Added define SDL_GL_FIRST_SAFE_TEXTURE_ID for UfoAI which uses static texture ID-s

This commit is contained in:
pelya
2011-01-31 16:55:09 +00:00
parent 42a9fad465
commit 36692f967f
2 changed files with 3 additions and 1 deletions

View File

@@ -1 +1 @@
scummvm
ufoai

View File

@@ -36,6 +36,8 @@
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES_GL_CONTEXT_LOSING_IMMUNE 1
/* SDL uses some OpenGL textures for drawing in-screen keyboard, so application should allocate OpenGL texture ID-s starting from this value */
#define SDL_GL_FIRST_SAFE_TEXTURE_ID 25
#define SDL_AUDIO_DRIVER_ANDROID 1