. Installation
|
||||
********************
|
||||
Enter your favorite shell and type in the following stuff (in the
|
||||
directory you extracted the LBreakout source)
|
||||
> ./configure [--disable-audio] [--disable-install] [--enable-warp]
|
||||
[--with-docdir=DOCDIR] [--disable-network]
|
||||
[--enable-sdl-net] [--localstatedir=HIDIR]
|
||||
--disable-audio: no sound
|
||||
--disable-install: no installation; play from source directory
|
||||
--enable-warp: nescessary for non-Unices to use relative
|
||||
mouse motion for inverting or modify mouse
|
||||
speed
|
||||
--with-docdir: install documentation to $DOCDIR/lbreakout2
|
||||
DEFAULT: /usr/doc
|
||||
--disable-network: compile LBreakout2 without any network
|
||||
support
|
||||
--enable-sdl-net: use SDL_net for networking (required if
|
||||
platform is not Unix-like)
|
||||
--localstatedir: install global highscores to this directory
|
||||
REPLACES --with-highscore-path TO COMPLY
|
||||
WITH AUTOCONF; THE DEFAULT LOCATION NOW
|
||||
DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY
|
||||
IT WAS /var/lib/games. USE
|
||||
--localstatedir=/var/lib/games FOR EXISTING
|
||||
HIGHSCORES.
|
||||
> make
|
||||
> su (become root)
|
||||
> make install (if install wasn't disabled)
|
||||
> exit (become user again)
|
||||
> lbreakout2 (run client/non-network game)
|
||||
|
||||
Note: Swearing is disabled in version >= 2.6. To enable it you have to
|
||||
edit ~/.lgames/lbreakout2.conf manually and set the hidden option badspeech
|
||||
to 1. If you cannot find the option start and quit LBreakout2 once.
|
||||
|
||||
Building on Win32
|
||||
-----------------
|
||||
There might be an easier way to get things to work but at least
|
||||
the following worked for me. Simplifications are welcome.
|
||||
|
||||
1) Get MinGW, Msys, MsysDTK from http://mingw.sf.net
|
||||
The following uses michael as the Msys home directory, naturally
|
||||
you'll have to substitute your windows user name for this.
|
||||
2) Get SDL, SDL_mixer, SDL_net from http://libsdl.org as tar.gz's
|
||||
and put them to c:\msys\1.0\home\michael (or whereever you
|
||||
installed Msys to)
|
||||
3) Get libpng and zlib from http://libpng.org and put them to the
|
||||
same directory as above.
|
||||
4) Same with the latest and greatest LBreakout2 package, which you
|
||||
already have, I assume. :)
|
||||
5) Start Msys and enter the commands
|
||||
tar -xzf *.tar.gz (extract the above archives)
|
||||
cd SDL-1.2.7; (your version might differ, of course)
|
||||
configure; make; make install;
|
||||
cd ..
|
||||
[do the same with SDL_net, SDL_mixer, zlib]
|
||||
ln -s libpng-1.2.5 libpng (your version might differ, of course)
|
||||
ln -s zlib-1.1.3 zlib (your version might differ, of course)
|
||||
cd libpng-1.2.5
|
||||
cp scripts/makefile.gcc Makefile; make
|
||||
cp png.h pngconf.h /usr/local/include
|
||||
cp libpng.a /usr/local/lib (manual install as the linux makefile
|
||||
caused problems)
|
||||
cd ..
|
||||
cd lbreakout2-2.5
|
||||
export LDFLAGS="-L/usr/local/lib"
|
||||
export CFLAGS="-I/usr/local/include"
|
||||
echo '' > depcomp (why this is required is again a mystery to me)
|
||||
configure --disable-install --enable-sdl-net
|
||||
win32_mancomp (this is a hack required for unknown reasons here.
|
||||
make works but it just states the gcc commands but does
|
||||
not execute them, in this little script they work however,
|
||||
dunno why... a fix for this would be most welcome. if you
|
||||
change any configure or install settings the hardcoded
|
||||
compile command in win32_mancomp will probably not work so
|
||||
you should check it for such a case)
|
||||
make
|
||||
6) Get the dll's of SDL, SDL_mixer, SDL_net, libpng, zlib and put
|
||||
them to c:\msys\1.0\home\michael\lbreakout2-2.5\win32dlls as well
|
||||
as msvcrt.dll (freely available from Microsoft)
|
||||
7) run win32_preparchive (this will copy all required files to
|
||||
the directory lbreakout2)
|
||||
8) copy c:\msys\1.0\home\michael\lbreakout2-2.5\lbreakout2 to
|
||||
c:\games or whereever you want to and run the game from there.
|
||||
NOTE: The server does not open any display and in windows a message
|
||||
overwrites all old messages in stdout.txt. Also the command line options
|
||||
do not work, at least it seems so. All I managed was to run the server
|
||||
without any options but at least I could connect to it successfully.
|
||||
|
||||
Lee Read added some scripting to create a standalone installer. This
|
||||
scripting is broken right now, but hopefully fixed soon.
