First working version of auto-resizing SDL renderer, application works with vertical screen but horizontal screen cut by half fo no reason

This commit is contained in:
pelya
2010-06-07 16:29:59 +03:00
parent 1b87935b70
commit 3712818ec4
9 changed files with 61 additions and 29 deletions

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@@ -184,6 +184,8 @@ typedef struct
GLuint fragment_program_UYVY;
} GL_RenderData;
const size_t GL_RenderDataSize = sizeof(GL_RenderData);
typedef struct
{
GLuint texture;

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@@ -24,5 +24,6 @@
/* OpenGL renderer implementation */
extern SDL_RenderDriver GL_RenderDriver;
extern const size_t GL_RenderDataSize;
/* vi: set ts=4 sw=4 expandtab: */

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@@ -148,6 +148,8 @@ typedef struct
} GLES_RenderData;
const size_t GLES_RenderDataSize = sizeof(GLES_RenderData);
typedef struct
{
GLuint texture;

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@@ -24,5 +24,6 @@
/* OpenGL renderer implementation */
extern SDL_RenderDriver GL_ES_RenderDriver;
extern const size_t GLES_RenderDataSize;
/* vi: set ts=4 sw=4 expandtab: */

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@@ -28,6 +28,10 @@
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_renderer_gl.h"
#include "SDL_renderer_gles.h"
#include "SDL_renderer_sw.h"
static int RESIZE_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int RESIZE_RenderDrawLines(SDL_Renderer * renderer,
@@ -47,7 +51,7 @@ typedef struct
/* It should work fast on FPU-less processors, so I did not use floats but ints.
Hopefully compiler will somehow optimize (realW / fakeW) because it's adjacent bytes */
uint8_t realW, fakeW, realH, fakeH;
SDL_Renderer * renderer;
SDL_Renderer renderer;
} RESIZE_RenderData;
@@ -66,14 +70,15 @@ RESIZE_CreateRenderer(SDL_Window * window)
RESIZE_RenderData * data;
int realW, realH;
int fakeW, fakeH;
size_t driverDataSize = 0;
realW = window->display->current_mode.w;
realH = window->display->current_mode.h;
fakeW = window->w;
fakeH = window->h;
/* Here we're assuming that both real and fake dimensins can be shrinked to byte-size ints
by dividong both in half, for example real 480x320 : fake 640x480 becomes 3x2 : 4x3 */
by dividing both in half, for example real 480x320 : fake 640x480 becomes 3x2 : 4x3 */
while( (realW / 2) * 2 == realW && (fakeW / 2) * 2 == fakeW ) {
realW /= 2;
fakeW /= 2;
@@ -88,13 +93,28 @@ RESIZE_CreateRenderer(SDL_Window * window)
realW == 0 || realH == 0 || fakeW == 0 || fakeH == 0 )
return -1;
#if SDL_VIDEO_RENDER_OGL_ES
if( !strcmp(window->renderer->info.name, "opengl_es") )
driverDataSize = GLES_RenderDataSize;
#endif
#if SDL_VIDEO_RENDER_OGL
if( !strcmp(window->renderer->info.name, "opengl") )
driverDataSize = GL_RenderDataSize;
#endif
if( !strcmp(window->renderer->info.name, "software") )
driverDataSize = SW_RenderDataSize;
if( !driverDataSize )
return -1;
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return -1;
}
data = (RESIZE_RenderData *) SDL_calloc(1, sizeof(*data));
data = (RESIZE_RenderData *) SDL_calloc(1, sizeof(RESIZE_RenderData) + driverDataSize);
if (!data) {
SDL_free(renderer);
SDL_OutOfMemory();
@@ -105,9 +125,11 @@ RESIZE_CreateRenderer(SDL_Window * window)
data->fakeW = fakeW;
data->realH = realH;
data->fakeH = fakeH;
data->renderer = window->renderer;
memcpy(&data->renderer, window->renderer, sizeof(SDL_Renderer));
memcpy(renderer, window->renderer, sizeof(SDL_Renderer));
/* Copy data from old renderer to renderer->driverdata */
memcpy(((void *)data) + sizeof(RESIZE_RenderData), window->renderer->driverdata, driverDataSize);
renderer->RenderDrawPoints = RESIZE_RenderDrawPoints;
renderer->RenderDrawLines = RESIZE_RenderDrawLines;
@@ -115,7 +137,8 @@ RESIZE_CreateRenderer(SDL_Window * window)
renderer->RenderFillRects = RESIZE_RenderFillRects;
renderer->RenderCopy = RESIZE_RenderCopy;
renderer->DestroyRenderer = RESIZE_DestroyRenderer;
renderer->driverdata = data;
/* Our own data will be located above the renderer->driverdata pointer */
renderer->driverdata = ((void *)data) + sizeof(RESIZE_RenderData);
window->renderer = renderer;
@@ -137,10 +160,10 @@ static int
RESIZE_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
int ret;
if( !data->renderer->RenderDrawPoints )
if( !data->renderer.RenderDrawPoints )
return -1;
SDL_Point * resized = SDL_stack_alloc( SDL_Point, count );
@@ -151,7 +174,7 @@ RESIZE_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
RESIZE_resizePoints( data->realW, data->fakeW, data->realH, data->fakeH, points, resized, count );
