Added define SDL_GL_FIRST_SAFE_TEXTURE_ID for UfoAI which uses static texture ID-s
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@@ -1 +1 @@
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scummvm
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ufoai
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@@ -36,6 +36,8 @@
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#define SDL_VIDEO_OPENGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES_GL_CONTEXT_LOSING_IMMUNE 1
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/* SDL uses some OpenGL textures for drawing in-screen keyboard, so application should allocate OpenGL texture ID-s starting from this value */
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#define SDL_GL_FIRST_SAFE_TEXTURE_ID 25
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#define SDL_AUDIO_DRIVER_ANDROID 1
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