|
||||
|
||||
Building on OS/2
|
||||
----------------
|
||||
On OS/2 GCC creates windowed console apps by default. There are various
|
||||
solutions, see http://www.edm2.com/index.php/SDL#General_tips_and_tricks
|
||||
or run 'emxbind -e -p lbreakout2.exe' after building. - Dave Yeo
|
||||
|
||||
********************
|
||||
III. Network Server
|
||||
********************
|
||||
To run a server start lbreakout2server with any of the following
|
||||
options:
|
||||
-p <PORT> server port (default 2002)
|
||||
-l <LIMIT> maximum number of users that may connect to the server
|
||||
(default is 30)
|
||||
-i <IDLETIME> a user will be kicked if he didn't communicate with the
|
||||
server for this amount of seconds (default is 1200)
|
||||
-n <MESSAGE> this message is displayed to welcome a user
|
||||
-a <PASSWORD> a user that logs in with this name will become
|
||||
administrator named admin (default is no admin)
|
||||
-b <BOTNUM> number of bots with strength 800 and 1000 (paddle speed
|
||||
in pixels, default is none)
|
||||
After that you'll have to query your IP (e.g. with
|
||||
/sbin/ifconfig) and pass it to your friends as there is no permanent
|
||||
internet server yet. Note, that you shouldn't use localhost as you
|
||||
won't be able to challenge others then.
|
||||
Check the online documentation at http://lgames.sf.net
|
||||
for information on how to play.
|
||||
When updating this README the last time, petersdtp.net:8000 has been
|
||||
the current internet test server.
|
||||
|
||||
********************
|
||||
IV. Documentation
|
||||
********************
|
||||
If you have any questions about options, game play or editor
|
||||
please check the documentation and see if you
|
||||
can find an answer there. I will not respond to any eMails concerning
|
||||
questions easily answered by the manual (/usr/doc/lbreakout2).
|
||||
However, if you have any other problems or suggestions or you found a
|
||||
bug please contact me: kulkanie@gmx.net
|
||||
|
||||
********************
|
||||
V. Troubleshooting
|
||||
********************
|
||||
The solution for relative mouse motion (nescessary when inverting or
|
||||
slowing down mouse by motion modifier) works fine for Linux and
|
||||
Win32 but fails for other non-Unices. Current solution is to warp the
|
||||
mouse (by using configure option --enable-warp). Unfortunately, this
|
||||
will handicap events when trying to fire weapon or release balls AND
|
||||
move the paddle at the same time. This means it may happen that a weapon
|
||||
is not fired or doesn't stop fire, balls keep being attached and so
|
||||
on...
|
||||
---
|
||||
Disabling sound while playing seems to result in loosing various
|
||||
sound channels when some sounds were actually mixed.
|
||||
---
|
||||
Someone reported that he had problems with PNG (configure script
|
||||
didn't find it) if it was installed to /usr/local/lib.
|
||||
Setting a link in /usr/lib fixes this.
|
||||
---
|
||||
If you have SDL_mixer installed but configure tells you that it can't
|
||||
find it, remember that you have to install the development package
|
||||
for compiling!
|
||||
---
|
||||
If you can't compile because LBreakout2' timestamps are slightly in
|
||||
the future run 'touchall' (found in the configure directory).
|
||||
---
|
||||
If 'fullscreen' just adds a black frame around the game but does
|
||||
not change the solution make sure that you have 640x480 available
|
||||
as resolution in your Xconfig.
|
||||
---
|
||||
If the SDL sound seems to be out of sync first try
|
||||
to modify the audio buffer size in ~/.lgames/lbreakout2.conf.
|
||||
If this fails set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma).
|
||||
|
||||
********************
|
||||
VI. Localization
|
||||
********************
|
||||
This game now supports i18n. If you want to add l10n for your native language,
|
||||
please contact me first, to prevent overlapping translations. A thorough
|
||||
documentation can be found at
|
||||
http://www.gnu.org/software/gettext/manual/html_mono/gettext.html
|
||||
Basically, you will have to do the following:
|
||||
1) cd po
|
||||
2) add your language code (e.g., de for German) to the existing line in
|
||||
LINGUAS merely separated from the other languages by a blank
|
||||
3) run `msginit -o <LL>.po` with <LL> replaced by your language code
|
||||
4) translate the english message IDs in <LL>.po
|
||||
5) run make <LL>.gmo
|
||||
Whenever you change something in your translation you'll have to repeat
|
||||
step 5). I strongly recommend to configure the program with --disable-install
|
||||
while working on a translation. Otherwise you'd have to copy and rename the
|
||||
.gmo file as root every time you want to see your changes. If the source has
|
||||
been compiled without installation, only step 5) and simply running the game
|
||||
is required. (Of course, the enviroment variable LANG must be set to your
|
||||
locale.)
|
||||
This should suffice. If not, please read the excellent documentation at
|
||||
gnu.org. The fonts do only contain the basic latin letters. No special letters
|
||||
(like the german umlauts or any accents for example) are supported, so a l10n
|
||||
should not use them. If a string has a single %, meant as a percent sign,
|
||||
you'll have to manually remove the 'format' comment above the id (if any).
|
||||
|
||||
********************
|
||||
VII. Resources
|
||||
********************
|
||||
Some graphics and sounds has been taken and modified from other
|
||||
non-copyrighted resources:
|
||||
Backgrounds: http://www.grsites.com/textures
|
||||
Sounds: "Web Clip Empire 50.000", NovaMedia Verlag, Germany
|
||||
Thanks to all of these guys for there free stuff!
|
||||
|
||||
********************
|
||||
VIII. Feedback
|
||||
********************
|
||||
LGames URL: http://www.lgames.sf.net
|
||||
e-Mail: kulkanie@gmx.net
|
||||
Reference in New Issue
Block a user