From 36692f967f618a49d8813623b40771634c1c4109 Mon Sep 17 00:00:00 2001 From: pelya Date: Mon, 31 Jan 2011 16:55:09 +0000 Subject: [PATCH] Added define SDL_GL_FIRST_SAFE_TEXTURE_ID for UfoAI which uses static texture ID-s --- project/jni/application/src | 2 +- project/jni/sdl-1.3/include/SDL_config_android.h | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/project/jni/application/src b/project/jni/application/src index f36c75d23..92362c4db 120000 --- a/project/jni/application/src +++ b/project/jni/application/src @@ -1 +1 @@ -scummvm \ No newline at end of file +ufoai \ No newline at end of file diff --git a/project/jni/sdl-1.3/include/SDL_config_android.h b/project/jni/sdl-1.3/include/SDL_config_android.h index 1d46b7219..f1c875a88 100644 --- a/project/jni/sdl-1.3/include/SDL_config_android.h +++ b/project/jni/sdl-1.3/include/SDL_config_android.h @@ -36,6 +36,8 @@ #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES_GL_CONTEXT_LOSING_IMMUNE 1 +/* SDL uses some OpenGL textures for drawing in-screen keyboard, so application should allocate OpenGL texture ID-s starting from this value */ +#define SDL_GL_FIRST_SAFE_TEXTURE_ID 25 #define SDL_AUDIO_DRIVER_ANDROID 1