ret = data->renderer->RenderDrawPoints(data->renderer, resized, count);
ret = data->renderer.RenderDrawPoints(&data->renderer, resized, count);
SDL_stack_free(resized);
@@ -162,10 +185,10 @@ static int
RESIZE_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
{
RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
int ret;
if( !data->renderer->RenderDrawLines )
if( !data->renderer.RenderDrawLines )
return -1;
SDL_Point * resized = SDL_stack_alloc( SDL_Point, count * 2 );
@@ -176,7 +199,7 @@ RESIZE_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
RESIZE_resizePoints( data->realW, data->fakeW, data->realH, data->fakeH, points, resized, count * 2 );
ret = data->renderer->RenderDrawLines(data->renderer, resized, count);
ret = data->renderer.RenderDrawLines(&data->renderer, resized, count);
SDL_stack_free(resized);
@@ -200,10 +223,10 @@ static int
RESIZE_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
int i, ret;
if( !data->renderer->RenderDrawRects )
if( !data->renderer.RenderDrawRects )
return -1;
SDL_Rect * resized = SDL_stack_alloc( SDL_Rect, count );
@@ -224,7 +247,7 @@ RESIZE_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
RESIZE_resizeRects( data->realW, data->fakeW, data->realH, data->fakeH, rects, resized, count );
ret = data->renderer->RenderDrawRects(data->renderer, resizedPtrs, count);
ret = data->renderer.RenderDrawRects(&data->renderer, resizedPtrs, count);
SDL_stack_free(resizedPtrs);
SDL_stack_free(resized);
@@ -236,10 +259,10 @@ static int
RESIZE_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
{
RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
int i, ret;
if( !data->renderer->RenderFillRects )
if( !data->renderer.RenderFillRects )
return -1;
SDL_Rect * resized = SDL_stack_alloc( SDL_Rect, count );
@@ -260,7 +283,7 @@ RESIZE_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
RESIZE_resizeRects( data->realW, data->fakeW, data->realH, data->fakeH, rects, resized, count * 4 );
ret = data->renderer->RenderFillRects(data->renderer, resizedPtrs, count);
ret = data->renderer.RenderFillRects(&data->renderer, resizedPtrs, count);
SDL_stack_free(resizedPtrs);
SDL_stack_free(resized);
@@ -272,7 +295,7 @@ static int
RESIZE_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
SDL_Rect dest;
uint8_t realW = data->realW, fakeW = data->fakeW, realH = data->realH, fakeH = data->fakeH;
@@ -280,8 +303,8 @@ RESIZE_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
dest.w = dstrect->w * realW / fakeW;
dest.y = dstrect->y * realH / fakeH;
dest.h = dstrect->h * realH / fakeH;
return data->renderer->RenderCopy(data->renderer, texture, srcrect, &dest);
return data->renderer.RenderCopy(&data->renderer, texture, srcrect, &dest);
}
@@ -289,15 +312,13 @@ static void
RESIZE_DestroyRenderer(SDL_Renderer * renderer)
{
RESIZE_RenderData *data = (RESIZE_RenderData *) renderer->driverdata;
RESIZE_RenderData *data = (RESIZE_RenderData *) (renderer->driverdata - sizeof(RESIZE_RenderData));
if (data && data->renderer && data->renderer->DestroyRenderer) {
data->renderer->DestroyRenderer(data->renderer);
if (data->renderer.DestroyRenderer) {
data->renderer.DestroyRenderer(&data->renderer);
}
if (data) {
SDL_free(data);
}
SDL_free((void *)data);
SDL_free(renderer);
}

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@@ -121,6 +121,8 @@ typedef struct
SDL_DirtyRectList dirty;
} SW_RenderData;
const size_t SW_RenderDataSize = sizeof(SW_RenderData);
static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{

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@@ -24,6 +24,7 @@
/* SDL surface based renderer implementation */
extern SDL_RenderDriver SW_RenderDriver;
extern const size_t SW_RenderDataSize;
/* Set up SDL_Surface texture functions for a renderer */
void Setup_SoftwareRenderer(SDL_Renderer * renderer);

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@@ -134,6 +134,8 @@ struct SDL_RenderDriver
/* Info about the renderer capabilities */
SDL_RendererInfo info;
/* Used for resizing renderer */
size_t infoSize;
};
/* Define the SDL window structure, corresponding to toplevel windows */

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@@ -1602,8 +1602,6 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
return -1;
}
SDL_SelectRenderer(window);
#ifdef SDL_VIDEO_RENDER_RESIZE
if( window->w > window->display->current_mode.w || window->h > window->display->current_mode.h ) {
@@ -1612,6 +1610,8 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
#endif
SDL_SelectRenderer(window);
return 0;
}